I'm sorry, for us losers that have never played Assassin's Creed(meaning me), how does the climbing work?Count Roland wrote:I do recall that they said at some point "climbing will be like in assassin's creed only more fluid and dynamic" or something along those lines. as well as the fact that if you look back a few alphas they mention a grab button to climb stuff.
Overgrowth Grab Moves?
Re: Overgrowth Grab Moves?
-
- Posts: 1239
- Joined: Wed Sep 17, 2008 10:48 am
- Location: In your attic. Skitter skitter.
Re: Overgrowth Grab Moves?
Basically a wall/building consists of many protrusions, including ledges, windowsills, and blocks sticking out. Altair (the character you control) grabs and hangs from these in various (and rather interesting and believable) ways depending on where different kinds of blocks are. For example, he can hang from the top part of a window and plant his feet on the windowsill, or just hang from a ledge with his feet dangling if there is nothing to plant them on. There may be good youtube videos of the climbing in action...
EDIT: found one
That's not the highest point in the game though, just in that city.
EDIT2: another example (random ownage at the end =/)
EDIT: found one
That's not the highest point in the game though, just in that city.
EDIT2: another example (random ownage at the end =/)
-
- Posts: 856
- Joined: Sun Feb 08, 2009 11:01 am
- Location: Lost in the Alps.
Re: Overgrowth Grab Moves?
In terms of movement and fluid navigation, Assassin's Creed wins hands down. I played the entire game, and I didn't see any sign of pre-made animations and everything felt extremely natural.
If there's going to be a climbing engine, it definitely needs to take some cues from this game.
If there's going to be a climbing engine, it definitely needs to take some cues from this game.
Re: Overgrowth Grab Moves?
in the moves and adaptability of climbing to various layouts Assassin's creed was definitely awesome.
However, you can tell that it still used hard coded animation and only slightly modified it: the moves were very much repetitive and you could jut tell 'ok, that's the reach animation, that's the jump animation' etc.
Sure you can argue that it was realistic in the sense of getting from one resting pose to another, but with truly dynamic animation it could could be smoother, and a little less repetitive in the timing.
However, you can tell that it still used hard coded animation and only slightly modified it: the moves were very much repetitive and you could jut tell 'ok, that's the reach animation, that's the jump animation' etc.
Sure you can argue that it was realistic in the sense of getting from one resting pose to another, but with truly dynamic animation it could could be smoother, and a little less repetitive in the timing.
-
- Posts: 1239
- Joined: Wed Sep 17, 2008 10:48 am
- Location: In your attic. Skitter skitter.
Re: Overgrowth Grab Moves?
What I'm concerned about is how the game would determine what you can and can't grab. How would it find those ledges and stuff jutting out unless you specifically put those in (like in Assassin's Creed)
Re: Overgrowth Grab Moves?
Even though it's coded, it doesn't look bad. I mean, I haven't played it so I shouldn't judge it, just from looking at the videos. On that train of thought, thanks for the links, Ozymandias.jo-shadow wrote:in the moves and adaptability of climbing to various layouts Assassin's creed was definitely awesome.
However, you can tell that it still used hard coded animation and only slightly modified it: the moves were very much repetitive and you could jut tell 'ok, that's the reach animation, that's the jump animation' etc.
Sure you can argue that it was realistic in the sense of getting from one resting pose to another, but with truly dynamic animation it could could be smoother, and a little less repetitive in the timing.
-
- Posts: 856
- Joined: Sun Feb 08, 2009 11:01 am
- Location: Lost in the Alps.
Re: Overgrowth Grab Moves?
I was talking about the climbing mostly, the climbing animations are not hard coded, its a series of points that use the IK engine to determine where the arms go.Zhukov wrote: What...?
That game contains a crapload of pre-made climbing animations. I can't imagine what you were smoking to not have noticed any of them.
The combat looks like it has some hard coded ones, but not the climbing.
Re: Overgrowth Grab Moves?
I believe either David or Jeff mentioned before that there would be a climbing system like Assassin's Creed, but even more fluid.
-
- Posts: 1239
- Joined: Wed Sep 17, 2008 10:48 am
- Location: In your attic. Skitter skitter.
Re: Overgrowth Grab Moves?
Well, since we barely have basic movement in then we'll have to wait for all the awesome stuff to see how that all works out =)
Re:
why? what makes you think they might have been joking about it?Zhukov wrote:I cannot help but wonder if they were joking when/if they said that.marmorek wrote:I believe either David or Jeff mentioned before that there would be a climbing system like Assassin's Creed, but even more fluid.
Weeeell... Assassin's Creed, despite its flaws, had an excellent climbing and movement system. So coming out with "we are going to make a climbing system that surpasses the one in AC" is prettymuch the same as declaring "we are going to make one of the best climbing systems ever created, if not the best".jo-shadow wrote:What makes you think they might have been joking about it?
Ambition is all well and good, but, well... suffice to say, it shall come as a pleasant surprised if the Wolfire guys conjure up something anywhere near the standard of Assassin's Creed.
I am not a True Believer, just a customer.
Last edited by Zhukov on Sun May 10, 2009 10:33 am, edited 1 time in total.
Re:
It didn't seem like a joke at the time.Zhukov wrote:Weeeell... Assassin's Creed, despite its flaws, had an excellent climbing and movement system. So saying "we are going to make a climbing system that surpasses the one in AC" is prettymuch the same as saying "we are going to make one of the best climbing systems ever created, if not the best".jo-shadow wrote:What makes you think they might have been joking about it?
Ambition is all well and good, but, well... suffice to say, it shall come as a pleasant surprised if the Wolfire guys conjure up something anywhere near the standard of Assassin's Creed.
I am not a True Believer, just a customer.