Raider Campaign

The place to discuss all things Lugaru.
User avatar
eyeCube
Posts: 56
Joined: Sun Dec 14, 2008 1:10 pm

Raider Campaign

Post by eyeCube » Sat Feb 21, 2009 10:41 am

I'm working on a campaign, based in the same time as the original Lugaru campaign, but from the point of view of the Raiders.

I have a few missions done (including the one where you have to slaughter all of Turner's friends and family in the Village) but there's one thing I can't figure out: Dialogue. This is obviously a very important part of the Campaign. Simply put, how do I do it?

User avatar
Sandurz
Posts: 1105
Joined: Wed Dec 31, 2008 10:55 pm
Location: My House

Re: Raider Campaign

Post by Sandurz » Sat Feb 21, 2009 11:19 am


User avatar
eyeCube
Posts: 56
Joined: Sun Dec 14, 2008 1:10 pm

Re: Raider Campaign

Post by eyeCube » Sat Feb 21, 2009 1:50 pm

Thanks- I have another question, though.

How do I set my character to have a certain color of fur? After I set it (by typing "white" or something), I save and load the map, and my fur is brown, like Turner, again.

User avatar
Sandurz
Posts: 1105
Joined: Wed Dec 31, 2008 10:55 pm
Location: My House

Re: Raider Campaign

Post by Sandurz » Sat Feb 21, 2009 2:00 pm

Rename the one you want the main character to be fur3 (I think?) That should work.

User avatar
eyeCube
Posts: 56
Joined: Sun Dec 14, 2008 1:10 pm

Re: Raider Campaign

Post by eyeCube » Sat Feb 21, 2009 2:19 pm

Wouldn't that affect other player's fur as well?

skraeling
Posts: 33
Joined: Wed Jan 21, 2009 1:56 pm
Location: Chicago
Contact:

Re: Raider Campaign

Post by skraeling » Sat Feb 21, 2009 2:31 pm

No it wouldn't. I believe, the other players' fur calls textures such as "oyster", "sable", or "WB2." The fur1,2,3 only affects the player character.

EDIT: It seems I was wrong.
Last edited by skraeling on Sat Feb 21, 2009 3:37 pm, edited 3 times in total.

User avatar
Sandurz
Posts: 1105
Joined: Wed Dec 31, 2008 10:55 pm
Location: My House

Re: Raider Campaign

Post by Sandurz » Sat Feb 21, 2009 2:34 pm

oops, forgot to tell you to copy it first. hehe.

User avatar
Sandurz
Posts: 1105
Joined: Wed Dec 31, 2008 10:55 pm
Location: My House

Re: Raider Campaign

Post by Sandurz » Sat Feb 21, 2009 2:40 pm

skraeling wrote:No it wouldn't. I believe, the other players' fur calls textures such as "oyster", "sable", or "WB2." The fur1,2,3 only affects the player character.

Also, and I'm uncertain about this, the map editor randomly saves what kind of fur the player character has. So it should be just a matter of saving it until it saves the color you want.
No,I'm pretty sure those furs are ones that David made for future uses. i also didn't know about that bug, I just redo the skin if I want em changed.

User avatar
eyeCube
Posts: 56
Joined: Sun Dec 14, 2008 1:10 pm

Re: Raider Campaign

Post by eyeCube » Sat Feb 21, 2009 2:53 pm

Doesn't work. Always reverts to Turner-fur when I load the map.

User avatar
Endorgan
Posts: 155
Joined: Thu Feb 05, 2009 5:45 pm

Re: Raider Campaign

Post by Endorgan » Sat Feb 21, 2009 4:05 pm

It could be Turner's evil twin.

User avatar
invertin
Sticky
Posts: 3828
Joined: Mon Oct 23, 2006 4:05 am
Location: IN A CAN OF AWESOME!

Re: Raider Campaign

Post by invertin » Sat Feb 21, 2009 4:10 pm

There are plenty of rabbits in lugaru that have similar fur colours.

Handwave it. Like I just did. Simple and rubbish explanations are always the least likely to be explored and broken!

That or the evil twin thing.

User avatar
eyeCube
Posts: 56
Joined: Sun Dec 14, 2008 1:10 pm

Re: Raider Campaign

Post by eyeCube » Sat Feb 21, 2009 5:10 pm

That's not it:

It's based on the real campaign, so I need the characters to be PERFECTLY accurate.

User avatar
Groveller
Posts: 256
Joined: Fri Dec 05, 2008 5:17 pm

Re: Raider Campaign

Post by Groveller » Sun Feb 22, 2009 8:17 am

Convert the skin you want to .PNG format, and load it as clothes.

User avatar
eyeCube
Posts: 56
Joined: Sun Dec 14, 2008 1:10 pm

Re: Raider Campaign

Post by eyeCube » Sun Feb 22, 2009 10:33 am

Really? I feel like I've tried that but it didn't work. I'll try again.

User avatar
kehaar
Posts: 696
Joined: Tue Jan 13, 2009 4:51 am
Location: Trapped under a cat
Contact:

Re: Raider Campaign

Post by kehaar » Mon Feb 23, 2009 10:44 pm

I think you can save a fur as clothes on "Turner" (your avatar in the game, by whatever name)...

Look up the name in the textures file; you have to type it exactly as it appears there minus ".png"
or ".jpeg" . like: noclothes, then: clothes BloodClover --if you want to play as a mangled character. then you can put more clothes on top and save that. Every piece of clothes or decal eats a little frame rate, so people with slow computers will be turning off stuff... oh well.

You can definitely save him as one of the stock colors you cycle through by pressing control-o (on a mac, don't know pc's & linux)

You can save SOME body attributes, too. I've had success saving speed, some changing strength/power, though not consistently.

You can't save size or proportion for "Turner", he always reverts to standard size and shape. :|
Too bad if you're trying to make your guy big or chunky or something.

Post Reply