Search found 349 matches

by Surak
Mon Sep 07, 2015 4:16 pm
Forum: Modding
Topic: [OGMP] Overgrowth Multiplayer Mod
Replies: 157
Views: 761749

Re: [OGMP] Overgrowth Multiplayer Mod

Lunny bunny race 3 with two people. Great fun was had :lol:

by Surak
Mon Sep 07, 2015 2:52 pm
Forum: Modding
Topic: Lunny Bunny Race Four
Replies: 12
Views: 3960

Re: Lunny Bunny Race Four

Now I played it. My time is not the best yet, but at least I completed it. It's a nice racing level. I like your use of the signs. The theme is also pretty cool with all this chinese stuff and water in it. And the land mines :D It is certainly the best looking Lunny Bunny Race. The statues with the ...
by Surak
Mon Sep 07, 2015 1:51 pm
Forum: Modding
Topic: Lunny Bunny Race Four
Replies: 12
Views: 3960

Re: Lunny Bunny Race Four

Nice, I will try this level tonight. Just played LBR3 with the multiplayer mod. You have to try that :mrgreen: The video is almost uploaded.
by Surak
Mon Sep 07, 2015 10:31 am
Forum: Wolfire
Topic: Can't Access Secret Forum
Replies: 3
Views: 7694

Re: Can't Access Secret Forum

Oh, so it seems that they do not buy the games themselves on Steam, but on Humble Bundle and resell the Steam keys that you get there.

You will have to write a mail to [email protected] to get your SPF key.
by Surak
Mon Sep 07, 2015 10:02 am
Forum: Modding
Topic: [OGMP] Overgrowth Multiplayer Mod
Replies: 157
Views: 761749

Re: [OGMP] Overgrowth Multiplayer Mod

Oh yea, did some nice parkouring with Silverfish on my playground level. Very fun. Would be interesting to see how many players the server can handle at the same time (not all on the same level ofc). If the benchmarks I did with ab are correct it should not be a problem for multiple hundred people t...
by Surak
Sun Sep 06, 2015 4:33 pm
Forum: Modding
Topic: [Map] Suraks Playground
Replies: 5
Views: 1983

Re: [Map] Suraks Playground

Thanks. Pretty far. Yea, it is much bigger than it looks on the image. I was inspired by "The Citadel". Normally I place every object very careful, but not for this level :D I especially like the part orange and upwards (triangle jungle). I made it to the top twice, but I used the quick sa...
by Surak
Sun Sep 06, 2015 2:34 pm
Forum: Modding
Topic: [OGMP] Overgrowth Multiplayer Mod
Replies: 157
Views: 761749

Re: [OGMP] Overgrowth Multiplayer Mod

I don't know if I leg cannon'd you, possible. It tends to get a bit wild in a fight :D But I was the wolf. You can play custom levels, you can play any level you want (except arenas). Players are grouped by the name of the level. So both players just need to start the same custom level, then they jo...
by Surak
Sun Sep 06, 2015 2:23 pm
Forum: Modding
Topic: [OGMP] Overgrowth Multiplayer Mod
Replies: 157
Views: 761749

Re: [OGMP] Overgrowth Multiplayer Mod

Hehe, nice, glad you liked it. The other two guys were Sed and me. It is fine to write it here, esp. in a case where it is not known why it crashed. It also crashed exactly once for me in the ~20 minutes I was there. That's okay for now. And as I said earlier, sometimes when I played 1 on 1 with Gyr...
by Surak
Sun Sep 06, 2015 11:55 am
Forum: Modding
Topic: [OGMP] Overgrowth Multiplayer Mod
Replies: 157
Views: 761749

[OGMP] Overgrowth Multiplayer Mod

https://raw.githubusercontent.com/ogmp/resources/master/logo.png The O ver G rowth M ulti P layer mod by Gyrth and me is now public. You can find the documentation and downloads at Github: https://github.com/ogmp/ogmp_client https://github.com/ogmp/ogmp_server [/size] OGMP works for the current bet...
by Surak
Sat Sep 05, 2015 4:46 pm
Forum: Modding
Topic: [Map] Suraks Playground
Replies: 5
Views: 1983

Re: [Map] Suraks Playground

Oh, nice, Spudy. It has a lot of objects, but no ai. And the objects are all very simple, so I guess that is the reason why it runs pretty smooth.
by Surak
Sat Sep 05, 2015 1:58 pm
Forum: Modding
Topic: [SUMLauncher] Community Content Submission Process
Replies: 38
Views: 47783

Re: [SUMLauncher] Community Content Submission Process

Hi, I released a level: viewtopic.php?f=16&p=238994#p238994
Should be in the right format.
by Surak
Sat Sep 05, 2015 1:53 pm
Forum: Modding
Topic: [Map] Suraks Playground
Replies: 5
Views: 1983

[Map] Suraks Playground

I noticed how fun the basic objects from the level Jims Playground are for parkour. So I decided to create my own playground with it. It's big.

Image
http://i.imgur.com/oVY68Nc.jpg

Requirements: twowolves - Jims Playground
by Surak
Wed Sep 02, 2015 3:54 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Dear Old Growth Members, please hear out my plea..
Replies: 65
Views: 59607

Re: Dear Old Growth Members, please hear out my plea..

I agree in general, I just think the numbers are inaccurate. I do not think that the majority behaves this way, but some people certainly do.
Endoperez wrote:Refuting their claims, such as that the game has been abandoned, is okay. This should be done calmly and politely, as should everything else.
Amen.
by Surak
Tue Sep 01, 2015 5:40 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: september, and there hasn't been any news for months.
Replies: 13
Views: 3495

Re: september, and there hasn't been any news for months.

There is communication in the form of OGWeekly. Despite its name it is not weekly anymore though, but biweekly (and just had a summer break). David and Aubrey talk about the state of the game there with Silverfish and Anton. The next episode is in 5 days: http://ogweekly.com/ I think this one will b...
by Surak
Tue Sep 01, 2015 5:23 pm
Forum: Wolfire
Topic: How can I make OG split screen vertical?
Replies: 2
Views: 6634

Re: How can I make OG split screen vertical?

Split screen: Maybe it is possible by editing the script files. I do not think it is very easy to do though. The other question: There are some nice videos by Silverfish that explain the most important stuff: http://www.youtube.com/watch?v=dSB1EPAJZ9w http://www.youtube.com/watch?v=zKhdzZA3dZE http:...