Search found 38 matches
- Wed Jan 21, 2009 11:35 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: How to Play Multiplayer Overgrowth (Alpha 10)
- Replies: 7
- Views: 1500
Re: How to Play Multiplayer Overgrowth (Alpha 10)
Two overgrowth's. I just ran both open. Slow as sin, but it works. >_>
- Wed Jan 21, 2009 10:37 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: How to Play Multiplayer Overgrowth (Alpha 10)
- Replies: 7
- Views: 1500
Re: How to Play Multiplayer Overgrowth (Alpha 10)
Whelp, I just connected to myself... 10fps max. Not worth it, in other words.
- Wed Jan 21, 2009 7:54 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Alpha 10 Links
- Replies: 63
- Views: 10300
Re: Alpha 10 Links
Grab works.
- Wed Jan 21, 2009 4:23 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Overgrowth's use of Lugaru
- Replies: 26
- Views: 3606
Re: Overgrowth's use of Lugaru
So, we have a great map editor now. Who's remaking the lugaru maps?
- Tue Jan 20, 2009 6:13 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: How do we save our edits?
- Replies: 13
- Views: 1981
Re: How do we save our edits?
Then you have to click "add object" and click on the terrain.
- Tue Jan 20, 2009 5:29 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: How do we save our edits?
- Replies: 13
- Views: 1981
Re: How do we save our edits?
w00t, you're right! Mmm, I get to make my own levels... that's pure joy, for me.
- Tue Jan 20, 2009 5:16 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: How do we save our edits?
- Replies: 13
- Views: 1981
Re: How do we save our edits?
That's just zooming out, for me.
- Tue Jan 20, 2009 4:57 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: How do we save our edits?
- Replies: 13
- Views: 1981
How do we save our edits?
To the level, that is.
- Tue Jan 20, 2009 4:27 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Not so hiden models.
- Replies: 13
- Views: 2162
Not so hiden models.
Make a file named standardbuckler.xml in \Overgrowth\Data\Objects\ and fill it with <?xml version="1.0" ?> <Object> <Model>Data/Models/Gear/standard-buckler-low.obj</Model> <ColorMap>Data/Textures/Gear/standard-buckler-d.tga</ColorMap> <NormalMap>Data/Textures/Gear/standard-buckler-n.tga</...
- Tue Jan 20, 2009 9:45 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Alpha 10 Links
- Replies: 63
- Views: 10300
Re: Alpha 10 Links
I've noticed that several of the models don't have a "back" to them, so they end up see-through from one side. Also, I can't load the rabbot either.
- Mon Jan 12, 2009 11:54 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Lugaru Phoenix engine project
- Replies: 24
- Views: 4476
Re: Lugaru Phoenix engine project
Ideally, models nor skins will be needed, as Overgrowth will already have rabbits and wolves, and the right skins for each. But that's a wait and see situation.
- Tue Dec 30, 2008 2:29 am
- Forum: Lugaru
- Topic: Get Lugaru for Free!!
- Replies: 10
- Views: 7263
Re: Get Lugaru for Free!!
So what are the download-numbers at, right now?
- Wed Dec 24, 2008 2:36 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Adding Character Models
- Replies: 27
- Views: 3985
Re: Hardcore Modding
I click Base[Rabbit Den], build worker, collect wood. I have worker build Armory, worker trains to be warrior[Rabbit with sword and armorz]. I send worker to attack enemiez, rabbit fights wolf? I imagine making an RTS out of overgrowth may be possible, given enough freedom, just by making every crea...
- Tue Dec 16, 2008 7:16 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: The Bugs Thread
- Replies: 128
- Views: 38449
Re: The Bugs Thread
I got a crash in the windows build, I was trying to ctrl-c an object at the time after having already copied a few other objects and having moved them around.
- Sun Dec 14, 2008 9:13 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: SVN.
- Replies: 12
- Views: 1895
Re: SVN.
The other, more obvious problem to this is the need of a compiler, if they went with that method.