Lunny bunny race 3 with two people. Great fun was had
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- Mon Sep 07, 2015 4:16 pm
- Forum: Modding
- Topic: [OGMP] Overgrowth Multiplayer Mod
- Replies: 157
- Views: 761749
- Mon Sep 07, 2015 2:52 pm
- Forum: Modding
- Topic: Lunny Bunny Race Four
- Replies: 12
- Views: 3960
Re: Lunny Bunny Race Four
Now I played it. My time is not the best yet, but at least I completed it. It's a nice racing level. I like your use of the signs. The theme is also pretty cool with all this chinese stuff and water in it. And the land mines :D It is certainly the best looking Lunny Bunny Race. The statues with the ...
- Mon Sep 07, 2015 1:51 pm
- Forum: Modding
- Topic: Lunny Bunny Race Four
- Replies: 12
- Views: 3960
Re: Lunny Bunny Race Four
Nice, I will try this level tonight. Just played LBR3 with the multiplayer mod. You have to try that The video is almost uploaded.
- Mon Sep 07, 2015 10:31 am
- Forum: Wolfire
- Topic: Can't Access Secret Forum
- Replies: 3
- Views: 7694
Re: Can't Access Secret Forum
Oh, so it seems that they do not buy the games themselves on Steam, but on Humble Bundle and resell the Steam keys that you get there.
You will have to write a mail to [email protected] to get your SPF key.
You will have to write a mail to [email protected] to get your SPF key.
- Mon Sep 07, 2015 10:02 am
- Forum: Modding
- Topic: [OGMP] Overgrowth Multiplayer Mod
- Replies: 157
- Views: 761749
Re: [OGMP] Overgrowth Multiplayer Mod
Oh yea, did some nice parkouring with Silverfish on my playground level. Very fun. Would be interesting to see how many players the server can handle at the same time (not all on the same level ofc). If the benchmarks I did with ab are correct it should not be a problem for multiple hundred people t...
- Sun Sep 06, 2015 4:33 pm
- Forum: Modding
- Topic: [Map] Suraks Playground
- Replies: 5
- Views: 1983
Re: [Map] Suraks Playground
Thanks. Pretty far. Yea, it is much bigger than it looks on the image. I was inspired by "The Citadel". Normally I place every object very careful, but not for this level :D I especially like the part orange and upwards (triangle jungle). I made it to the top twice, but I used the quick sa...
- Sun Sep 06, 2015 2:34 pm
- Forum: Modding
- Topic: [OGMP] Overgrowth Multiplayer Mod
- Replies: 157
- Views: 761749
Re: [OGMP] Overgrowth Multiplayer Mod
I don't know if I leg cannon'd you, possible. It tends to get a bit wild in a fight :D But I was the wolf. You can play custom levels, you can play any level you want (except arenas). Players are grouped by the name of the level. So both players just need to start the same custom level, then they jo...
- Sun Sep 06, 2015 2:23 pm
- Forum: Modding
- Topic: [OGMP] Overgrowth Multiplayer Mod
- Replies: 157
- Views: 761749
Re: [OGMP] Overgrowth Multiplayer Mod
Hehe, nice, glad you liked it. The other two guys were Sed and me. It is fine to write it here, esp. in a case where it is not known why it crashed. It also crashed exactly once for me in the ~20 minutes I was there. That's okay for now. And as I said earlier, sometimes when I played 1 on 1 with Gyr...
- Sun Sep 06, 2015 11:55 am
- Forum: Modding
- Topic: [OGMP] Overgrowth Multiplayer Mod
- Replies: 157
- Views: 761749
[OGMP] Overgrowth Multiplayer Mod
https://raw.githubusercontent.com/ogmp/resources/master/logo.png The O ver G rowth M ulti P layer mod by Gyrth and me is now public. You can find the documentation and downloads at Github: https://github.com/ogmp/ogmp_client https://github.com/ogmp/ogmp_server [/size] OGMP works for the current bet...
- Sat Sep 05, 2015 4:46 pm
- Forum: Modding
- Topic: [Map] Suraks Playground
- Replies: 5
- Views: 1983
Re: [Map] Suraks Playground
Oh, nice, Spudy. It has a lot of objects, but no ai. And the objects are all very simple, so I guess that is the reason why it runs pretty smooth.
- Sat Sep 05, 2015 1:58 pm
- Forum: Modding
- Topic: [SUMLauncher] Community Content Submission Process
- Replies: 38
- Views: 47783
Re: [SUMLauncher] Community Content Submission Process
Hi, I released a level: viewtopic.php?f=16&p=238994#p238994
Should be in the right format.
Should be in the right format.
- Sat Sep 05, 2015 1:53 pm
- Forum: Modding
- Topic: [Map] Suraks Playground
- Replies: 5
- Views: 1983
[Map] Suraks Playground
I noticed how fun the basic objects from the level Jims Playground are for parkour. So I decided to create my own playground with it. It's big.
http://i.imgur.com/oVY68Nc.jpg
Requirements: twowolves - Jims Playground
http://i.imgur.com/oVY68Nc.jpg
Requirements: twowolves - Jims Playground
- Wed Sep 02, 2015 3:54 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Dear Old Growth Members, please hear out my plea..
- Replies: 65
- Views: 59607
Re: Dear Old Growth Members, please hear out my plea..
I agree in general, I just think the numbers are inaccurate. I do not think that the majority behaves this way, but some people certainly do.
Amen.Endoperez wrote:Refuting their claims, such as that the game has been abandoned, is okay. This should be done calmly and politely, as should everything else.
- Tue Sep 01, 2015 5:40 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: september, and there hasn't been any news for months.
- Replies: 13
- Views: 3495
Re: september, and there hasn't been any news for months.
There is communication in the form of OGWeekly. Despite its name it is not weekly anymore though, but biweekly (and just had a summer break). David and Aubrey talk about the state of the game there with Silverfish and Anton. The next episode is in 5 days: http://ogweekly.com/ I think this one will b...
- Tue Sep 01, 2015 5:23 pm
- Forum: Wolfire
- Topic: How can I make OG split screen vertical?
- Replies: 2
- Views: 6634
Re: How can I make OG split screen vertical?
Split screen: Maybe it is possible by editing the script files. I do not think it is very easy to do though. The other question: There are some nice videos by Silverfish that explain the most important stuff: http://www.youtube.com/watch?v=dSB1EPAJZ9w http://www.youtube.com/watch?v=zKhdzZA3dZE http:...