Black Shades(iPhone)Multiplayer Update[Wolfire Please Read]

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Drac3997
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Black Shades(iPhone)Multiplayer Update[Wolfire Please Read]

Post by Drac3997 » Sun Mar 01, 2009 7:28 pm

*knock knock* can you hear me, Wolfire now? Good? I know you just wanna be forget and be done with the shades games but need an update and I have a good idea for a multiplayer update, so here it is....

It goes like this, each player can join or make a new game, if you join a game you will go to a screen that shows the players and how long until the game starts(so everyone starts at the same time), when the timer hits 0 the carnage begins :twisted: , you are randomly assigned a team, bodyguards, assasins(/zombies) and (one) VIP, if you die you respawn in several senconds in a different place, to win the assasins must assasinate the VIP(3 times so it's fair, sniper rifles make cheap kills) or the bodyguards must protect the VIP for a certain time set by the game maker

If you make a game you set these options:
1)Game time bodyguards need to protect VIP
2)Weapons that are avalible for each team<zombies can't have weapons> (make sure to add unarmed as an option)
3)Zombies/Assasins
4)City (snow, rain, no weather, or blue fog <for zombs brown fog is autoset>)
5)Civilan Level (none,low,med,or high)
6)CPU Assasin Level(same opts as civ level)
7)Game name
And Vehicles if you add them(drive by zomb slayin! 8) )

And there should be chat in the countdown room
Plus...
1)new weapons(flame throwa!,axes,RPGs,ninja stars, oh my!)
2)the soul thing
3)third person view
4)more missions
5)icons by game to choose for num of players, skull and crossbones for zombie mode, and knife for just melle weapons(I spelled that wrong didn't I?)
6)Vehicles
7)Crosshairs
8 )New game modes (unlimited deathmatch for example) and scenarios for the online game[which can be chosen by the game maker](deathmatch mode for example again)
And usernames for multiplayer plus a friend and enemies system
Please consider my idea, you could double the price and get more buys too

gamegoo
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Joined: Mon Jan 26, 2009 8:54 pm

Re: Black Shades(iPhone)Multiplayer Update[Wolfire Please Read]

Post by gamegoo » Sun Mar 01, 2009 8:49 pm

decent idea but i think wolfire is more concentrated on overgrowth and not an older game. Besides i think the multiplayer in overgrowth is more exciting

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Viking Zippy
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Re: Black Shades(iPhone)Multiplayer Update[Wolfire Please Read]

Post by Viking Zippy » Mon Mar 02, 2009 9:54 am

Ahhhh, how many times must I use this quote? :P
David wrote:Black Shades 2 is definitely on the list of games I would like to make.

Unfortunately, it is not a short list.
So yeah, it's on the horizon, but there may very well be other games in-between Overgrowth and a Black Shades 2 :)

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Count Roland
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Re: Black Shades(iPhone)Multiplayer Update[Wolfire Please Read]

Post by Count Roland » Mon Mar 02, 2009 8:09 pm

edited to remove the stupid. if only we could do that with a few forum members hmm? jk.
Last edited by Count Roland on Tue Mar 03, 2009 6:51 pm, edited 1 time in total.

Henry
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Re: Black Shades(iPhone)Multiplayer Update[Wolfire Please Read]

Post by Henry » Tue Mar 03, 2009 1:02 am

There will never be a MP version of the original Black Shades. The code is entirely designed around a single-player game and resists change.

Not that I wouldn't love to play a MP game of Black Shades. I'm sure if we ever got around to BS2, there would be some kind of MP component.

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Count Roland
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Re: Black Shades(iPhone)Multiplayer Update[Wolfire Please Read]

Post by Count Roland » Tue Mar 03, 2009 6:50 pm

woah henry that's your first post in a while, let me just edit the stupid out of my post.

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Starrz
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Re: Black Shades(iPhone)Multiplayer Update[Wolfire Please Read]

Post by Starrz » Sat Mar 07, 2009 4:18 pm

I mentioned this so long ago, why are we starting this just now? :D

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