Search found 108 matches

by ZramuliZ
Sun Mar 04, 2012 5:12 pm
Forum: Modding
Topic: [Map] Raided Town
Replies: 20
Views: 13502

Re: [Map] Raided Town

Here's the fixed shaders: http://dl.dropbox.com/u/1267706/fixed_shaders.zip
Tell me if there are still problems in them and I'll fix them a bit more
by ZramuliZ
Sun Mar 04, 2012 5:02 pm
Forum: Modding
Topic: [Map] Raided Town
Replies: 20
Views: 13502

Re: [Map] Raided Town

Thanks a lot for those error reports. They help fixing the problem really much! I thought I took out all the parts that change a varying variable, but it seems I have missed a few. I'll update them ASAP
by ZramuliZ
Thu Mar 01, 2012 12:40 am
Forum: Modding
Topic: [Map] Raided Town
Replies: 20
Views: 13502

Re: [Map] Raided Town

You can find the kill hotspot object in Data/ZramuliZ/Objects/fire_kill_hotspot.xml and the companion script in Data/Scripts/hotspots/fire_kill.as
by ZramuliZ
Wed Feb 29, 2012 5:32 pm
Forum: Modding
Topic: [Map] Raided Town
Replies: 20
Views: 13502

Re: [Map] Raided Town

Thanks,
and yep the campfire is made out of a custom model, sounds and a hotspot that kills everyone who touches it.
by ZramuliZ
Tue Feb 28, 2012 5:22 pm
Forum: Modding
Topic: [Map] Raided Town
Replies: 20
Views: 13502

[Map] Raided Town

This is mostly a fighting map, but it has some parkouring elements and alternate paths in it. I created this level since wanted to do something that wouldn't break every alpha. To play, load a custom level called: 10_raided_town.xml http://i.imgur.com/BPX0Sl.jpg Note: You should not rebuild the nav-...
by ZramuliZ
Thu Feb 16, 2012 3:44 pm
Forum: Modding
Topic: Project Showoff
Replies: 798
Views: 238417

Re: Project Showoff

Replace the DrawHealthBar() function with this new one. Since the 'normal' and 'blood' healths are not related they are represented as two bars with the blood health on top. // Draws the health bar void DrawHealthBar() { vec3 right = normalize(cross(camera.GetFacing(), vec3(0.0f, 1.0f, 0.0f))); vec3...
by ZramuliZ
Thu Feb 02, 2012 12:59 am
Forum: Modding
Topic: "Gael" Remade
Replies: 5
Views: 4806

Re: "Gael" Remade

You can actually pack the shadow maps with the level if you want, it doesn't matter if the shadow maps are copied to the Program Files directory alongside with other files the level needs. It makes it easier for the users to install them that way too.
by ZramuliZ
Wed Feb 01, 2012 5:14 am
Forum: Modding
Topic: "Gael" Remade
Replies: 5
Views: 4806

Re: "Gael" Remade

I think the shadows are stored in many files called Documents\Wolfire\Overgrowth\Data\Textures\ShadowMaps\mapname_###.png
by ZramuliZ
Tue Jan 31, 2012 8:55 am
Forum: Modding
Topic: Arena Mod
Replies: 32
Views: 20634

Re: Arena Mod

Hmm it seems that my update didn't upload correctly. Well it's probably broken anyway.
Sorry for the inconvenience. To fix it without downloading a new alpha just download this and merge the Data folder with your /Program Files/Overgrowth/Data folder.
Original a167 script files
by ZramuliZ
Mon Jan 30, 2012 12:16 pm
Forum: Modding
Topic: Arena Mod
Replies: 32
Views: 20634

Re: Arena Mod

There were some problems with the file merging and some other logical mistakes. I fixed those but in this alpha the way that weapons are handled in the engine changed completely and there is a lot to update. I updated to that system and I think it should now be technically correct, but Overgrowth cr...
by ZramuliZ
Mon Jan 30, 2012 7:51 am
Forum: Modding
Topic: Arena Mod
Replies: 32
Views: 20634

Re: Arena Mod

That's weird :S
I have to download a clean install first (1.8gb) since I've modified too many files to patch it up.
I'll look into it when the alpha is downloaded.
by ZramuliZ
Mon Jan 30, 2012 6:41 am
Forum: Modding
Topic: Arena Mod
Replies: 32
Views: 20634

Re: Arena Mod

Updated to a167!

Download! (a167)
Extract and merge the Data folder with your Program Files/Overgrowth/Data folder.

If you'll encounter any problems running this mod, just reply and I'll try to fix them as soon as possible.
by ZramuliZ
Tue Jan 24, 2012 5:37 pm
Forum: Modding
Topic: Arena Mod
Replies: 32
Views: 20634

Re: Arena Mod

There was a problem on how I was merging the lines that needed to be replaced. I think I fixed it. Here's the fix: aschar.as
I updated the main download too.
by ZramuliZ
Tue Jan 24, 2012 4:18 pm
Forum: Modding
Topic: Arena Mod
Replies: 32
Views: 20634

Arena Mod

In this mod you fight increasingly difficult waves in an arena. Unlike my first arena mod, this does not break every level that isn't designed for this mod. You gain full health after every wave. To play, load a level called "arenamode.xml". If you die and don't want to restart press R and...
by ZramuliZ
Thu Jan 19, 2012 2:08 am
Forum: Overgrowth - Secret Preorder Forum
Topic: OvergrowthJS Alpha #6 - The Speedrun Update!
Replies: 29
Views: 9951

Re: OvergrowthJS Alpha #4 - Play as turner!

Great game! The movement feels like I would except Overgrowth to feel in a 2d game, just add the flip.