Here are the firsts things I hope to see in the nexts alphas:
=> INVENTORY
I think everybody should be be able to choose if there is or not an inventory in maps he makes (and why not, what kind of inventory it is/ how many slot there is/...)
a 'gather things ' senario would be far more easy to create if there is an inventory. Same thing if a map creator wants to make pnj who buy/sells objects that can be collected, ...
. I agree with those who said that 'carry an impossible amount of equipment and drink like several potions ' is quite unrealistic and there is a lot of reasons to prefer a realistic way of wearing objects BUT it's possible to carry 10 flowers, or anything else small, and the lugaru's object system didn't allow that(why did i said flowers??). I think we have to let things possible (that means add an inventory):
- to allow more differents maps to be created,
- to gain more players,
- cause in order to have a world where you are free, you have to be able to carry something else that weapon,
- cause some people dislike it for reasons taht some kind of inventory can take care of
- cause it's not so difficult to code
![Wink ;)](./images/smilies/icon_wink.gif)
=> OBJECTS 'LOOTER'
In lugaru (the first one) in order to take an object, we had to go near it, and press 'q'.
I think a better and more friendly way to do his is to add an 'object looter' wich is a little window where objects near player that can be picked up are showed.
when you press the correspondink key, ('q' for exmple), the looter take focus and the player can select the item that he wants to take, with up and down keys
first line is 'cancel' that allow player to go back to the game, and 2nd, 3rd,... are objects. WHen 'q' is released, the player picks up the object chose
I tried to implement it in a little engine i made and it was very easy to use: player doesn't have o use mouse, can pick just the object/weapon he wants, event if it's among 10 others
Edit for TheBigCheese:
it's not wow-like ! It won't break the fluidity at all: when you just press q and released it instantly, the looter window will take focus, the nearest object will be select automaticaly, and yo will pick it => it will work exactly as lugaru. You won't even see a difference. Using this looter will just allow you to see near objects (cause they sometimes hard to see), and if you have some time, allow you to select the one you want among others.
=> SLOWER CHARACTER ANIMATION
I found that the actual character animation's speed is a litte bit to fast and i think it would be more beatiful if the player could move at same speed but with less steps (maybe with larger steps?)
in se same way, i think the slow mode is GREAT and i hope we will be able to always use it in-game when we're in battle mode ( but perhaps a little bit less slow)
=> MINIMUM JUMP-HIGH DECREASED
Actually, we can't perform littles jumps because when we push the jump-key (even for a really short duration),the rabbot jump too HIGH and too LONG . I think it would be better if we could perform true smalls jumps when we just tap' the space bar. ( I thought the same thing when I tried lugaru)
Warning: I don't say that jumps we perform, keeping space bar pushed, are too long. Just that we might need in some occasion to performs small jumps
=> MAP SYSTEM
Everybody knows about Warcraft III, and everybody knows that this game is still alive. I think using the same kind of map system would be a great idea.
Indeed, people will continue to play this game (unlike most of adventure/action games where the story is fixed),because there will be each days new maps.
When somebody makes a map, there is a few differents cases:
- if the map if not independent, and take place in a story/Campaign, the player have to have succed the previous parts in order to play, and if the creator wants the player to load his character from the previous map, he use the built-in save/load character system that alows him to save a character for each maps. I Hope to see such a feature if you add RPG elements/ Inventory/ ... , And I hope you to add these.
- else, the maps just load. (I forgot what i wanted to say)
Moreover, this map system will allow to re-play the same part of an history, or to jump between differents Story easilly.
The level browser jo-shadow shows us in the 'Community Content Pack 2.0 Guidelines' thread is perfect, and that's exactly the first thing i wan't to see when the game start.
just add a play button
![Very Happy :D](./images/smilies/icon_biggrin.gif)
So, what do you think?
- Rmx
Note: I'm french and I may have done a lot of mistakes.
![Confused :?](./images/smilies/icon_confused.gif)
ps: I know the map system i spoke about is quite the same as the one thai is planned, but I spent time to write it, so...
pps: sorry for this huge text.