Search found 16 matches

by neetch
Sat May 26, 2018 2:23 pm
Forum: Modding
Topic: Alert when noticed / bodies found
Replies: 2
Views: 2083

Re: Alert when noticed / bodies found

Thanks again. I will most likely come back and ask for more help. Maybe on discord instead
by neetch
Fri May 25, 2018 2:34 am
Forum: Modding
Topic: Alert when noticed / bodies found
Replies: 2
Views: 2083

Alert when noticed / bodies found

I'm thinking of doing a stealth series of maps so i wanted to know if it would be possible to end the mission with a cutscene and make you restart the level everytime a body is found or if you have been noticed? Maybe some of you have already tried messing with this?

Thanks in advance
by neetch
Tue Oct 31, 2017 2:39 pm
Forum: Modding
Topic: Changing possibility of loosing weapons when knocked over
Replies: 6
Views: 6621

Re: Changing possibility of loosing weapons when knocked ove

Yeah i learned about that.. But i wouldn't mind doing a small change after each update if i at some point can figure out how to make it work.
by neetch
Mon Oct 30, 2017 5:37 pm
Forum: Modding
Topic: Changing possibility of loosing weapons when knocked over
Replies: 6
Views: 6621

Re: Changing possibility of loosing weapons when knocked ove

All i wanted is knowing where to start, i just don't understand why my aschar file is different from yours.
by neetch
Mon Oct 30, 2017 3:07 pm
Forum: Modding
Topic: Changing possibility of loosing weapons when knocked over
Replies: 6
Views: 6621

Re: Changing possibility of loosing weapons when knocked ove

Thanks, but don't have anything like that on line 5292 I've got this starting on line 5274: if(RangedRandomFloat(0.0f,1.0f) < drop_weapon_probability){ int item_id = DropWeapon(); And some more DropWeapon repeatings further down. Is that what i need to change somehow?
by neetch
Mon Oct 30, 2017 2:57 pm
Forum: Modding
Topic: Changing fall damage
Replies: 6
Views: 6297

Re: Changing fall damage

Thanks i will have a look
by neetch
Sun Oct 29, 2017 9:34 am
Forum: Modding
Topic: Changing possibility of loosing weapons when knocked over
Replies: 6
Views: 6621

Changing possibility of loosing weapons when knocked over

Anyone know where to change this?

Thanks in advance
by neetch
Sun Oct 29, 2017 9:32 am
Forum: Modding
Topic: Changing fall damage
Replies: 6
Views: 6297

Re: Changing fall damage

Thanks halzoid
by neetch
Sat Oct 28, 2017 6:07 pm
Forum: Modding
Topic: Changing fall damage
Replies: 6
Views: 6297

Re: Changing fall damage

Alright thanks i will have a look
by neetch
Sat Oct 28, 2017 3:31 pm
Forum: Modding
Topic: Changing fall damage
Replies: 6
Views: 6297

Changing fall damage

Could anyone possibly tell where to look if i want to adjust how much damage you take from falling on your neck?

Thanks!
by neetch
Sun Oct 22, 2017 8:11 pm
Forum: Modding
Topic: 'Hit points' damage ajusting
Replies: 2
Views: 1561

Re: 'Hit points' damage ajusting

Thanks for the replies! I'm already connected to the wolfire discord so i might try asking there if i cant make it work myself. First though i will have a look at the attack xml
by neetch
Sun Oct 22, 2017 8:06 pm
Forum: Modding
Topic: Parameter for jump kick damage
Replies: 4
Views: 1655

Re: Parameter for jump kick damage

Thanks alot i will try changing the legcannon xml
by neetch
Wed Oct 18, 2017 9:41 am
Forum: Modding
Topic: 'Hit points' damage ajusting
Replies: 2
Views: 1561

'Hit points' damage ajusting

Hello. Could anyone possibly point me in the right direction of where to look for changing how much damage weapons do on body parts (if that is a thing) ? I would like to change the Bow and arrow mod / or the main game so that you are able to 1-shot-headshot enemies. Right now enemies require 2 shot...
by neetch
Tue Oct 17, 2017 2:18 pm
Forum: Modding
Topic: Parameter for jump kick damage
Replies: 4
Views: 1655

Re: Parameter for jump kick damage

Thanks i will try that!
by neetch
Tue Oct 17, 2017 12:18 pm
Forum: Modding
Topic: [Script] Aiming when throwing
Replies: 16
Views: 4197

Re: [Script] Aiming when throwing

Looks really good but doesnt work for me. Game crashed on every level when replacing the aschar.as file. Could really use an update.