Search found 14 matches
- Mon Jun 18, 2012 6:38 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Download Receiver for free! (7-day FPS game)
- Replies: 672
- Views: 388158
Re: Please help us test Receiver (7-day FPS game)
I just picked up a few bullets, and it showed me that I have many more, non of them are in my magazins though, is there any way to refill my mags? so far neither random button pushing, nor the help function has given me any clues
- Tue Dec 30, 2008 12:38 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: *What animal will you play as or love to see implemented?
- Replies: 812
- Views: 121713
Re: WHAT RACE DO U WANT TO BE? or c be implemented into the game
so.. you go around doing evil deeds and framing it on the poor goats?? ![Wink ;)](./images/smilies/icon_wink.gif)
but back on topic, it would be wicked if you could play an elephant, think of all the possibilities of having an extra hand eg the trunk =P
![Wink ;)](./images/smilies/icon_wink.gif)
but back on topic, it would be wicked if you could play an elephant, think of all the possibilities of having an extra hand eg the trunk =P
- Tue Dec 30, 2008 8:49 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: The Bugs Thread
- Replies: 128
- Views: 38500
Re: The Bugs Thread
i just installed A7 and got this error msg:
Problem getting date modified for
Data/Textures/Terrain/ProcDesert/ProcDesert_htm.png_shadows.png
i have tried a4 a5 and a6 but have never gotten an error before. also i noticed.. no dynamic shadows.
Problem getting date modified for
Data/Textures/Terrain/ProcDesert/ProcDesert_htm.png_shadows.png
i have tried a4 a5 and a6 but have never gotten an error before. also i noticed.. no dynamic shadows.
- Sun Dec 28, 2008 2:25 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Weapons
- Replies: 30
- Views: 6243
Re: Weapons
Oblivion is so far from the playing style of lugaru, lugaru is a lot more fastpaced then the elderscrolls will ever be, and in oblivion a magic no fatigue bow is quite possible, it aint in mount and blade, also in mount and blade if you zoom in you go over the should, in oblivion your in first perso...
- Sat Dec 27, 2008 4:41 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Plot Discusson
- Replies: 8
- Views: 1481
Re: Plot Discusson
Heh, turner probably caused an undergrowth in rabbits causing an overgrowth in plants, and the rabid rabbitses have to eat all the plants ![Wink ;)](./images/smilies/icon_wink.gif)
![Wink ;)](./images/smilies/icon_wink.gif)
- Fri Dec 26, 2008 5:34 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Weapons
- Replies: 30
- Views: 6243
Re: Weapons
Hehe, I'm visualizing sneaking over rooftops silently, then on-top of the, silently taking out the rooftop patrol, then taking a heavy stone statue or gargoyle from the ledge and dropping it onto another guard, silently crushing him. Using a pot would work too, but it would be noisy. you seriously ...
- Fri Dec 26, 2008 1:43 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: My idea, better than any other
- Replies: 324
- Views: 39506
Re: My idea, better than any other
Trust me, if tombraider hadnt had boobs it would just have been yet another platform puzzle game ![Wink ;)](./images/smilies/icon_wink.gif)
![Wink ;)](./images/smilies/icon_wink.gif)
- Thu Dec 25, 2008 12:20 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: My idea, better than any other
- Replies: 324
- Views: 39506
Re: My idea, better than any other
Heh, smart answer jeff! :mrgreen: Anyway on to my "humble" opinion, (if there ever was such a thing). In games i usually prefer ultra realism, even if the game is set in a fantasy world, as lugaru and overgrowth are, what i mean here is not just ultra realism in this particular topic, but ...
- Thu Dec 18, 2008 12:32 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Inventory System In OG
- Replies: 140
- Views: 126761
Re: Inventory System In OG
now i must edmit that i do not know how multiplayer works in lugaru as im waiting for.. crhistmas, heh but in the case that you can keep weapons and have your own stash as well as pick up and steal weapons, there could be an inventory screen in the lobby, but when your first ingame you have to sort ...
- Thu Dec 18, 2008 11:10 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: A new Idea
- Replies: 59
- Views: 8417
Re: A new Idea
heh, i only have the demo of lugaru, and all my battles have been over in seconds but having tried the last in the campaign part of the demo i can understand why some battles you would like over in seconds, but yea, areaspecific is what its called :) but take it a bit further so that that there are ...
- Wed Dec 17, 2008 5:01 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: A new Idea
- Replies: 59
- Views: 8417
Re: A new Idea
well, procedural generated animation, means that the computer "on its" (to some degree atleast) figures out how the character should move, so like if you bend the other guys leg the wrong way, it will suddently not be quite as useful, hehe. but dunno, it might be just too realistic!?
- Wed Dec 17, 2008 4:54 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Alpha 5 Links!
- Replies: 62
- Views: 9536
Re: Alpha 5 Links!
MightyWarriorEX, download the alphabuild 1 installer again, run it and choose remove application, then you can install the new one.
- Tue Dec 16, 2008 11:37 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Inventory System In OG
- Replies: 140
- Views: 126761
Re: Inventory System In OG
im sorry to say i havnt read all the posts, but iv read enough and my comment is that the ideas should be tested ingame, when the game is closer to completion, it could be like 5 different mods with the exact same game, only difference is the weapon handling
- Tue Dec 16, 2008 8:00 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: A new Idea
- Replies: 59
- Views: 8417
Re: A new Idea
iv just skimmed through the topic, and this is my suggestion from what i'v read; The animation is procedural, so instead of having luck bars, and hp bars and the like, have a realistic rabbit (or other creature) with vulnerable points, such as knees, a kick to the knee would make jumping slower/lowe...