overgrowth, mods, ideas, art, ANYTHING!
overgrowth, mods, ideas, art, ANYTHING!
i realized that this place has been a little dry ..... so spice it up, bam! (corny ) i'll start you off..... you think that they will let us customize our caracters, or mabye good evil choices reflect that? go!
Re: overgrowth, mods, ideas, art, ANYTHING!
In the way of customization, we are going to be able to chose equipment, clothes, weapons and whatnot. Going off Lugaru, I don't think we'll have much say in the direction of the storyline. However, I'm expecting Overgrowth will be much different in this area, so that would be cool.
I'm also wondering whether there will be some tricks for fending off mobs of attackers. I hated in Lugaru how there was very little chance of success once you had 3 or more enemies gang bashing you while you lay on the ground. I reckon Turner should have some tricks up his sleeve...
I'm also wondering whether there will be some tricks for fending off mobs of attackers. I hated in Lugaru how there was very little chance of success once you had 3 or more enemies gang bashing you while you lay on the ground. I reckon Turner should have some tricks up his sleeve...
Re: overgrowth, mods, ideas, art, ANYTHING!
yea that did suck, maby you might be able to do a atack that can hit alot of guys and stun em while you get away...
Re: overgrowth, mods, ideas, art, ANYTHING!
...like maybe a spinning breakdance kick to jump back onto your feet with...
Re: overgrowth, mods, ideas, art, ANYTHING!
To be honest I think a good/evil choice wouldn't fit in with Overgrowth, we've already sorted out Turner's personallity from the first game, and it just wouldn't make sense for him to be running around killing random villagers or giving random people money for no reason.
Re: overgrowth, mods, ideas, art, ANYTHING!
+1invertin wrote:To be honest I think a good/evil choice wouldn't fit in with Overgrowth, we've already sorted out Turner's personallity from the first game, and it just wouldn't make sense for him to be running around killing random villagers or giving random people money for no reason.
Re: overgrowth, mods, ideas, art, ANYTHING!
Do we even know if we're gonna play as turner yet?invertin wrote:To be honest I think a good/evil choice wouldn't fit in with Overgrowth, we've already sorted out Turner's personallity from the first game, and it just wouldn't make sense for him to be running around killing random villagers or giving random people money for no reason.
Re: overgrowth, mods, ideas, art, ANYTHING!
No. We do not. But I'd be pretty surprised if he didn't show up somewhere along the line.tekn04 wrote:Do we even know if we're gonna play as turner yet?invertin wrote:To be honest I think a good/evil choice wouldn't fit in with Overgrowth, we've already sorted out Turner's personallity from the first game, and it just wouldn't make sense for him to be running around killing random villagers or giving random people money for no reason.
I'm sure there'd be some upset if Turner wouldn't appear.
Re: overgrowth, mods, ideas, art, ANYTHING!
ur rite good/evil wouldn't fit... i'll think of somthing else...
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Re: overgrowth, mods, ideas, art, ANYTHING!
Considering were dealing with animals, I dont think the preaditors would have a sence of good or evil... maybe a more religous group might have an idea on that though...
Re: overgrowth, mods, ideas, art, ANYTHING!
Religious animals...Chainsaw man wrote:a more religous group
Stop.
You're scaring me.
Re: overgrowth, mods, ideas, art, ANYTHING!
I actually really liked how nearly-impossible fights were once you had several enemies ganging up on you. Lugaru is the only game I've ever played where I've felt hand-to-hand combat was even vaguely realistic in that sense. If you're going to attack one guy, you're going to leave yourself open to attack from other angles, and it only makes sense for other guys to take those openings.
And plus, it makes winning those fights all the sweeter.
And plus, it makes winning those fights all the sweeter.
Re: overgrowth, mods, ideas, art, ANYTHING!
Those are some very good points.Derakon wrote:I actually really liked how nearly-impossible fights were once you had several enemies ganging up on you. Lugaru is the only game I've ever played where I've felt hand-to-hand combat was even vaguely realistic in that sense. If you're going to attack one guy, you're going to leave yourself open to attack from other angles, and it only makes sense for other guys to take those openings.
And plus, it makes winning those fights all the sweeter.
Hell yes.
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Re: overgrowth, mods, ideas, art, ANYTHING!
+1, but he still needs a kickass move to give him a little more chance to defend himself.Derakon wrote:I actually really liked how nearly-impossible fights were once you had several enemies ganging up on you. Lugaru is the only game I've ever played where I've felt hand-to-hand combat was even vaguely realistic in that sense. If you're going to attack one guy, you're going to leave yourself open to attack from other angles, and it only makes sense for other guys to take those openings.
And plus, it makes winning those fights all the sweeter.
Re: overgrowth, mods, ideas, art, ANYTHING!
Glabbit wrote:...like maybe a spinning breakdance kick to jump back onto your feet with...