Search found 373 matches
- Tue Dec 26, 2017 1:48 am
- Forum: Wolfire
- Topic: Overgrowth Error - Please Help?
- Replies: 3
- Views: 20868
Re: Overgrowth Error - Please Help?
Which GPU is in your computer? We're looking to get this fixed soon, and knowing which OS and GPU combo people are using will help us out a lot. Here's instructions on how to work around the problem: 1. Switch to previous_alpha. Steam library -> right click Overgrowth -> Properties -> Betas tab -> c...
- Sat Dec 23, 2017 7:23 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: When will Overgrowth 1.1 arrive at Humble?
- Replies: 6
- Views: 3439
Re: When will Overgrowth 1.1 arrive at Humble?
We had serious problems with the build system, and were rushing to get the new version up for the Steam winter sale. We decided to get that in place first, and then concentrate on the HB version. We'll definitely get that in place some time next week for sure, if not earlier. Once I have access to t...
- Sat Dec 23, 2017 2:43 am
- Forum: Wolfire
- Topic: Overgrowth Crash
- Replies: 1
- Views: 17457
Re: Overgrowth Crash
I tried it just now, and it didn't do this for me. Maybe this is system specific? Please report crashes to our bugs@wolfire.com email address. Find the crash dump folder, zip it up, and attach it to an email to us, including the description of what you were doing when it crashed (especially if you c...
- Tue Dec 19, 2017 5:15 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Levels Not Loading
- Replies: 2
- Views: 2176
Re: Levels Not Loading
They've been working for me. Make sure to clear the game's cache: http://wiki.wolfire.com/index.php/How_to_clear_the_game's_cache Also make sure you're on the "NONE" branch on Steam, or have the latest patch installed if you're using the Humble Bundle download version. Also, make sure you ...
- Mon Nov 27, 2017 7:07 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Any way to make the arena NOT start the next fight instantly
- Replies: 15
- Views: 5846
Re: Any way to make the arena NOT start the next fight insta
Are we ever going to get this back as well as the fans system? http://steamcommunity.com/app/25000/discussions/0/2425614539584119098/ TL;DR: Not working on arenas right now, but if we do, we'll definitely consider the between round pauses things Probably wouldn't be hard to mod in the fans thing - ...
- Sat Nov 25, 2017 10:42 pm
- Forum: Modding
- Topic: New Level - Cloud Spires
- Replies: 7
- Views: 3098
Re: New Level - Cloud Spires
Neat
Subscribed, and will check it out soon!
![Smile :)](./images/smilies/icon_smile.gif)
- Fri Nov 24, 2017 7:04 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: A recommendation on system requirements
- Replies: 2
- Views: 1373
Re: A recommendation on system requirements
This site has some good starting recommendations for hardware, at different budgets: logicalincrements.com We're working on performance right now, so it's a moving target. We also don't have a hardware testing lab (since that's a ton of money and time), so we can't make any specific promises. Roughl...
- Thu Nov 16, 2017 7:16 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Bug reporting station
- Replies: 1041
- Views: 274418
Re: Bug reporting station
###Playing latest release (from October 30) ### Graphical anomaly , unsure if it's a bug or the wiki was outdated and I typed the wrong thing. ~When adding a level script parameter " GPU Particle Field ", small stationary white dot particles appear, no matter what designation I give for w...
- Fri Nov 10, 2017 6:49 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: The Editor ribbon is ridiculously small for me...
- Replies: 4
- Views: 2635
Re: The Editor ribbon is ridiculously small for me...
This all happened after the 1.0 update. What was the old version you were using? We changed the UI entirely during the betas (I think around Beta 2?), and it's no longer a "ribbon" as much as it is a regular menu bar. http://wiki.wolfire.com/index.php/Editor_Interface We have been messing...
- Thu Nov 02, 2017 7:04 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Bug reporting station
- Replies: 1041
- Views: 274418
Re: Bug reporting station
I bought this game here back in 2012 after I'd completed lugaru. Unfortunately when I tried downloading the game off of humble bundle, I couldn't get it to activate. Tried doing it through SUMlauncher which also won't work for my computer. I have a Macbook Pro 10.6.8, which I know is old but I used...
- Wed Nov 01, 2017 4:58 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: System requirements – MacBook 2011 13"
- Replies: 3
- Views: 1702
Re: System requirements – MacBook 2011 13"
That's a community created and supported list (a wiki). It is not an officially endorsed. We can't afford to test with all that hardware :) I can put a warning at the top about that if that would help clear things up. Since it is community supported, that means you're also free to edit the entry for...
- Mon Oct 30, 2017 4:40 pm
- Forum: Modding
- Topic: Animation import add-on
- Replies: 3
- Views: 1131
Re: Animation import add-on
Probably the addonorcinus wrote:I'm using 2.55, but it still appears broken.
Doesn't matter, was just wondering if it's me or the add-on.
- Mon Oct 30, 2017 4:40 pm
- Forum: Modding
- Topic: Changing possibility of loosing weapons when knocked over
- Replies: 6
- Views: 6634
Re: Changing possibility of loosing weapons when knocked ove
Thanks, but don't have anything like that on line 5292 I've got this starting on line 5274: if(RangedRandomFloat(0.0f,1.0f) < drop_weapon_probability){ int item_id = DropWeapon(); And some more DropWeapon repeatings further down. Is that what i need to change somehow? I am not going to write a mod ...
- Mon Oct 30, 2017 2:00 pm
- Forum: Modding
- Topic: Animation import add-on
- Replies: 3
- Views: 1131
Re: Animation import add-on
I know the animations are packed in the .blend files, but i’m wondering if there’s a way to import an animation from an .anm file into a .blend. Am i right in assuming the importer is currently broken? It appears to do nothing, and throws an exception into Blender’s console. Unless you're using 2.5...
- Sun Oct 29, 2017 2:58 pm
- Forum: Modding
- Topic: Skeleton / mesh vertex mismatch?
- Replies: 2
- Views: 964
Re: Skeleton / mesh vertex mismatch?
Not entirely sure. I suspect using multiple objects, having degenerate triangles, or not properly triangulating the model might cause this problem. If your model isn't symmetrical that will also cause problems.