Haha, look at the Wolf (third image). Looks like their site doesn't handle PNG transparency very gracefully. It looks pretty interesting though.Ozymandias wrote:Also, my friend did a search one Gamespot... they have a page on it. It's nothing much... but it's there!
Wolfire Development Blog - Part 3!
Re: Wolfire Development Blog - Part 3!
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Re: Wolfire Development Blog - Part 3!
Blog has been updated =P
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Re: Wolfire Development Blog - Part 3!
if you read though it, its So obvius that its set in future Earth
Re: Wolfire Development Blog - Part 3!
Oh Hellwow, that looks extremely promising!
That's something typically wolfire:
Breaking cliché's by being cliché, but doing it PROPERLY!
These guys are the best.
"When I grow up I wanna be just like David" kinda thing xD
Michelangelo made a masterpiece he called David.
Our David surpasses that with a masterpiece of geographics, gameplay, and human understanding.
Cheers! =D
That's something typically wolfire:
Breaking cliché's by being cliché, but doing it PROPERLY!
These guys are the best.
"When I grow up I wanna be just like David" kinda thing xD
Michelangelo made a masterpiece he called David.
Our David surpasses that with a masterpiece of geographics, gameplay, and human understanding.
Cheers! =D
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Re: Wolfire Development Blog - Part 3!
This was known before the blog update...Chainsaw man wrote:if you read though it, its So obvius that its set in future Earth
But yes, the kind of stuff we talked about in IRC (we being some people and some of the Wolfire team as well) is nice, map editors will be great =)
Re: Wolfire Development Blog - Part 3!
I got the Development Blog added to TIGSource's DevRoll. I'm sure a lot more people than me are interested in the technical aspects of OG.
Re: Wolfire Development Blog - Part 3!
Nice!wormguy wrote:I got the Development Blog added to TIGSource's DevRoll. I'm sure a lot more people than me are interested in the technical aspects of OG.
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Re: Wolfire Development Blog - Part 3!
Like the Sword! it looks like the Orukai (Dont hold spelling acountable) swords from Lord of the Rings. One way you could make it look epic is by putting beeds and fetheres on a thong on it.
Re: Wolfire Development Blog - Part 3!
Uruk Hai, yes.
No beads or feathers! D=
Personally I'd already prefer the classic type of sword (L1), but I understand it's important to be original, so imma fully support this new type. ^-^
But beads and feathers on a sword is just overdoing it... on a tomahawk, maybe, but not on a warsword D=
No beads or feathers! D=
Personally I'd already prefer the classic type of sword (L1), but I understand it's important to be original, so imma fully support this new type. ^-^
But beads and feathers on a sword is just overdoing it... on a tomahawk, maybe, but not on a warsword D=
Re: Wolfire Development Blog - Part 3!
Ehh, depends on how "tribal" the creatures in Lugaru are. We really don't know much of anything about their culture yet, so we can't say if it's appropriate for them to decorate their weapons.
Re: Wolfire Development Blog - Part 3!
Well i'd *assume* it'd vaguely based on Lugaru 1, in which the weapons were honest, straighforward, and wieldy.
EDIT:
Also, forgot to mention, I'm really impressed with the speed they're pumping out these updates... if they manage to keep it up till the release, they'll have top-notch in everything they want! =D
(or at least, I hope so.... <<)
EDIT:
Also, forgot to mention, I'm really impressed with the speed they're pumping out these updates... if they manage to keep it up till the release, they'll have top-notch in everything they want! =D
(or at least, I hope so.... <<)
Re: Wolfire Development Blog - Part 3!
If rabbit society is anything like tribal human society, they'll probably have normal weapons (L1 swords and stuff) and ceremonial weapons, decorated, but never actually used in combat.
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Re: Wolfire Development Blog - Part 3!
Glabbit wrote: Personally I'd already prefer the classic type of sword (L1), but I understand it's important to be original, so imma fully support this new type. ^-^
AFAIK, there's over 20 new weapons for overgrowth- the classic sword will probably be in here. I'm gonna go look for the L2 weapons picture [the one that shows a bunch of different kinds of knives, swords, spears, and axes in a circle around turner]
EDIT: Can't find it, but here's an earlier Blog picture that kind of shows what I'm talking about.
Re: Wolfire Development Blog - Part 3!
Is it just me or does #6 look like a bread knife?