Search found 18 matches

by Davidos
Wed Jan 15, 2014 2:22 pm
Forum: Modding
Topic: New Map: Sky Temple
Replies: 36
Views: 5968

Re: New Map: Sky Temple

DrDubz wrote:Actor file Data/Objects/characters/dogs/light_armored_dog_actor.xml not found.
by Davidos
Wed Jan 15, 2014 1:32 pm
Forum: Modding
Topic: New Map: Sky Temple
Replies: 36
Views: 5968

Re: New Map: Sky Temple

Anton wrote: -SNIP-

Also, this broke because of an update within Overgrowth, and not with the Steam version.
Well, all settings set, double checked, reinstalled and... nope, still not working.
by Davidos
Wed Jan 15, 2014 12:33 pm
Forum: Modding
Topic: New Map: Sky Temple
Replies: 36
Views: 5968

Re: New Map: Sky Temple

Anton wrote:
Davidos wrote:Bump
Stopped working for me for previously mentioned reason.

Any other map having this?
Are you using SUMLauncher? Try updating the map (or reinstalling it).
I did that about two times.
Let me guess, it's because I switched over to the steam version?
by Davidos
Tue Jan 14, 2014 8:28 pm
Forum: Modding
Topic: New Map: Sky Temple
Replies: 36
Views: 5968

Re: New Map: Sky Temple

Bump
Stopped working for me for previously mentioned reason.

Any other map having this?
by Davidos
Sat Nov 23, 2013 8:08 am
Forum: Receiver
Topic: Weapon Additions - Updated Feb. 15th 2014 (Discontinued)
Replies: 392
Views: 517000

Re: Weapon Additions - Updated Nov. 16th

One thing, why not make a boolean variable to automatically put in the 2 handed part using an If statement? Something like IsTwoHanded = 1 to automatically merge the parts of it being a one handed or two handed weapon from a script file in the game, so that weapons with: IsTwoHanded = 0 Suffer from ...
by Davidos
Wed Nov 20, 2013 12:10 pm
Forum: Receiver
Topic: Weapon Additions - Updated Feb. 15th 2014 (Discontinued)
Replies: 392
Views: 517000

Re: Weapon Additions - Updated Nov. 16th

That's alright bro, I got some work to do myself...
... that is, if I ever get around to stop being a lazy douche XD
by Davidos
Mon Nov 18, 2013 1:10 pm
Forum: Receiver
Topic: Weapon Additions - Updated Feb. 15th 2014 (Discontinued)
Replies: 392
Views: 517000

Re: Weapon Additions - Updated Nov. 16th

Josh707 wrote:Alright cool, there's not too much and thanks! For some reason I'm not authorized to send a PM though, do you have an email or something else?

Well, then again, I suppose you could just dump the list here and I'll just keep it highlighted.
by Davidos
Mon Nov 18, 2013 12:24 pm
Forum: Receiver
Topic: Weapon Additions - Updated Feb. 15th 2014 (Discontinued)
Replies: 392
Views: 517000

Re: Weapon Additions - Updated Nov. 16th

Tell you what, send me a PM with all the sounds etc. you need so I can get it a little organised.

I just got home from a 3 day road trip, so I'm setting up right now and can't really go through the posts.
by Davidos
Fri Nov 15, 2013 3:15 pm
Forum: Receiver
Topic: Weapon Additions - Updated Feb. 15th 2014 (Discontinued)
Replies: 392
Views: 517000

Re: Weapon Additions - Updated Oct. 21st

If you are running the steam version, goto: *:\*****\steam\steamapps\common\Receiver * being wherever you installed your steam. If not, just go down into your receiver install folder, it should look something like this: http://puu.sh/5jh0P.png Download the OP's original files, opening them with WinR...
by Davidos
Fri Nov 15, 2013 9:50 am
Forum: Receiver
Topic: Weapon Additions - Updated Feb. 15th 2014 (Discontinued)
Replies: 392
Views: 517000

Re: Weapon Additions - Updated Oct. 21st

Yes, of course, it never occurred to me now but the problem happens after you lock the slide with a round chambered on spawn. Good call, I should have mentioned that. As for the double barrel, consider the implications of: -Aiming with either an over-and-under or a side-by-side configuration. -The a...
by Davidos
Thu Nov 14, 2013 7:44 pm
Forum: Receiver
Topic: Weapon Additions - Updated Feb. 15th 2014 (Discontinued)
Replies: 392
Views: 517000

Re: Weapon Additions - Updated Oct. 21st

Well, I was more specifically speaking of the version with your additions, so I'm capable of implementing the code along with your weaponry and see if I can make it spawn both your weapons and the default ones depending on what the player is carrying (e.g. Different weapons but only depending on wha...
by Davidos
Thu Nov 14, 2013 4:26 pm
Forum: Receiver
Topic: Weapon Additions - Updated Feb. 15th 2014 (Discontinued)
Replies: 392
Views: 517000

Re: Weapon Additions - Updated Oct. 21st

Any chance there'll be the possibility of picking up (one) extra weapon(s) as secondaries?

I like the addition of spare magazines, but I'd love the idea of having to manage different ammo types and magazines for different weapons.

Is the source code available somewhere?
by Davidos
Tue Nov 27, 2012 12:38 pm
Forum: Receiver
Topic: Basic Receiver mod/updates
Replies: 28
Views: 80615

Re: Basic Receiver mod/updates

I've been lobbying several forums that have topics about this game, contacted the best modders I could find, whom either all made their own weaponry or similair, and all say they booted the codes from scratch because frankly the base code is a pile of stinking, hinged unreadable garbage with zero op...
by Davidos
Mon Nov 26, 2012 5:14 am
Forum: Receiver
Topic: Receiver keeps crashing
Replies: 2
Views: 4698

Re: Receiver keeps crashing

Alright, I'm no expert in this so far and have only been dangling along with the code a bit, but I'm going to guess you are using the 32-bit version of windows XP, yeah? Try fumbling around with the graphic settings a bit, try every varying setting, including windowed mode on or off. Make sure you a...
by Davidos
Sun Nov 25, 2012 8:20 am
Forum: Receiver
Topic: Basic Receiver mod/updates
Replies: 28
Views: 80615

Re: Basic Receiver mod/updates

Bump I editted this to have a rather slim chance (5%) to spawn a mag, but I can't fix the flashlights to stick on the floor instead of go through the ground. Then again, they're sodding useless anyway. Any chance we can get random weapon spawns? The script is such haywire I can't even figure out how...