Search found 157 matches

by Precastwig
Tue Oct 25, 2011 3:44 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Pathfinding on eroded plateau
Replies: 5
Views: 1765

Re: Pathfinding on eroded plateau

last wrote:AI don't know how to jump, so there is no way he can reach so far up to you.
But they should know how to climb stairs and tramplines now
The ai cant jump?

Oh that explains it.

Thanks :3
by Precastwig
Mon Oct 24, 2011 5:20 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Pathfinding on eroded plateau
Replies: 5
Views: 1765

Re: Pathfinding on eroded plateau

EDIT: Just realized no i didn't see the latest build actually, oops.

Thanks, This should be written somewhere in the menu (And if it is then i'm just bad)

:)

EDIT EDIT: Didn't work, i'm uploading a video now.
by Precastwig
Mon Oct 24, 2011 4:06 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Pathfinding on eroded plateau
Replies: 5
Views: 1765

Pathfinding on eroded plateau

It is basically nonexistent. Not sure if its a bug or what, but the enemy guards just run at you even if you're at a different elevation causing them to bash into a wall/jerk violently against an edge of a building. Not sure if anyone else has this issue or what. I'm using alpha 153 (The latest) (Co...
by Precastwig
Fri Sep 16, 2011 3:26 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Whats overgrowth coded in?
Replies: 3
Views: 1278

Re: Whats overgrowth coded in?

Overgrowth is coded in C++. Most games are coded in some C variant, like C++ or C-Sharp. The exception is Minecraft, which is coded in Java. Also, most that use a scripting layer uses something like Lua, where Overgrowth uses AngelScript. C++ is a good place to start learning programming. That's wh...
by Precastwig
Fri Sep 16, 2011 10:10 am
Forum: Overgrowth - Secret Preorder Forum
Topic: Whats overgrowth coded in?
Replies: 3
Views: 1278

Whats overgrowth coded in?

I'm pretty new to coding, and i've just started learning C++ (POINTERS YEAH!)

As a side question, what are most games coded in?

Thanks (:
by Precastwig
Thu Aug 04, 2011 3:49 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Animation suggestion
Replies: 9
Views: 2117

Re: Animation suggestion

Jacktheawesome wrote:Haha cool! :)
I think it might even be better if in that situation Turner just did a Kong onto the surface. I mean he can obviously jump high enough.
Only if he was going fast enough, it should be based on speed.
by Precastwig
Thu Aug 04, 2011 8:05 am
Forum: Overgrowth - Secret Preorder Forum
Topic: Animation suggestion
Replies: 9
Views: 2117

Re: Animation suggestion

Oh i mean crane jump :3

Yeah i used practice parkour too, just forgot the terms.

Thanks :D
by Precastwig
Wed Aug 03, 2011 9:57 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Animation suggestion
Replies: 9
Views: 2117

Re: Animation suggestion

Jacktheawesome wrote:Do you mean Crane Jump? Cat leap is something completely different.
You're messing up your Parkour terminology somewhere...
Hmm i dont think i am.

Im going to sleep for now, but i will edit this tomorrow. :3
by Precastwig
Wed Aug 03, 2011 5:44 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Animation suggestion
Replies: 9
Views: 2117

Animation suggestion

When you jump at a ledge while "grabbing" at speed it seems odd for rabbot to lift up with both legs at the same time and both hands on the ledge. At speed you would do a cat leap, (One foot on the ledge to help push yourself up) This is only for lowish ledges and at speed, It just looks a...
by Precastwig
Sun Jul 24, 2011 5:00 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Can we have graphics options soon?
Replies: 1
Views: 819

Can we have graphics options soon?

My poor little computer can't handle overgrowth with the grass effects right now (It lags whenever i look near the ground)

Just wondering when it would be implemented. :)
by Precastwig
Sat Jul 23, 2011 4:30 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Auto updater thoughts
Replies: 43
Views: 6887

Re: Auto updater thoughts

Just out of interest will the auto updater auto update itself when you get it working? :P
by Precastwig
Thu Jul 07, 2011 10:38 am
Forum: Overgrowth - Secret Preorder Forum
Topic: Machinima Possibilities...
Replies: 8
Views: 1680

Re: Machinima Possibilities...

I believe you can create custom animations for characters in blender?
Thats the extent of it for now.
by Precastwig
Thu Jun 30, 2011 12:11 pm
Forum: Randomness
Topic: PS3 or X360?
Replies: 63
Views: 31394

Re: PS3 or X360?

I just don't think that's a very significant feature, and I probably wouldn't even use it. Voice chat, in my mind, is more for better cooperation in team-based modes and for mocking the other team when you do good. If I wanted to call my friends, I'd do so... on a phone. Or Skype. Or anything, real...
by Precastwig
Thu Jun 30, 2011 10:24 am
Forum: Randomness
Topic: PS3 or X360?
Replies: 63
Views: 31394

Re: PS3 or X360?

Ragdollmaster wrote:Hopefully you're being sarcastic, because that's about the stupidest argument I've ever seen on this forum... and I've seen plenty of stupid arguments.
Only if you dont have any friends. ;P
In my eyes, Ps3 is better for movies / single player games whereas xbox 360 is a better social console.