Wolfire Development Blog - Part 3!

Anything related to Wolfire Games and/or its products
User avatar
Madd the Sane
Posts: 197
Joined: Sat Apr 16, 2005 3:57 pm
Location: Mac universe
Contact:

Re: Wolfire Development Blog - Part 3!

Post by Madd the Sane » Tue Aug 26, 2008 10:19 pm

Other than the fact that David will be devoting most of his time, come September, to Lugaru 2? Nope, no news.

User avatar
BunnyWithStick
Gramps, Jr.
Posts: 4297
Joined: Mon Dec 05, 2005 12:14 am
Location: New Zealand

Re: Wolfire Development Blog - Part 3!

Post by BunnyWithStick » Tue Aug 26, 2008 11:46 pm

Yeah, I love that part.

User avatar
Renegade_Turner
Gramps
Posts: 6942
Joined: Tue Sep 27, 2005 11:59 am

Re: Wolfire Development Blog - Part 3!

Post by Renegade_Turner » Wed Aug 27, 2008 1:06 pm

Madd the Sane wrote:Other than the fact that David will be devoting most of his time, come September, to Lugaru 2? Nope, no news.
Haha I liked that because SMOKE CRACK you made Glabbit sound silly via sarcasm! :mrgreen:

User avatar
Glabbit
Posts: 4917
Joined: Sun Feb 06, 2005 8:38 am
Location: A mile away, with your shoes!

Re: Wolfire Development Blog - Part 3!

Post by Glabbit » Sat Aug 30, 2008 2:48 pm

It seems you're making yourself seem silly by failing to spot mine.

Sarcasm, that is. xP

User avatar
Renegade_Turner
Gramps
Posts: 6942
Joined: Tue Sep 27, 2005 11:59 am

Re: Wolfire Development Blog - Part 3!

Post by Renegade_Turner » Sun Aug 31, 2008 8:29 am

lol @ people trying to avoid embarrassment by playing things off as jokes

jolly good show

User avatar
Makrond
Posts: 498
Joined: Mon Jun 25, 2007 11:34 pm

Re: Wolfire Development Blog - Part 3!

Post by Makrond » Sun Sep 07, 2008 4:11 am

Heh, nice... I just came back after a long hiatus. Congratulations on graduating, David.

User avatar
GaGrin
Posts: 341
Joined: Sun Jun 18, 2006 12:45 pm

Re: Wolfire Development Blog - Part 3!

Post by GaGrin » Mon Sep 08, 2008 12:53 am

Ugh. The forums are a mess. Hopefully when the next project is officially announced Jeff will open a new sub-forum for that game so we can get some vague sort of organised discussion again.

Amazing how much random shit people will say if you give them a year or two to wait without much input.

User avatar
Glabbit
Posts: 4917
Joined: Sun Feb 06, 2005 8:38 am
Location: A mile away, with your shoes!

Re: Wolfire Development Blog - Part 3!

Post by Glabbit » Wed Sep 10, 2008 7:55 am

Renegade_Turner wrote:lol @ people trying to avoid embarrassment by playing things off as jokes

jolly good show
*hmmm, how to get out of this one?*


But okay, done.

How's David doing at the mo, then? Unless I'm completely blind, I haven't seen much of him lately.
Still working hard? Didn't burn out and die, I hope?
Hang in there! =o

User avatar
Renegade_Turner
Gramps
Posts: 6942
Joined: Tue Sep 27, 2005 11:59 am

Re: Wolfire Development Blog - Part 3!

Post by Renegade_Turner » Wed Sep 10, 2008 11:25 am

You could look up his posts. He made posts in other threads regarding him and the Wolfire team. As for updates, they'll come when there's something worth updating,
Glabbit wrote:*hmmm, how to get out of this one?*
Yes, that is how your last post sounded. :lol:

User avatar
Glabbit
Posts: 4917
Joined: Sun Feb 06, 2005 8:38 am
Location: A mile away, with your shoes!

Re: Wolfire Development Blog - Part 3!

Post by Glabbit » Wed Sep 17, 2008 2:44 pm

Cripes! He's catching on!
*runs off and hides in order to stop the silliness in this thread to make room for LUGARTOO UPDATES!*

User avatar
Ozymandias
Posts: 1239
Joined: Wed Sep 17, 2008 10:48 am
Location: In your attic. Skitter skitter.

Re: Wolfire Development Blog - Part 3!

Post by Ozymandias » Wed Sep 17, 2008 3:09 pm

Glabbit wrote:LUGARTOO
Overgrowth :)


I can't wait to see what the first update is (not counting the intro ones, and the new website if they mention it). I've been lurking for months, on and off, and now I'm excited to hear that there will be more updates. Glee!

User avatar
Glabbit
Posts: 4917
Joined: Sun Feb 06, 2005 8:38 am
Location: A mile away, with your shoes!

Re: Wolfire Development Blog - Part 3!

Post by Glabbit » Thu Sep 18, 2008 5:20 pm

...

I'm still gonna call it lugartoo.

User avatar
Chainsaw man
Posts: 1492
Joined: Mon Mar 17, 2008 6:13 am
Location: New Zealand

Re: Wolfire Development Blog - Part 3!

Post by Chainsaw man » Fri Sep 19, 2008 8:29 pm

Overgrowth is a cool name, but to me it reminds me of a game of Zerg warfair. :?
Oh well, im sure it works with the story. It dose sute the game. The forwarend consequences of Turner Freeing his people from slavery and death I imagion.

User avatar
Madd the Sane
Posts: 197
Joined: Sat Apr 16, 2005 3:57 pm
Location: Mac universe
Contact:

Re: Wolfire Development Blog - Part 3!

Post by Madd the Sane » Sun Sep 21, 2008 7:16 pm

I'm just curious: has David contacted the OpenAL development list with suggestions for ways of improving their implementation of 3D audio?

User avatar
Ozymandias
Posts: 1239
Joined: Wed Sep 17, 2008 10:48 am
Location: In your attic. Skitter skitter.

Re: Wolfire Development Blog - Part 3!

Post by Ozymandias » Sun Sep 21, 2008 9:14 pm

Regarding the new blog entry:

YEESSSSS! It's my favorite concept art... time lapsed' XD

Also, my friend did a search one Gamespot... they have a page on it. It's nothing much... but it's there!

I tried an IGN search and it has Overgrowth labeled as a game...

Post Reply