This is a small campaign I made with the Lugaru map editor. I finally finished this after wrestling invisible demons in the map editor. It has maybe 10 fighting levels, 7 dialogue levels, and one bonus fighting level.
I had intended to add a mystery solving element to all the tasks, to make up for the short length, but cut much of it because of difficulties with the editor. The main character is similar to a hired assassin and so I set up clues for the player to figure out who hired him and why.
For those still interested in sleuthing here are the areas where you can still solve the mystery. They are organized from easiest to hardest to solve (in my opinion, anyway):
Desert Village
Mountain City
Monastery
Theatre (maybe)
Desert sandstorm (probably not but maybe. hint: it's not the obvious answer)
I personally have always liked "the Making of..." docs about games, because I love seeing what creative process drove their design. So, I figured others might like that as well. The read me file contains a long "making of the seven tasks" for those interested in reading what my thought process was in making these maps (as well as spoilers for the mystery solving.)
Once you've unzipped the files place everything named "task#" into the maps folder. Place the "main.txt" in the campaigns folder, but don't forget to backup the original "main.txt" that's already there:
/Data/maps/"task#"
/Data/campaigns/main.txt
The "read me" can go anywhere.
Hope you enjoy:
http://cdn.wolfire.com/mods/lugaru/SevenTasks.zip <-- direct link (-jeff)