Search found 38 matches
- Mon Feb 24, 2014 11:54 pm
- Forum: Desperate Gods
- Topic: Simple Deck Mod Request
- Replies: 3
- Views: 20346
Re: Simple Deck Mod Request
Mod accepted and completed: https://www.mediafire.com/?aq1165x5sz8ubom
- Mon Feb 24, 2014 10:44 pm
- Forum: Desperate Gods
- Topic: Desperate Gods modding tips, for Unity-newbs.
- Replies: 3
- Views: 21493
Desperate Gods modding tips, for Unity-newbs.
Originally posted on Reddit, but this forum could benefit from it as well. Important thing I forgot to mention before typing all the below: To save your changes of a prefab to the prefab and thus to make them apply when you compile/test your changes, look in the upper-right under the Inspector tab. ...
- Sat Feb 22, 2014 12:41 am
- Forum: Desperate Gods
- Topic: [Modding]Basic Modding, What I/We have found.
- Replies: 6
- Views: 23383
Re: [Modding]Basic Modding, What I/We have found.
So I'm on Unity 4.3.4 and trying to mod DG, but this stuff about how to add image graphics... I can't figure it out. Because there is no array for me to fiddle with. Or something.
Note: I don't know how to use Unity. I've never done this before
Note: I don't know how to use Unity. I've never done this before
- Mon May 23, 2011 2:36 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: I DEMAND AN OVERCRAFT MOD!
- Replies: 5
- Views: 1244
Re: I DEMAND AN OVERCRAFT MOD!
Can I get some details on this or links on this first-person mod?Silverfish wrote:Currently not possible as there is no way to manipulate objects using script.I didn't actually make it, I just improved a version someone else made.LugaruFan wrote:Silverfish's one is better, try his out.
- Mon May 23, 2011 11:28 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: I DEMAND AN OVERCRAFT MOD!
- Replies: 5
- Views: 1244
Re: I DEMAND AN OVERCRAFT MOD!
Right, I figured out a bad FPS view point. http://www.youtube.com/watch?v=j-bL3iAFKJM will show it off, and some leg-cannoning, once youtube processes the video.
- Mon May 23, 2011 11:24 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: When released
- Replies: 19
- Views: 2892
Re: When released
TF2 Turner-Cap. Bloody, of course. Medic-only. It shall be called the "Brain Surgeon".
- Mon May 23, 2011 10:34 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: I DEMAND AN OVERCRAFT MOD!
- Replies: 5
- Views: 1244
I DEMAND AN OVERCRAFT MOD!
But we'll need optimization to support all the blocks. With all the scripting in place right now, it is probably possible. I'm not even smart enough to make the camera first-person.
- Tue Mar 10, 2009 6:33 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Floating rabbots!
- Replies: 8
- Views: 1477
Re: Floating rabbots!
How about this? Grabbing ceilings?
- Tue Mar 10, 2009 6:09 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Floating rabbots!
- Replies: 8
- Views: 1477
Re: Floating rabbots!
Right, I'm just saying, it's grabbing a little... hard?
- Tue Mar 10, 2009 5:59 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Floating rabbots!
- Replies: 8
- Views: 1477
Floating rabbots!
Geepers batman!
It's 720p rez, but low quality to save on size.
It's 720p rez, but low quality to save on size.
- Mon Mar 09, 2009 10:35 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Distributed, crowd-sourced level building
- Replies: 10
- Views: 1685
Re: Distributed, crowd-sourced level building
On object limits: I've run up to 2700 objects, though there was massive frame-drops at that number.
- Fri Jan 30, 2009 3:43 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Fastest and best looking realtime fur..IMO.
- Replies: 16
- Views: 2741
Re: Fastest and best looking realtime fur..IMO.
The source is included, so anyone with coding-skill could in theory figure out how to pull the furshader from it and make an OpenGL shader, I suppose.
But keep in mind, this is DirectX, Overgrowth is OpenGL. Different languages.
But keep in mind, this is DirectX, Overgrowth is OpenGL. Different languages.
- Tue Jan 27, 2009 4:08 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Playing with Me, Myself, and I
- Replies: 3
- Views: 928
Playing with Me, Myself, and I
I can now run 3 copies at once, with 60 frames per.
- Fri Jan 23, 2009 7:52 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Multiplayer Tips and Problems
- Replies: 2
- Views: 863
Re: Multiplayer Tips and Problems
Felt like it'd grab more attention to the createlocal fact then posting in yours, which was primarily what I was after.
- Fri Jan 23, 2009 8:50 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Multiplayer Tips and Problems
- Replies: 2
- Views: 863
Multiplayer Tips and Problems
With the help of a friend I went to figuring out some of the multiplayer finnickynesses... createlocal creates a local-client into your own server. Pressing 8 on the other hand, does not. [that means createlocal is how you interact with people connecting to you] Pressing tab slows down what you do a...