For the OpenSource version the 1.1 release has a bug if the Maps folder does not exist.
You need to create a folder named «Maps» in the user path, I’m not sure what it is on Windows, DEVTOOLS.txt talks about «C:/Users/yourusername/AppData/Roaming/Lugaru/», that may be it.
Search found 15 matches
- Fri Jan 06, 2017 10:23 am
- Forum: Lugaru
- Topic: Lugaru Map Save Issue
- Replies: 4
- Views: 18942
- Fri Jan 06, 2017 10:06 am
- Forum: Lugaru
- Topic: the Seven Tasks - a mini campaign
- Replies: 164
- Views: 388950
Re: the Seven Tasks - a mini campaign
You need to enter the city by the door if I recall correctly.edoantonioco wrote:Hello, how can I win the "City - Outside" map? I killed everyone there, but I still can go to the next map, what do i have to do to activate the trigger to play the next map?
- Thu May 12, 2011 2:50 pm
- Forum: Lugaru
- Topic: [New feature] ingame campaign selection
- Replies: 1
- Views: 6166
[New feature] ingame campaign selection
Hi! Maybe you remember me, last time I added a damage bar to lugaru ( http://blog.wolfire.com/2010/06/Hacking-Lugaru ). This time, and with the help of sf17k from the wolfire irc channel, I added to Lugaru an Ingame campaign selection feature. (some screenshots here : http://mcmic.haxx.es/index.php?...
- Fri Feb 25, 2011 9:00 am
- Forum: Lugaru
- Topic: models from Big Buck Bunny to Lugaru?
- Replies: 20
- Views: 51951
Re: models from Big Buck Bunny to Lugaru?
Okay, thanks for the answer ^^
The license of the original skeleton model should apply.
The license of the original skeleton model should apply.
- Tue Feb 22, 2011 5:02 am
- Forum: Lugaru
- Topic: models from Big Buck Bunny to Lugaru?
- Replies: 20
- Views: 51951
Re: models from Big Buck Bunny to Lugaru?
Could you add a license in the zip? No. It's unclear what license applies for the skeletal structure since there is no licensing documented anywhere for this type of asset. All I can find is an "it's free" post here, but that's not a license. The skeletal structure ("Skeleton/Basic F...
- Tue Jun 08, 2010 4:53 am
- Forum: Lugaru
- Topic: how to open the models
- Replies: 13
- Views: 9408
Re: how to open the models
Hi there, i've started new project based on lugaroHD engine i opened the dir data/Models and i found files *.solid how to open these files ? one more thing GameTick.cpp is the one who controls the training but where is the dialogues that are shown to explain how to play ? Best Regards Look at the l...
- Tue Jun 08, 2010 4:52 am
- Forum: Lugaru
- Topic: Open Source Ideas
- Replies: 10
- Views: 9593
Re: Open Source Ideas
I have hundred.
3D grass, campaign manager, new species, etc...
But we really need to clean up the code first.
3D grass, campaign manager, new species, etc...
But we really need to clean up the code first.
- Sun Jun 06, 2010 8:26 am
- Forum: Lugaru
- Topic: A New Campaign!
- Replies: 278
- Views: 594677
Re: A New Campaign!
I was contacted by MCMic who is trying to gather free assets for open-source Lugaru projects. He would like a precise statement about the license of the Temple campaign, so here it is: Everything in the Temple campaign is free under the creative commons license , without need for attribution. This ...
- Thu May 27, 2010 5:34 pm
- Forum: Lugaru
- Topic: A damage bar in Lugaru
- Replies: 14
- Views: 13745
Re: A damage bar in Lugaru
There are 3 king of damages, normal one, permanent ones and super-permanent ones. The normal are recovered pretty quickly, the permanent slowly recover and the super-permanent never recover. There is also the blood loss, from which you can't recover. (The bloodloss is the number between parenthesis ...
- Tue May 25, 2010 7:18 pm
- Forum: Lugaru
- Topic: A damage bar in Lugaru
- Replies: 14
- Views: 13745
Re: A damage bar in Lugaru
Yeah, I'm having trouble downloading the health bar too. There doesn't seem to be some kind of download link anywhere. You have to download the source and compile it :-/ If you're not used to that, it might not be easy. (if you use GNU/Linux, it's pretty easy, I can explain you) My damage bar had b...
- Sat May 22, 2010 2:28 pm
- Forum: Lugaru
- Topic: A damage bar in Lugaru
- Replies: 14
- Views: 13745
Re: A damage bar in Lugaru
Maybe I'm just slow or I missed it, but I couldn't figure out how to get it in. I didn't really try for more than five minutes which probably didn't help <_<. Anyways I'm lazy. Has anyone tested it out in debug along side the "H" button? I've noticed that sometimes when I use it I become ...
- Sat May 22, 2010 5:37 am
- Forum: Lugaru
- Topic: A damage bar in Lugaru
- Replies: 14
- Views: 13745
Re: A damage bar in Lugaru
Well, I've never seen "visual changes on the character", besides holding its chest when he's really bad. The damage bar is desactivable in the config file, so players that does not want to use it can desactivate it. But coding it helped me understand how the game works, especially that you...
- Fri May 21, 2010 10:40 am
- Forum: Lugaru
- Topic: models from Big Buck Bunny to Lugaru?
- Replies: 20
- Views: 51951
Re: models from Big Buck Bunny to Lugaru?
Could you add a license in the zip?rudel_ic wrote:
So it's done, I've attached it and the Blender project (with the proper vertex groups, UV mapping and stuff) separately to this post as zip archives.
Have fun with that crap
- Fri May 21, 2010 10:06 am
- Forum: Lugaru
- Topic: Introducing a mod-manager for Lugaru
- Replies: 17
- Views: 17307
Re: Introducing a mod-manager for Lugaru
Gotcha. Feel like taking it on? :) There's more important things. The build system has to transfer to CMake, the code needs some cleaning up. Then, the modding tools I made need to be expanded so that skeletons, animations and maps can easily be made from scratch (not the case right now). After tha...
- Fri May 21, 2010 9:43 am
- Forum: Lugaru
- Topic: A damage bar in Lugaru
- Replies: 14
- Views: 13745
A damage bar in Lugaru
Hi! I coded a damage bar for Lugaru and just updated it on a mercurial clone! You can get it here : http://code.google.com/r/comebernigaud-lugaru/ You have to put at the end of your config.txt file : Damage bar: 1 to activate it. (or 0 to desactivate it) It shows the damages and the blood lost. (and...