Anything related to Wolfire Games and/or its products
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David
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by David » Wed Jul 06, 2005 7:10 pm
This will actually be my next project.
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ridestowe
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- Location: vermont!
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by ridestowe » Wed Jul 06, 2005 7:11 pm
*high five*
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rkn
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by rkn » Wed Jul 06, 2005 8:03 pm
I'm assuming Lugaru 2 will be programmed from your new engine? And you're gonna program it for dual-platforms (as opposed to porting), right?
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David
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by David » Wed Jul 06, 2005 8:28 pm
Yes, it will use the Phoenix engine, and be developed simultaneously for Mac and PC.
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Lugaruman100
- The wolfire forum member with no title.
- Posts: 749
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by Lugaruman100 » Wed Jul 06, 2005 8:46 pm
This is very suprising. So when will we be able to see some screenshots?
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Blorx
- NOT A FRIGGIN PROGRAMMER
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by Blorx » Wed Jul 06, 2005 8:59 pm
I see he's quite serious about
this. I might be able to do sounds...I'm working on getting the position for SFX artist for the 0 A.D. team and things are looking good so far, keep in mind that school starts back in August and I have tons of summer work, though
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Lugaruman100
- The wolfire forum member with no title.
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by Lugaruman100 » Wed Jul 06, 2005 9:06 pm
I wish I could help out.
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ridestowe
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by ridestowe » Wed Jul 06, 2005 9:18 pm
i'd be more than happy to design weapons, in-game scenery and static objects for the game.
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Usagi
- Screenshot Superhero
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by Usagi » Wed Jul 06, 2005 10:32 pm
Last edited by
Usagi on Thu Oct 20, 2005 10:14 pm, edited 1 time in total.
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Flickta
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by Flickta » Thu Jul 07, 2005 12:14 am
Hooray! Will we get fur?
And liquids (even primitive animated texture will do, but nice shader water will fit better)
And how about moving some weapon and character statistics into an xml file for easy editing? Of course, all values will be built-in, but there could be a checkbox "override built-in values". Also, a way of adding models to the game, say, an exporter from Maya... Well...
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Lugaruman100
- The wolfire forum member with no title.
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by Lugaruman100 » Thu Jul 07, 2005 12:19 am
I hope turner will have real fur, like foilage.
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David
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by David » Thu Jul 07, 2005 3:51 am
Planned features include detailed fur, much better mod support, and nice water effects.
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theblob
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- Location: Random Randomness
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by theblob » Thu Jul 07, 2005 3:56 am
Any new races planned? Also i hope the campaign is longer than the original's (Not meaning to criticise)
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Nayr
- wicked bad-ass title
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by Nayr » Thu Jul 07, 2005 8:23 am
BTW, just so everyone knows, simulating water is
NOT simulating liquid. that is the most computationally expensive effect known to gamedevs. We fake it, instead
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Blorx
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by Blorx » Thu Jul 07, 2005 9:33 am
Heh, water can be much easier than liquid, unless you want the whole swimming thing, then you need to tint it blue underwater