Search found 1264 matches
- Tue Nov 01, 2016 1:03 pm
- Forum: Randomness
- Topic: OpenGL and DirectX Simultaneously?
- Replies: 1
- Views: 5721
Re: OpenGL and DirectX Simultaneously?
Many games create rendering paths that support multiple APIs, including OpenGL, DirectX, Vulkan, and various console APIs, and that is the best way to do it if you have the time and resources.
- Tue Aug 25, 2015 7:14 pm
- Forum: Desperate Gods
- Topic: Raw Card & Board Assets?
- Replies: 5
- Views: 8672
Re: Raw Card & Board Assets?
That is fine, go for it!
- Tue Aug 25, 2015 7:07 pm
- Forum: Wolfire
- Topic: GDC Presentation Question: Only 2 keyframes for anim?
- Replies: 3
- Views: 5546
Re: GDC Presentation Question: Only 2 keyframes for anim?
In Blender you can copy and paste poses, and you can also paste mirrored -- if you open the rabbit_rig.blend file in Blender 2.55, you can see how most of the animations are set up. There are actually 7 frames in a run, but only two unique ones. The rest are just mirrored or copied so I can see how ...
- Wed Jul 22, 2015 4:35 pm
- Forum: Receiver
- Topic: My new project has Receiver-like reloading
- Replies: 10
- Views: 13774
Re: My new project has Receiver-like reloading
Looking good!
- Thu Jan 29, 2015 7:16 pm
- Forum: Randomness
- Topic: Gore reviews
- Replies: 41
- Views: 40450
Re: Gore reviews
You might be interested in this demo as well: http://www.alecrivers.com/realmatter/
- Tue Nov 11, 2014 5:54 pm
- Forum: Wolfire
- Topic: Look at the comments on the Haphead video!
- Replies: 70
- Views: 44803
Re: Look at the comments on the Haphead video!
We don't make any money from Haphead.
- Mon Nov 10, 2014 7:46 pm
- Forum: Wolfire
- Topic: Look at the comments on the Haphead video!
- Replies: 70
- Views: 44803
Re: Look at the comments on the Haphead video!
Sorry for involving you guys in this mess.
- Mon Oct 06, 2014 3:38 pm
- Forum: Receiver
- Topic: Springs in the 7DFPS unity project?
- Replies: 1
- Views: 6190
Re: Springs in the 7DFPS unity project?
I was messing with the Receiver springs before my GDC talk so I could show the before/after of all the different effects, so some of those may still be disabled in the Github build. You could try checking out the repository from before I made those changes, or could try making sure that any variable...
- Thu May 30, 2013 3:41 pm
- Forum: Receiver
- Topic: Oculus Rift support for receiver?
- Replies: 28
- Views: 26758
Re: Oculus Rift support for receiver?
It's not really physically uncomfortable to wear on my face, but it made me dizzy and sick for a day or two after I tried it!
- Thu May 30, 2013 2:17 pm
- Forum: Receiver
- Topic: Oculus Rift support for receiver?
- Replies: 28
- Views: 26758
Re: Oculus Rift support for receiver?
I think I probably can't wear the Rift long enough to test it at this point -- might have to wait for another revision or two of their hardware and drivers to improve the resolution and latency before I can really work with it.
- Tue May 21, 2013 8:09 pm
- Forum: Receiver
- Topic: Problem - Quantum movement in Aim
- Replies: 5
- Views: 5231
Re: Problem - Quantum movement in Aim
It sounds like the sensitivity may be set too high -- have you tried reducing it? Every time the mouse reports that it has moved one point, then it moves in the game by (one point * mouse sensitivity), so decreasing mouse sensitivity should decrease the size of the smallest possible movement. Differ...
- Wed May 15, 2013 8:05 pm
- Forum: Wolfire
- Topic: Are development monitors calibrated?
- Replies: 3
- Views: 3229
Re: Are development monitors calibrated?
That's a good observation! We do use linear lighting, though it may be disabled by default in the alpha builds ('post effects' and 'gamma_correct' must both be enabled for it to use the linear path). We're planning to do a color correction pass later on to make sure we are properly using the monitor...
- Fri Mar 08, 2013 2:40 pm
- Forum: Wolfire
- Topic: Greenlight LLC?
- Replies: 4
- Views: 3283
Re: Greenlight LLC?
I think we might do that after the next update, which will flesh it out a lot more.
- Thu Mar 07, 2013 8:12 pm
- Forum: Wolfire
- Topic: LLC, Slow keys
- Replies: 2
- Views: 2517
Re: LLC, Slow keys
You can minimize latency by joining a nearby server with a low ping. I'm also planning to add client-side movement prediction in the next update, which should decouple movement responsiveness from network latency.
- Tue Feb 05, 2013 7:17 pm
- Forum: Receiver
- Topic: FPS dropping fix
- Replies: 14
- Views: 10136
Re: FPS dropping fix
I suspect this is because you are compiling with Unity Standard which doesn't support shadows, so if the shadows are the bottleneck, it runs faster.