Search found 16 matches
- Sat May 26, 2018 2:23 pm
- Forum: Modding
- Topic: Alert when noticed / bodies found
- Replies: 2
- Views: 2083
Re: Alert when noticed / bodies found
Thanks again. I will most likely come back and ask for more help. Maybe on discord instead
- Fri May 25, 2018 2:34 am
- Forum: Modding
- Topic: Alert when noticed / bodies found
- Replies: 2
- Views: 2083
Alert when noticed / bodies found
I'm thinking of doing a stealth series of maps so i wanted to know if it would be possible to end the mission with a cutscene and make you restart the level everytime a body is found or if you have been noticed? Maybe some of you have already tried messing with this?
Thanks in advance
Thanks in advance
- Tue Oct 31, 2017 2:39 pm
- Forum: Modding
- Topic: Changing possibility of loosing weapons when knocked over
- Replies: 6
- Views: 6621
Re: Changing possibility of loosing weapons when knocked ove
Yeah i learned about that.. But i wouldn't mind doing a small change after each update if i at some point can figure out how to make it work.
- Mon Oct 30, 2017 5:37 pm
- Forum: Modding
- Topic: Changing possibility of loosing weapons when knocked over
- Replies: 6
- Views: 6621
Re: Changing possibility of loosing weapons when knocked ove
All i wanted is knowing where to start, i just don't understand why my aschar file is different from yours.
- Mon Oct 30, 2017 3:07 pm
- Forum: Modding
- Topic: Changing possibility of loosing weapons when knocked over
- Replies: 6
- Views: 6621
Re: Changing possibility of loosing weapons when knocked ove
Thanks, but don't have anything like that on line 5292 I've got this starting on line 5274: if(RangedRandomFloat(0.0f,1.0f) < drop_weapon_probability){ int item_id = DropWeapon(); And some more DropWeapon repeatings further down. Is that what i need to change somehow?
- Mon Oct 30, 2017 2:57 pm
- Forum: Modding
- Topic: Changing fall damage
- Replies: 6
- Views: 6297
Re: Changing fall damage
Thanks i will have a look
- Sun Oct 29, 2017 9:34 am
- Forum: Modding
- Topic: Changing possibility of loosing weapons when knocked over
- Replies: 6
- Views: 6621
Changing possibility of loosing weapons when knocked over
Anyone know where to change this?
Thanks in advance
Thanks in advance
- Sun Oct 29, 2017 9:32 am
- Forum: Modding
- Topic: Changing fall damage
- Replies: 6
- Views: 6297
Re: Changing fall damage
Thanks halzoid
- Sat Oct 28, 2017 6:07 pm
- Forum: Modding
- Topic: Changing fall damage
- Replies: 6
- Views: 6297
Re: Changing fall damage
Alright thanks i will have a look
- Sat Oct 28, 2017 3:31 pm
- Forum: Modding
- Topic: Changing fall damage
- Replies: 6
- Views: 6297
Changing fall damage
Could anyone possibly tell where to look if i want to adjust how much damage you take from falling on your neck?
Thanks!
Thanks!
- Sun Oct 22, 2017 8:11 pm
- Forum: Modding
- Topic: 'Hit points' damage ajusting
- Replies: 2
- Views: 1561
Re: 'Hit points' damage ajusting
Thanks for the replies! I'm already connected to the wolfire discord so i might try asking there if i cant make it work myself. First though i will have a look at the attack xml
- Sun Oct 22, 2017 8:06 pm
- Forum: Modding
- Topic: Parameter for jump kick damage
- Replies: 4
- Views: 1655
Re: Parameter for jump kick damage
Thanks alot i will try changing the legcannon xml
- Wed Oct 18, 2017 9:41 am
- Forum: Modding
- Topic: 'Hit points' damage ajusting
- Replies: 2
- Views: 1561
'Hit points' damage ajusting
Hello. Could anyone possibly point me in the right direction of where to look for changing how much damage weapons do on body parts (if that is a thing) ? I would like to change the Bow and arrow mod / or the main game so that you are able to 1-shot-headshot enemies. Right now enemies require 2 shot...
- Tue Oct 17, 2017 2:18 pm
- Forum: Modding
- Topic: Parameter for jump kick damage
- Replies: 4
- Views: 1655
Re: Parameter for jump kick damage
Thanks i will try that!
- Tue Oct 17, 2017 12:18 pm
- Forum: Modding
- Topic: [Script] Aiming when throwing
- Replies: 16
- Views: 4197
Re: [Script] Aiming when throwing
Looks really good but doesnt work for me. Game crashed on every level when replacing the aschar.as file. Could really use an update.