Search found 10 matches

by orcinus
Mon Oct 30, 2017 4:03 pm
Forum: Modding
Topic: Animation import add-on
Replies: 3
Views: 1040

Re: Animation import add-on

I'm using 2.55, but it still appears broken.
Doesn't matter, was just wondering if it's me or the add-on.
by orcinus
Sun Oct 29, 2017 11:34 pm
Forum: Modding
Topic: Animation import add-on
Replies: 3
Views: 1040

Animation import add-on

I know the animations are packed in the .blend files, but i’m wondering if there’s a way to import an animation from an .anm file into a .blend.

Am i right in assuming the importer is currently broken?

It appears to do nothing, and throws an exception into Blender’s console.
by orcinus
Sun Oct 29, 2017 8:48 pm
Forum: Modding
Topic: Skeleton / mesh vertex mismatch?
Replies: 2
Views: 886

Re: Skeleton / mesh vertex mismatch?

Figured it out, and you're right. First time around, when i just exported a Bipedal Blob (TM) from Zbrush, it wasn't symmetrical. Second time around, when i thought i was being smart by eliminating Zbrush from the equation, by subdividing the mesh in Blender, Blender was creating quads from tris. Ta...
by orcinus
Sun Oct 29, 2017 1:18 pm
Forum: Modding
Topic: Corrective Shape Keys for Blender 2.55
Replies: 2
Views: 827

Re: Corrective Shape Keys for Blender 2.55

Just noticed there's an import/export addon for this in the Overgrowth BlenderScript folder...
Oh well. :lol:
by orcinus
Sat Oct 28, 2017 5:38 pm
Forum: Modding
Topic: Changing fall damage
Replies: 6
Views: 5401

Re: Changing fall damage

My uneducated guess would be - somewhere in Data\Scripts\aschar.as

But i'm not sure it's adjustable, i think it's instakill.
by orcinus
Fri Oct 27, 2017 10:35 pm
Forum: Modding
Topic: Skeleton / mesh vertex mismatch?
Replies: 2
Views: 886

Skeleton / mesh vertex mismatch?

Is the vertex count for a particular rig fixed or limited or something? When i import a mesh that has the same vertex count as the original bunny (e.g. take the original bunny and resculpt it) parent it to the rig, and export the OBJ and the PHXBN, everything’s fine. But when i import a completely n...
by orcinus
Fri Oct 27, 2017 9:17 pm
Forum: Modding
Topic: Corrective Shape Keys for Blender 2.55
Replies: 2
Views: 827

Re: Corrective Shape Keys for Blender 2.55

PS: It's not perfect, you might get crashes, errors, etc. But it does its job.
by orcinus
Fri Oct 27, 2017 8:31 pm
Forum: Modding
Topic: Corrective Shape Keys for Blender 2.55
Replies: 2
Views: 827

Corrective Shape Keys for Blender 2.55

Having pre-packaged Blender as a modeling/rigging environment is nice and all, but... it's 2.55. The version of Blender that came just before a major API change, and before some add-ons were added as a standard. One of them being Corrective Shape Keys. Why would you need Corrective Shape Keys for ri...
by orcinus
Wed Oct 25, 2017 5:30 pm
Forum: Modding
Topic: What happened to the editor?
Replies: 2
Views: 835

Re: What happened to the editor?

Ah, gotcha.
Thanks for the info!

Thought something must've gone seriously wrong for the editor to change so much.
Too bad about the in-editor rigging tools, seeing the effects of the skeleton + animations on the mesh in-engine, in real time was kinda nice.
by orcinus
Wed Oct 25, 2017 9:33 am
Forum: Modding
Topic: What happened to the editor?
Replies: 2
Views: 835

What happened to the editor?

I’m sorry if this is a known/obvious thing (i haven’t been following Overgrowth’s development for more than a few years, and 1.0 caught me off guard), but when/how/why did the editor become ugly and lost a bunch of features? The ability to load and preview skeleton rigs has gone missing, as did in-e...