Fan Art

Anything related to Wolfire Games and/or its products
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Endoperez
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Re: Fan Art

Post by Endoperez » Fri Aug 28, 2009 3:50 am

Noz wrote:where do orthodontists fit on this scale?
Orthodontistry is not related to human likeness, so it's irrelevant. Orthodontist zombie fits as a zombie, orthodontist stuffed animal fits the scale as a stuffed animal, etc etc.

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Ylvali
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Re: Fan Art

Post by Ylvali » Fri Aug 28, 2009 7:47 pm

Watergrave2.jpg
Last edited by Ylvali on Sat Sep 05, 2009 1:51 pm, edited 1 time in total.

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Lord_of_Sausage
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Re: Fan Art

Post by Lord_of_Sausage » Sun Aug 30, 2009 3:35 am

Image

Im no artist, or not even very good at drawing... but i gave it a go...

Image

Made the terrain in terragen, and cut'n'pasted the bunny in.

GDer
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Re: Fan Art

Post by GDer » Sun Aug 30, 2009 6:27 am

Music is also a kind of art so here's an infiltration theme.
OG stealth FTW. :)
http://www.box.net/shared/mn43m4f9p8

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Noz
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Re: Fan Art

Post by Noz » Sun Aug 30, 2009 12:38 pm

Endoperez wrote:
Noz wrote:where do orthodontists fit on this scale?
Orthodontistry is not related to human likeness, so it's irrelevant. Orthodontist zombie fits as a zombie, orthodontist stuffed animal fits the scale as a stuffed animal, etc etc.
Im just joking. I know it's about human likeness. Like ventriloquist dummies. *shudders*

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Noz
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Re: Fan Art

Post by Noz » Sun Aug 30, 2009 8:39 pm

Sartan wrote:Time to nitpick! Given the size of the hawk in relation to Turner back in Lugaru, and our knowledge that only mammals mutated, I fear that such a situation as bird-riding would be completely impossible. But it's sure as hell pretty.
Oh no, were all gonna die. :cry:

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Ylvali
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Re: Fan Art

Post by Ylvali » Sat Sep 05, 2009 1:43 pm

Pyrodent001.jpg
I´d love to see a mad Max/wastelands mod for OG in the future, so I figured I´d make some concepts for that, here´s the first one. Hubbard the pyrodent getting back at someone who dropped a joke on behalf on his aroma.

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Glabbit
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Re: Fan Art

Post by Glabbit » Sun Sep 06, 2009 4:16 pm

Ratro.

LOL. That was a typo.
I'm not gonna correct that one.

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Zaphon
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Re: Fan Art

Post by Zaphon » Sun Sep 06, 2009 8:02 pm

Kick-ass drawing, Ylvali! A Overgrowth: Fallen Earth (Again) mod sounds cool. Adding working shotguns might be a bit tricky, though. Maybe there's no ammo left and all firearms are used as clubs?

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Ylvali
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Re: Fan Art

Post by Ylvali » Mon Sep 07, 2009 4:22 am

Thanks :D

There´s been some discussion of ranged weaponry. If implemented, then hopefully bows, crossbows and throwing knives can be modded into pistols, shotguns and grenades by some clever geek.

PetzI
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Re: Fan Art

Post by PetzI » Mon Sep 07, 2009 12:13 pm

I'd buy it.

Image

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m3nace
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Re: Fan Art

Post by m3nace » Tue Sep 08, 2009 2:06 pm

cool
now here's a game concept! Wolfire should totally make it
Image
I call it!!! Beardfight, who has the coolest beard? Anton or John, let them fight instead of letting ourselves trouble our minds with such randomness
it was a real quicky
Anton the flute player really had a neat beard

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^_^
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Re: Fan Art

Post by ^_^ » Wed Sep 09, 2009 8:27 am

Hey it's been awhile since I posted anything around these parts, but found the time to finish that "Rat Dude" lol wasn't quite in time with the comp but atleast I got back to finishing it ^_^
He just needs a pose now.

Marmoset always displays my normals abit weird...
Image
Image

And can you guess what program this is taken from with the lack of love for alphas? yes it's 3dsMax
Image

I say finished but I'm sure I'll see something deadly wrong I missed lol but whatever it's fun.

Edit: I've had a quick glance around but I've was wondering if there's an official tut on importing assets into OG? I've worked out the majority of it by looking at the original assets, but what do you name specular maps? atm he doesn't have one in OG and is uber shiny because of it, plus how do you turn on Alphas?

Image

Even without that, OG displays the normals really nicely. Good Job WF ;)

PetzI
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Re: Fan Art

Post by PetzI » Wed Sep 09, 2009 2:40 pm

Nice rat :0

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tokage
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Re: Fan Art

Post by tokage » Wed Sep 09, 2009 3:10 pm

^_^ wrote: Edit: I've had a quick glance around but I've was wondering if there's an official tut on importing assets into OG? I've worked out the majority of it by looking at the original assets, but what do you name specular maps? atm he doesn't have one in OG and is uber shiny because of it, plus how do you turn on Alphas?
This(SPF of course) is an old one, unofficial, but quite detailed. Not sure if it covers what you look for, though.

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