Search found 38 matches

by Alorwin
Wed Jan 21, 2009 11:35 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: How to Play Multiplayer Overgrowth (Alpha 10)
Replies: 7
Views: 1500

Re: How to Play Multiplayer Overgrowth (Alpha 10)

Two overgrowth's. I just ran both open. Slow as sin, but it works. >_>
by Alorwin
Wed Jan 21, 2009 10:37 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: How to Play Multiplayer Overgrowth (Alpha 10)
Replies: 7
Views: 1500

Re: How to Play Multiplayer Overgrowth (Alpha 10)

Whelp, I just connected to myself... 10fps max. Not worth it, in other words.
by Alorwin
Wed Jan 21, 2009 7:54 am
Forum: Overgrowth - Secret Preorder Forum
Topic: Alpha 10 Links
Replies: 63
Views: 10300

Re: Alpha 10 Links

Grab works. :D
by Alorwin
Wed Jan 21, 2009 4:23 am
Forum: Overgrowth - Secret Preorder Forum
Topic: Overgrowth's use of Lugaru
Replies: 26
Views: 3606

Re: Overgrowth's use of Lugaru

So, we have a great map editor now. Who's remaking the lugaru maps?
by Alorwin
Tue Jan 20, 2009 6:13 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: How do we save our edits?
Replies: 13
Views: 1981

Re: How do we save our edits?

Then you have to click "add object" and click on the terrain.
by Alorwin
Tue Jan 20, 2009 5:29 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: How do we save our edits?
Replies: 13
Views: 1981

Re: How do we save our edits?

w00t, you're right! Mmm, I get to make my own levels... that's pure joy, for me.
by Alorwin
Tue Jan 20, 2009 5:16 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: How do we save our edits?
Replies: 13
Views: 1981

Re: How do we save our edits?

That's just zooming out, for me.
by Alorwin
Tue Jan 20, 2009 4:57 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: How do we save our edits?
Replies: 13
Views: 1981

How do we save our edits?

To the level, that is.
by Alorwin
Tue Jan 20, 2009 4:27 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Not so hiden models.
Replies: 13
Views: 2162

Not so hiden models.

Make a file named standardbuckler.xml in \Overgrowth\Data\Objects\ and fill it with <?xml version="1.0" ?> <Object> <Model>Data/Models/Gear/standard-buckler-low.obj</Model> <ColorMap>Data/Textures/Gear/standard-buckler-d.tga</ColorMap> <NormalMap>Data/Textures/Gear/standard-buckler-n.tga</...
by Alorwin
Tue Jan 20, 2009 9:45 am
Forum: Overgrowth - Secret Preorder Forum
Topic: Alpha 10 Links
Replies: 63
Views: 10300

Re: Alpha 10 Links

I've noticed that several of the models don't have a "back" to them, so they end up see-through from one side. Also, I can't load the rabbot either.
by Alorwin
Mon Jan 12, 2009 11:54 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Lugaru Phoenix engine project
Replies: 24
Views: 4476

Re: Lugaru Phoenix engine project

Ideally, models nor skins will be needed, as Overgrowth will already have rabbits and wolves, and the right skins for each. But that's a wait and see situation.
by Alorwin
Tue Dec 30, 2008 2:29 am
Forum: Lugaru
Topic: Get Lugaru for Free!!
Replies: 10
Views: 7263

Re: Get Lugaru for Free!!

So what are the download-numbers at, right now?
by Alorwin
Wed Dec 24, 2008 2:36 am
Forum: Overgrowth - Secret Preorder Forum
Topic: Adding Character Models
Replies: 27
Views: 3985

Re: Hardcore Modding

I click Base[Rabbit Den], build worker, collect wood. I have worker build Armory, worker trains to be warrior[Rabbit with sword and armorz]. I send worker to attack enemiez, rabbit fights wolf? I imagine making an RTS out of overgrowth may be possible, given enough freedom, just by making every crea...
by Alorwin
Tue Dec 16, 2008 7:16 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: The Bugs Thread
Replies: 128
Views: 38449

Re: The Bugs Thread

I got a crash in the windows build, I was trying to ctrl-c an object at the time after having already copied a few other objects and having moved them around.
by Alorwin
Sun Dec 14, 2008 9:13 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: SVN.
Replies: 12
Views: 1895

Re: SVN.

The other, more obvious problem to this is the need of a compiler, if they went with that method.