Search found 108 matches

by ZramuliZ
Fri Aug 19, 2011 6:29 am
Forum: Overgrowth - Secret Preorder Forum
Topic: Script not working
Replies: 2
Views: 978

Re: Script not working

You should use new_friction to check for the script where it checks if the friction is a certain number.

Code: Select all

...
 if(new_friction == 1.0001337f && knocked_out = _awake)
...
by ZramuliZ
Fri Jul 29, 2011 1:13 pm
Forum: Wolfire
Topic: Overgrowth Weekly - Post Show Game Nominations
Replies: 17
Views: 10733

Re: Overgrowth Weekly Post Show Game Nominations

NS2 would be awesome, but the rounds can take longer than 30 minutes.
by ZramuliZ
Wed Jul 06, 2011 6:03 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Linear Level Kit
Replies: 37
Views: 6829

Re: Linear Level Kit

I don't want to keep porting the code if it's not used, so post in this thread if you are making a level that uses this mod or if you just want to try it out, then I will port it to a138 if someone needs it.
by ZramuliZ
Fri Jul 01, 2011 1:13 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: I'm going to throw my hat in the ring here...
Replies: 9
Views: 2129

Re: I'm going to throw my hat in the ring here...

You can enable experimental footprints. It should work in Desert Outpost level. Just open aschar.as and uncomment these lines in HandleAnimationMaterialEvent: //this_mo.MaterialDecalAtBone("step", "left_leg"); //this_mo.MaterialDecalAtBone("step", "right_leg");
by ZramuliZ
Tue Jun 28, 2011 6:20 am
Forum: Overgrowth - Secret Preorder Forum
Topic: Linear Level Kit
Replies: 37
Views: 6829

Re: Linear Level Kit

Ported to a137, no new changes.

Download aschar.as patch (first post download also updated)
http://dl.dropbox.com/u/1267706/llk/aschar.as
by ZramuliZ
Wed Jun 22, 2011 8:30 am
Forum: Overgrowth - Secret Preorder Forum
Topic: Linear Level Kit
Replies: 37
Views: 6829

Re: Linear Level Kit

It's even weirder when you see it in action, since the glitching characters grow and shrink over time and other weird stuff.
Image
by ZramuliZ
Tue Jun 21, 2011 10:03 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Linear Level Kit
Replies: 37
Views: 6829

Re: Linear Level Kit

Ported to a136, no new changes. I played around with materials that change levels (soon we can make campaigns, yay :)), but I found it too unstable. You can't get into play mode, some objects are glitched and all the characters appear as pulsing inside-out cubes with character textures (it's really ...
by ZramuliZ
Sat Jun 18, 2011 9:05 am
Forum: Overgrowth - Secret Preorder Forum
Topic: Re releasing some old maps
Replies: 10
Views: 2644

Re: Re releasing some old maps

Finally I can try running around in the awesome classic maps! Thank you!
The folder "Data\Textures\skyes" is mispelled in Foothold.rar and kohlbrinia.rar. It should be "Data\Textures\skies"
by ZramuliZ
Tue Jun 14, 2011 9:13 am
Forum: Overgrowth - Secret Preorder Forum
Topic: Linear Level Kit
Replies: 37
Views: 6829

Re: Linear Level Kit

Ported to a135, no new changes. Download aschar.as patch (first post download also updated) http://dl.dropbox.com/u/1267706/llk/aschar.as EDIT: Brainbug: I don't think you can make items that are consumable, but you can make surfaces that will give you a temporary bonus (for example a higher jump) f...
by ZramuliZ
Tue Jun 07, 2011 7:20 am
Forum: Overgrowth - Secret Preorder Forum
Topic: Linear Level Kit
Replies: 37
Views: 6829

Re: Linear Level Kit

Updated the aschar.as for A134

Download aschar.as patch (first post download also updated)
http://dl.dropbox.com/u/1267706/llk/aschar.as

EDIT: Also added a comment //ADD CUSTOM SURFACE FUNCTION HERE to make it easier to find where to implement new custom surfaces.
by ZramuliZ
Thu Jun 02, 2011 5:04 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Linear Level Kit
Replies: 37
Views: 6829

Re: Linear Level Kit

Made the enemies save their state when you stand on a checkpoint! If they were alive when you touched the checkpoint, they will respawn with full health to where they were when you touched the checkpoint. Download aschar.as patch (first post download also updated) http://dl.dropbox.com/u/1267706/llk...
by ZramuliZ
Thu Jun 02, 2011 11:51 am
Forum: Modding
Topic: Project Showoff
Replies: 798
Views: 260013

Re: Project Showoff

Glad you guys like it! Sorry, it seems I forgot more files. Here's them. Also updated the main Arena post.
by ZramuliZ
Thu Jun 02, 2011 6:56 am
Forum: Modding
Topic: Project Showoff
Replies: 798
Views: 260013

Re: Project Showoff

Oh, it seems that I forgot a few files from thr zip (i was very tired). I'll upload the missing files when I get to the computer...

EDIT: @Samusaaron3: I don't know if you can call normal methods from GetCharacterID(int).

EDIT2: Here's the missing files (also, updated the script a bit):
by ZramuliZ
Wed Jun 01, 2011 7:36 pm
Forum: Modding
Topic: Project Showoff
Replies: 798
Views: 260013

Re: Project Showoff

I made a new mod/map that is set in the arena. You will have to defeat waves of enemies, but through some clever pooling there can be maximum of three ragdolls at the same time. Once you finish the level, you will be rewarded with a VIP spot in the audience and you can watch AIs battle. To install j...
by ZramuliZ
Tue May 31, 2011 1:56 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Linear Level Kit
Replies: 37
Views: 6829

Re: Linear Level Kit

Updated the mod to a133. If you already have this mod, just download the new aschar.as in the first post, otherwise download the zip file.