the Seven Tasks - a mini campaign

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NinjaRabbits
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Re: the Seven Tasks - a mini campaign

Post by NinjaRabbits » Fri Jun 05, 2009 4:27 pm

Wilbefast wrote:
NinjaRabbits wrote:Just so people know, after I received a rather severe beating from another user(not you jo-shadow) , I'm going back and translating stuff....
Has anyone ever told you that you're insane? No? Then let me be the first :D

Being a genius and all (every moment of every day in every place I go by the way) I can actually speak 3 languages, so I'll trump your silly google translate any day!

Man I'm clever - It's exhausting being this brilliant... must get some rest now...
Actually, I HAVE been told that I am insane, and I am quite proud of this fact. :D

What is insane? Truly, what exactly IS insanity? Is it idiocy and stupidity? Something wrong with the brain?
Or is it simply be 'not normal'?
Because if that is the case, then we are ALL insane. :wink:

Edit: I rule page 10! :lol:

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Hanamigi
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Re: the Seven Tasks - a mini campaign

Post by Hanamigi » Tue Jul 28, 2009 3:20 pm

I don't know what to say about the campaign, maybe it's my noobness, maybe it's me playing on difficult, but I really don't get the story since when there are two foxes speaking at the same time I can't recognize who's who and who's speaking to who and what's appening, then there are these absurdely tall creatures without names and still I don't understand who's talking, THEN on the level I am playing, the one after the ruined village, only one charachter has a name, Mima, the rest is nameless.
PLUS it's insanely hard to start a level with an immediate wolf fight.

So I'm sad ç_ç

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NinjaRabbits
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Re: the Seven Tasks - a mini campaign

Post by NinjaRabbits » Tue Jul 28, 2009 3:57 pm

And people call ME a necromancer!

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Hanamigi
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Re: the Seven Tasks - a mini campaign

Post by Hanamigi » Tue Jul 28, 2009 6:28 pm

Well, it was stickied, so actually I didn't dig up anything :]

Plus, I'm a Lugaru N00b :3 8B

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kehaar
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Re: the Seven Tasks - a mini campaign

Post by kehaar » Tue Jul 28, 2009 9:37 pm

Hanamigi, I think you're talking about the Ancestral Tales campaign, not 7 Tasks.

Sorry about the confusion, hope it made sense after you beat the 5 wolves playing as a fox.
It's made with some pretty hard fights in it 'cause I figured people would play 4 or 5 other campaigns first.

7 Tasks has a couple of outrageously hard fights, too, and Reluctant Assassin is the most difficult of any made, IMO.

If you can beat Reluctant's 8 wolves playing unarmed as a rabbit-- (slower and weaker than the fox/wolf)-- then you are truly an ass-kickin' rabbit. 8D

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Untadaike
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Re: the Seven Tasks - a mini campaign

Post by Untadaike » Tue Jul 28, 2009 11:14 pm

Hell yes! After working continuously on that level and that level alone since around the day after RA came out, I just beat that 8 wolves map a few minutes ago. *next level *Wtf? More wolves? NOOOOOOOOOOOO! :lol:

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Hanamigi
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Re: the Seven Tasks - a mini campaign

Post by Hanamigi » Wed Jul 29, 2009 4:48 am

Thanks guys, sorry for writing in the wrong topic :|

I'll try to beat those damn wolves and I'll tell you if the story will make sense :)

Spekenengles
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Re: the Seven Tasks - a mini campaign

Post by Spekenengles » Mon Nov 02, 2009 9:30 pm

I have a problem.

Whenever I try to start the zombie level, I get a "buffer overrun detected" message. How do I fix this?

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Lotus Wolf
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Re: the Seven Tasks - a mini campaign

Post by Lotus Wolf » Mon Nov 02, 2009 10:17 pm

Weird that it's only the one level... No ideas.

Joxer
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Re: the Seven Tasks - a mini campaign

Post by Joxer » Mon Nov 16, 2009 9:13 am

Getting the same, well similar here, on entering the zombie level I get the red loading screen and then it shuts down - really annoying the first time as I lost all my progress, which was quite a lot. Anyway so I ran it from the command line to look for errors and get this.

Code: Select all

./lugaru
STUBBED: Unsupported image type at Source/OpenGL_Windows.cpp:2461
Segmentation fault
Running Mandriva Linux 2010.0

Not seen any problems in any other Mods though not fineshed all of them yet.

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Lotus Wolf
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Re: the Seven Tasks - a mini campaign

Post by Lotus Wolf » Tue Nov 17, 2009 1:43 pm

I see, that level has the map image applied as clothing for some reason, it may have something to do with that. I'll upload a copy of the zombie level without clothes.
Attachments
task18.zip
See if that works. :)
(1.58 KiB) Downloaded 1316 times

Joxer
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Re: the Seven Tasks - a mini campaign

Post by Joxer » Tue Nov 17, 2009 4:29 pm

Yup, that fixed it. and grey Zombies look kinda cool.

Thanks you Lotus Wolf!

gameman581
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Re: the Seven Tasks - a mini campaign

Post by gameman581 » Tue Jan 19, 2010 4:27 pm

man, I can't get past the wolves in Anshan Forest, I've tried some strategies with the tree platforms, but can't seem to do it. and it's on easy... maybe I'm just not very good at it :P

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kehaar
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Re: the Seven Tasks - a mini campaign

Post by kehaar » Tue Jan 26, 2010 7:17 pm

gameman581 wrote:man, I can't get past the wolves in Anshan Forest, I've tried some strategies with the tree platforms, but can't seem to do it. and it's on easy... maybe I'm just not very good at it :P
he he! He built the wolves with a crazy level of health! You might try scouting around for the wolf with the sword, sweep his feet and roll over him when he's down to snag the sword. You can disarm the one with the staff, but it breaks... it's easy to lose the sword to a disarm; you have to try a few approaches to see what works best ;)

Skraeling is a mad genius! Don't forget to try his map pack; it rules.

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Renegade_Turner
Gramps
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Re: the Seven Tasks - a mini campaign

Post by Renegade_Turner » Fri Feb 05, 2010 7:18 pm

Just started this two nights ago. I'm about half-way through, I think. In succinct format, this f'ing rocks.

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