Search found 5 matches

by nakedsquirrel
Sat Feb 06, 2016 2:10 pm
Forum: Wolfire
Topic: Overgrowth Weekly
Replies: 360
Views: 358657

Re: OGW Q&A with the developers

I just wanted to say I really like the art featured in the Alpha 216 and can't wait to see it implemented into the 3d game. It looks amazing!
by nakedsquirrel
Fri Mar 06, 2015 6:26 pm
Forum: Wolfire
Topic: Overgrowth Weekly
Replies: 360
Views: 358657

Re: OGW Q&A with David Rosen

Question for devs: I saw in the latest change log an interesting showcase with the new object attachment that included a make-shift shield. I am wondering if a shield object or shield fighting style might be added to the character animations? Or if other styles of combat animations are in the works?
by nakedsquirrel
Thu Jan 22, 2015 6:50 pm
Forum: Wolfire
Topic: Overgrowth Weekly
Replies: 360
Views: 358657

Re: OGW Q&A with David Rosen

Q: Q: In addition to the blood splatter, Will we see any decapitation or limb separation? Or is that too much of an animation/collision model nightmare? david: TOP PRIORITY. lukas: sorry we lost you there for a second can you repeat that please? david: it's not a top priority. lukas: ohw okay you w...
by nakedsquirrel
Tue Jan 20, 2015 6:22 pm
Forum: Wolfire
Topic: Overgrowth Weekly
Replies: 360
Views: 358657

Re: OGW Q&A with David Rosen

Q: Will we see destructible environments, or portions of the environment? I imagine it would be fun to see a player jump onto a floor of wooden planks only to have them break beneath the character's weight. And a second question. I'm not sure how to ask this question without seeming totally maniacal...
by nakedsquirrel
Fri Dec 12, 2014 1:25 am
Forum: Overgrowth - Secret Preorder Forum
Topic: How did you find out about Overgrowth?
Replies: 2332
Views: 355759

Re: How did you find out about Overgrowth?

I saw it on steam. I watched a few change logs and then saw this GDC video on procedural animations. http://www.gdcvault.com/play/1020583/Animation-Bootcamp-An-Indie-Approach The GDC video made me want to support the game. The game looks like it has a lot of detail and passion going into it. I want ...