Search found 1518 matches

by David
Tue Feb 21, 2017 1:56 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Analysis of physics in Overgrowth
Replies: 1
Views: 1830

Re: Analysis of physics in Overgrowth

That is really cool! One assumption is throwing the calculations off slightly -- in Overgrowth the jump force is not all applied at the moment of launch, part of it is applied over the following half-second, to allow players to control how high they jump using the single button. A side effect is tha...
by David
Thu Jan 26, 2017 7:21 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Dialogue Recording Problems
Replies: 1
Views: 1728

Re: Dialogue Recording Problems

In the new editor in internal_testing, you can record by moving the cursor into any 'say' command in the script.
by David
Wed Dec 14, 2016 3:19 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: download ?
Replies: 1
Views: 1619

Re: download ?

Please email [email protected] with whatever information you have, and we should be able to sort it out!
by David
Tue Nov 01, 2016 1:03 pm
Forum: Randomness
Topic: OpenGL and DirectX Simultaneously?
Replies: 1
Views: 12543

Re: OpenGL and DirectX Simultaneously?

Many games create rendering paths that support multiple APIs, including OpenGL, DirectX, Vulkan, and various console APIs, and that is the best way to do it if you have the time and resources.
by David
Sat Dec 05, 2015 3:45 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Thoughts on character models shown off in latest Alpha video
Replies: 34
Views: 10863

Re: Thoughts on character models shown off in latest Alpha v

We are definitely keeping the same realistic style to the rendering of the characters. Right now we're mostly experimenting with the proportions and such to make sure that the characters can animate properly and distinctively, and then we will work on the details, normal maps, and all that.
by David
Fri Nov 13, 2015 2:49 am
Forum: Overgrowth - Secret Preorder Forum
Topic: global illumination idea
Replies: 2
Views: 1462

Re: global illumination idea

Thanks for linking to that video, it looks really cool! My method is very fast as well though, and doesn't suffer from the drawbacks of that one (only one bounce, only directional light, no indirect shadows or occlusion). It can handle emissive surfaces, and combines well with decals and dynamic lig...
by David
Fri Oct 30, 2015 7:56 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Anyone else get this?
Replies: 4
Views: 1942

Re: Anyone else get this?

You can usually solve this kind of issue by clearing your local cache, or in this case you can probably just rename or delete your config file.
by David
Tue Aug 25, 2015 7:14 pm
Forum: Desperate Gods
Topic: Raw Card & Board Assets?
Replies: 6
Views: 21669

Re: Raw Card & Board Assets?

That is fine, go for it!
by David
Tue Aug 25, 2015 7:07 pm
Forum: Wolfire
Topic: GDC Presentation Question: Only 2 keyframes for anim?
Replies: 3
Views: 9293

Re: GDC Presentation Question: Only 2 keyframes for anim?

In Blender you can copy and paste poses, and you can also paste mirrored -- if you open the rabbit_rig.blend file in Blender 2.55, you can see how most of the animations are set up. There are actually 7 frames in a run, but only two unique ones. The rest are just mirrored or copied so I can see how ...
by David
Mon Aug 17, 2015 6:10 pm
Forum: Modding
Topic: [updated for a224] parallax mapping
Replies: 27
Views: 5733

Re: [i tried again] parallax mapping on the terrain

Looking cool! I recently heard of this tool, which can supposedly infer adequate height maps based on normal map info: https://www.knaldtech.com/
by David
Fri Aug 07, 2015 3:07 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: I'm loosing faith...
Replies: 6
Views: 2329

Re: I'm loosing faith...

I am focusing on expanding the team, which is something we never really tried before -- bringing in people both from the industry and from the Overgrowth community. I think that should speed up progress significantly.
by David
Wed Jul 22, 2015 4:35 pm
Forum: Receiver
Topic: My new project has Receiver-like reloading
Replies: 11
Views: 30642

Re: My new project has Receiver-like reloading

Looking good!
by David
Sun Feb 01, 2015 10:07 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Advance_testing A208.2
Replies: 12
Views: 4282

Re: Advance_testing A208.2

Also, I just posted A208.3 to advance_testing, which is mostly bug fixes for A208.2 -- it would be cool to hear if that fixes any of the problems reported here.
by David
Sun Feb 01, 2015 10:06 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Advance_testing A208.2
Replies: 12
Views: 4282

Re: Advance_testing A208.2

samjb1992 wrote:this build broke the game for me.
Would you mind sending a copy of this post via email to [email protected] ? Then I can better follow up with this issue.
by David
Thu Jan 29, 2015 7:22 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Advance_testing A208.2
Replies: 12
Views: 4282

Advance_testing A208.2

Please let me know how this build is working for you. Here are some changes in no particular order: - Self-documenting script registration - Attached objects work with different character scales - Attached objects can be manipulated with editor - Can attach groups to characters - Can save characters...