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the Seven Tasks - a mini campaign

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the Seven Tasks - a mini campaign

Postby skraeling » Mon Feb 16, 2009 3:28 pm

seventasksimage.jpg


This is a small campaign I made with the Lugaru map editor. I finally finished this after wrestling invisible demons in the map editor. It has maybe 10 fighting levels, 7 dialogue levels, and one bonus fighting level.

I had intended to add a mystery solving element to all the tasks, to make up for the short length, but cut much of it because of difficulties with the editor. The main character is similar to a hired assassin and so I set up clues for the player to figure out who hired him and why.
For those still interested in sleuthing here are the areas where you can still solve the mystery. They are organized from easiest to hardest to solve (in my opinion, anyway):
Desert Village
Mountain City
Monastery
Theatre (maybe)
Desert sandstorm (probably not but maybe. hint: it's not the obvious answer)

I personally have always liked "the Making of..." docs about games, because I love seeing what creative process drove their design. So, I figured others might like that as well. The read me file contains a long "making of the seven tasks" for those interested in reading what my thought process was in making these maps (as well as spoilers for the mystery solving.)

Once you've unzipped the files place everything named "task#" into the maps folder. Place the "main.txt" in the campaigns folder, but don't forget to backup the original "main.txt" that's already there:
/Data/maps/"task#"
/Data/campaigns/main.txt

The "read me" can go anywhere.

Hope you enjoy:

http://cdn.wolfire.com/mods/lugaru/SevenTasks.zip <-- direct link (-jeff)
Last edited by skraeling on Sat Feb 21, 2009 4:43 pm, edited 3 times in total.
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Re: the Seven Tasks - a mini campaign

Postby Sandurz » Mon Feb 16, 2009 6:28 pm

Wow man! That was really great! The desert level was a bit difficult and long, but overall it was good.
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Re: the Seven Tasks - a mini campaign

Postby Lotus Wolf » Tue Feb 17, 2009 9:31 am

this is a terrifically satisfying campaign! i love this, it should be stickied! i might have made the end a bit different, but this is brilliant, i loved the desert level, following those signs is a nice turn on the gameplay, and that statue you made! it was wonderful! great job!
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Re: the Seven Tasks - a mini campaign

Postby ggtr1138 » Tue Feb 17, 2009 5:01 pm

I can't download the ZIP on the "Will Host For Food!" website. :( Doesn't work for me. skraeling, can you host the file elsewhere? Maybe as an attachment to a post in this forum? Thanks!
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Re: the Seven Tasks - a mini campaign

Postby Sandurz » Tue Feb 17, 2009 5:15 pm

ggtr1138 wrote:I can't download the ZIP on the "Will Host For Food!" website. :( Doesn't work for me. skraeling, can you host the file elsewhere? Maybe as an attachment to a post in this forum? Thanks!

Edit: Lotus got it.
Last edited by Sandurz on Tue Feb 17, 2009 5:32 pm, edited 1 time in total.
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Re: the Seven Tasks - a mini campaign

Postby Lotus Wolf » Tue Feb 17, 2009 5:19 pm

I'll attach it, i've also got a funny i made up...
Nom Om Nom.jpg
hehehe...
Nom Om Nom.jpg (28.68 KiB) Viewed 22430 times
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the Seven Tasks.zip
The Seven Tasks
By skraeling
(93.89 KiB) Downloaded 919 times
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Re: the Seven Tasks - a mini campaign

Postby skraeling » Tue Feb 17, 2009 5:53 pm

Thanks for the compliments Sandurz and Lotus Wolf, I'm really glad you enjoyed it. And thank you, Lotus Wolf, for posting the file as an attachment, although I'm not sure I entirely understand the joke (is it an internet meme?).
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Re: the Seven Tasks - a mini campaign

Postby Lotus Wolf » Tue Feb 17, 2009 6:06 pm

no problem.

i changed the dialogue from "Mendicants" to "Nom om Nom" in a hex editor, i'm on windows, so thats the only way to edit dialogues. but anyway, i just did it randomly, thought it would be funny to insert noms randomly throughout the campaign. (i kept the original maps of course, its a great mod, thanks a ton for the fun!)
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Re: the Seven Tasks - a mini campaign

Postby Sandurz » Tue Feb 17, 2009 6:24 pm

skraeling wrote:is it an internet meme?

Yea, search omnomnom on google images. You'll get it soon enough. I liked your readme btw. It was really in depth.
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Re: the Seven Tasks - a mini campaign

Postby Lotus Wolf » Tue Feb 17, 2009 7:26 pm

indeed it was. :)
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Re: the Seven Tasks - a mini campaign

Postby Darwinian » Tue Feb 17, 2009 8:18 pm

would you kill someone for bothering you? of course Yew would lololol

though it may be mini in comparison to the other campaigns its very well done, all the activity in the castle was awesome.. everything was awesome
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Re: the Seven Tasks - a mini campaign

Postby Lotus Wolf » Tue Feb 17, 2009 8:41 pm

that it was, this should be stickied, this deserves a place at the top.
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Re: the Seven Tasks - a mini campaign

Postby Jeff » Tue Feb 17, 2009 11:28 pm

Oh man, this is hot. Going to play right now!!
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Re: the Seven Tasks - a mini campaign

Postby invertin » Wed Feb 18, 2009 5:47 am

Aw damnit.

*searches for his reg key*
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Re: the Seven Tasks - a mini campaign

Postby Untadaike » Wed Feb 18, 2009 6:10 pm

Wow, really nice campaign! Just a few comments: despite what others said, the Sandstorm level I thought was awesome! The general, however, I thought had WAY too much health. I was leg-kicking him into walls over and over and round-housing him and slashing with the sword but he wouldn't let up. Also, the one with all the wolves in the big trees (I forget what it's called) was super tricky too. Maybe a bit too tricky. Or maybe I just suck. :lol: Don't let this c.R.a.P. get to you. Awesome stuff, again!! :D
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