Wolfire Development Blog - Part 3!
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The wall destruction looks just a little bit wrong, but it still is awesome, mostly people just uses simple boxes, or boxes with breakable joints, but this looks more realistic, and i am sure that it would be even better at the end.
I am starting to feel that when this game will get out, it will become a big hit.
Good luck!
I am starting to feel that when this game will get out, it will become a big hit.
Good luck!
I've read the paper and checked videos, but I couldn't find a video with the wall. A link will be appreciated!WingedWolf93 wrote:The wall destruction looks just a little bit wrong, but it still is awesome, mostly people just uses simple boxes, or boxes with breakable joints, but this looks more realistic, and i am sure that it would be even better at the end.
I am starting to feel that when this game will get out, it will become a big hit.
Good luck!
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- Posts: 110
- Joined: Tue Jan 15, 2008 10:59 am
Here you go: http://youtube.com/watch?v=k11IOr82H-0Flickta wrote: I've read the paper and checked videos, but I couldn't find a video with the wall. A link will be appreciated!
I hope that David will put new videos, but about the game, like showing more about the animations and stuff, plus the effect (Water, shadows, ect).
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- Posts: 110
- Joined: Tue Jan 15, 2008 10:59 am
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- Posts: 110
- Joined: Tue Jan 15, 2008 10:59 am
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- Posts: 110
- Joined: Tue Jan 15, 2008 10:59 am
This reminds me of Assassin's Creed's ragdolls that tremble and deliberately move their arms and legs in pain. It looked really cool, but they were just twitchy ragdolls that only happened when you knocked them out or beat them down. David's Ragdolls are able to react when lifted upside down and dropped. That is so awesome.
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- Posts: 110
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Some more physics stuff. I am incorporating ODE for standard rigid body physics of the kind you see in games that use Havok or PhysX: stacks of crates, crates of apples, and other situations with lots of simple colliding rigid bodies. I am a lot more interested in special soft physics like in characters, cloth, or plants, but rigid body physics are becoming standard so we might as well support them as well The existing engine could already handle rigid bodies, but it was not as efficient.
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- Gramps, Jr.
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Hehe... you forgot the music... It could have been Ode to Joy or something ironic like that...
I like ODE, just been playing a few freeware games that incorporated ODE. It's a great engine, and it doesn't slow down my crappy 1.6GHz at all. Just a little commentary on it for people who have never some across ODE before.
I like ODE, just been playing a few freeware games that incorporated ODE. It's a great engine, and it doesn't slow down my crappy 1.6GHz at all. Just a little commentary on it for people who have never some across ODE before.
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- Gramps, Jr.
- Posts: 4297
- Joined: Mon Dec 05, 2005 12:14 am
- Location: New Zealand