roryokane wrote:Allow dragging of lines of dialogue to reorder instead of selecting a line and clicking move buttons
sounds nice, but implementing this would be tough, and it wouldn't be so commonly used.
roryokane wrote:
Have color picker instead of or as well as the RGB value text fields
I'll think of that, RGB values differ from float-based, so I'll have to calculate them.
roryokane wrote:
Make Sound a menu that includes textual descriptions of sounds instead of text field expecting a number
done!
roryokane wrote:
In thanks on General Info tab, spell it Silb instead of Slib
right.
roryokane wrote:
Resize window when on General Info tab so there is not huge blank area, or maybe
Bug (probably Darwine only): when switching tabs, the whole window moves down the same distance as the height of the title bar
It's probably Darwine bug, I've changed UI a little.
roryokane wrote:Recognize line breaks in message text field as \n in file
Not sure what you mean - If you want to enter a line break type \n or \r, it's equivalent for that.
roryokane wrote:
Automatically work around 10 or 13 character bug by appending #, without distracting user by showing it to them
Done!
roryokane wrote:
When truncating message because more than 128 characters, remember all of the message, but put a caution symbol next to the line in the list or color it red, and truncate the message only when saving it to a file. An alert would pop up either right after entering the too-long message or when clicking on the line again or on the caution symbol that would explain that the message is too long.
Text box is length-limited to 128 characters now.
roryokane wrote:Call the last player weapon Staff, not Stick.
Changed it already.
roryokane wrote:
Have tooltip text for most fields, explaining that Cam X means Camera X coordinate, up means the line of dialogue appears at the top of the screen, hostile means whatever it means, etc.
Dedit was dedicated to windows users who are unable to edit dialogs standard way. It's not meant to do everything for them. Little learning (reading wiki and forums) will improve understanding of dialogues and dedit itself. I'm trying to reach fair amount of work between what I've done and what end-user does ;]
Creating Dedit is not so easy as it seems ;P
roryokane wrote:I wonder, would you consider releasing the source of your program?
Not to wider public. Source code is very dirty, and has small comments in Polish, so I'm a little ashamed of it (the way it looks and works). If you will really insist - I'll send you the source, but I urge you to wait until Dedit is finished, and then I'll publish map-file format with comments what each byte does (I'm writing it while discovering).
roryokane wrote:Of course, you may decide you would rather have the feeling of pride that the program is all your work, and you would rather keep the code to yourself.
I'll probalby be finishing this soon, so I can get to work on my Lu campaign. I've made this tool because I needed it. And I'm sharing it because: why not.
0.3 is out.