Anything related to Wolfire Games and/or its products
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Farbi11
- Posts: 25
- Joined: Fri Mar 12, 2004 7:07 pm
- Location: Germany
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by Farbi11 » Fri Jan 14, 2005 12:06 pm
Hi,
this game made me start my odysee of finding David. I spent hours and finally tracked him down.
Still this game is fun and cool. When it gets Mac OS X, a better AI and perhaps a better map editor I'm sure this would be a great game! I hope that David will have a look at it somewhere in the future…
Yes, I am thinking about the past when Lugaru is upcoming.
So, does any of you share my feelings about GLFighters?
Best regards
Fabian
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Nayr
- wicked bad-ass title
- Posts: 643
- Joined: Wed Jul 07, 2004 9:35 am
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by Nayr » Fri Jan 14, 2005 5:20 pm
YES!
give me the source and I will port it with recognition of honor and deserved praise.
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Maccher55
- Posts: 33
- Joined: Fri Dec 24, 2004 8:41 am
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by Maccher55 » Sat Jan 15, 2005 1:20 am
why don't you just ask David to reply or PM (private message) him or e-mail him 3 options all accesable from the forums
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hdlsa
- fruit salad
- Posts: 496
- Joined: Sat Jun 05, 2004 3:26 pm
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by hdlsa » Sat Jan 15, 2005 2:03 am
While you're at it, make a PC version too if there isn't one already.
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Nayr
- wicked bad-ass title
- Posts: 643
- Joined: Wed Jul 07, 2004 9:35 am
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by Nayr » Sat Jan 15, 2005 12:23 pm
hdlsa wrote:While you're at it, make a PC version too if there isn't one already.
seeing as I don't have a pc, this could be hard.

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zip
- lugaruguru
- Posts: 1820
- Joined: Mon Jan 26, 2004 12:39 pm
- Location: USA, Missouri
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by zip » Sat Jan 15, 2005 12:30 pm
Nayr is an OS X programmer, and(if I understand Farbi's post correctly) a discussion topic for GLFighters, no reason it shouldn't be a topic.
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Nayr
- wicked bad-ass title
- Posts: 643
- Joined: Wed Jul 07, 2004 9:35 am
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by Nayr » Mon Jan 17, 2005 10:46 am
OK, I got the source, And I'm attempting to port it. It might take a while, so don't expct anything from me for like, a month or so.
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FrozenThunder
- Jailbait
- Posts: 146
- Joined: Thu Nov 18, 2004 11:07 pm
- Location: In a trash-can near you.
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by FrozenThunder » Mon Jan 17, 2005 1:09 pm
Good luck!
I couldn't port if the very fabric of time depended on it.
We would sooner be experiencing intergallactic space-time distortions before I even got the titlescreen ported to OSX
Cheers

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Nayr
- wicked bad-ass title
- Posts: 643
- Joined: Wed Jul 07, 2004 9:35 am
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by Nayr » Tue Jan 18, 2005 4:00 pm
heh, A title-screen is just one of the things i plan to add.
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rkn
- Posts: 118
- Joined: Tue Dec 09, 2003 6:34 pm
- Location: US East
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by rkn » Tue Jan 18, 2005 5:36 pm
Nayr- What platform are you porting GL Fighters to? Mac to Windows?
Boo hoo. I desparately need a port of Black Shades.

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zip
- lugaruguru
- Posts: 1820
- Joined: Mon Jan 26, 2004 12:39 pm
- Location: USA, Missouri
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by zip » Tue Jan 18, 2005 9:15 pm
He is porting it to OSX.
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Lugaruman100
- The wolfire forum member with no title.
- Posts: 749
- Joined: Fri Jan 30, 2004 9:40 pm
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by Lugaruman100 » Wed Jan 26, 2005 10:08 pm
While you're at it Nayr add better controls and make new levels.

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Blorx
- NOT A FRIGGIN PROGRAMMER
- Posts: 3272
- Joined: Wed Jan 26, 2005 4:01 pm
- Location: South Carolina, United States
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by Blorx » Sat Jan 29, 2005 2:42 pm
And maybe you could add more players? Oh, and more difficulty levels for the com.
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Nayr
- wicked bad-ass title
- Posts: 643
- Joined: Wed Jul 07, 2004 9:35 am
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by Nayr » Sat Jan 29, 2005 5:04 pm
what David did is really good, i'm not sure if I could improve on it much...
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soulatrium
- Posts: 3
- Joined: Sat Jan 29, 2005 11:40 pm
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by soulatrium » Sat Jan 29, 2005 11:42 pm
Wow, I remember GLFighters, what a fun 2-player game. I can't wait to see an OS X version! If I were to make any kind of request, I remember that there were all sorts of crazy letters and numbers you had to push to make preference changes. Any sort of cleanup of that or the controls would be much appreciated. You're awesome for porting this game!