Search found 39 matches

by Vox
Sun Mar 27, 2011 9:48 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Parkour Videos
Replies: 20
Views: 3453

Re: Parkour Videos

Just to say the weapon controls are probably going to change, the developers in the alpha videos have said a few times the controls are place holders during testing.
by Vox
Sun Mar 27, 2011 8:04 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Raycasting for AI sound detection?
Replies: 9
Views: 1639

Re: Raycasting for AI sound detection?

I'd say for wall thickness you can choose two options that seem reasonable to me; Raycast until you hit wall, then continue ray to the backface of the end of the wall, and take the length difference from those points, or less complicated just measure the thickness of the wall in the closest dimensio...
by Vox
Fri Mar 25, 2011 11:07 am
Forum: Overgrowth - Secret Preorder Forum
Topic: Parkour Videos
Replies: 20
Views: 3453

Re: Parkour Videos

When showing off this kind of thing I love to roll while wall running, since you can roll while wall running at a few frames, and you do a sort of wall running flip which looks quite cool, you should do that in your next vid ;D
by Vox
Fri Mar 25, 2011 10:54 am
Forum: Overgrowth - Secret Preorder Forum
Topic: Raycasting for AI sound detection?
Replies: 9
Views: 1639

Re: Raycasting for AI sound detection?

Excellent quality of post there, however it's not nessessary, this whole thing can be simplified down to one question; Can you be heard by the AI? The extreme abstractions for this question are: No, boxed in, sound proofed form outside. Yes, directly next to AI's head. Now, are you ever, ever going ...
by Vox
Fri Mar 25, 2011 1:49 am
Forum: Overgrowth - Secret Preorder Forum
Topic: Raycasting for AI sound detection?
Replies: 9
Views: 1639

Re: Raycasting for AI sound detection?

sound isn't particular either, it acts as a wave, wave dynamics would be better resolved with a grid of voxels to represent pressures and energies, this is how things like FumeFX work when they make fire and smoke: http://www.afterworks.com/FumeFX/Overview.asp . However this isn't practical to do in...
by Vox
Fri Mar 25, 2011 1:41 am
Forum: Overgrowth - Secret Preorder Forum
Topic: Creek Environment?
Replies: 4
Views: 1479

Re: Creek Environment?

In the overgrowth system; water is actually harder to add than surface swimming, full swimming might be slightly harder, but water requires shaders to be developed etc, while swimming just needs a few animations and a script, maybe a few modifications to other scripts to stop jumping or rolling etc ...
by Vox
Thu Mar 24, 2011 4:19 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Where is multiplayer in OG at?
Replies: 8
Views: 1645

Re: Where is multiplayer in OG at?

Who knows when multi-player will be added, the developers have allot of work to do on overgrowth yet, so it could be next update, or it could be alpha 200, who knows.
by Vox
Thu Mar 24, 2011 2:43 am
Forum: Overgrowth - Secret Preorder Forum
Topic: AI Suggestion
Replies: 2
Views: 585

Re: AI Suggestion

I ran some tests after enabling the sphere for last known position to draw, and in fact this is already what happens to a degree, the guard upon hearing a noise set's the last known position to where the sound was, then heads to that place, if you move away from it in time, he wont see you.
by Vox
Thu Mar 24, 2011 2:30 am
Forum: Overgrowth - Secret Preorder Forum
Topic: Unofficial Overgrowth a123, weekly build
Replies: 38
Views: 7044

Re: Unofficial Overgrowth a123, weekly build

David wrote:I actually added the ray visualizations right after the build was uploaded, but they will be in next week! You will be able to turn them on and off in the config.txt file.
Ahh, right, cool, for now editing the lines I mentioned above will do anyway.
by Vox
Thu Mar 24, 2011 12:08 am
Forum: Overgrowth - Secret Preorder Forum
Topic: Unofficial Overgrowth a123, weekly build
Replies: 38
Views: 7044

Re: Unofficial Overgrowth a123, weekly build

to see the field of view lines edit \data\scripts\enemycontrol.as (i think thats it, im away from my computer) then uncomment something about raycasting lines, it looks like \\blahblahraysomethingblah, its around line 40. it only works when the ai is agressive i cant figure out the raycating check ...
by Vox
Tue Mar 22, 2011 6:26 am
Forum: Overgrowth - Secret Preorder Forum
Topic: Unofficial Overgrowth a123, weekly build
Replies: 38
Views: 7044

Re: Unofficial Overgrowth a123, weekly build

A couple things I noticed with the new AI: a) Attacks from behind instantly make the AI notice you, it would be nice to be able to sneak up on them and hit them without them noticing until impact, and possibly do extra damage. b) The AI doesn't care about light or shadow, perhaps with ray-tracing fo...
by Vox
Tue Feb 22, 2011 5:53 am
Forum: Overgrowth - Secret Preorder Forum
Topic: Unofficial Overgrowth a119, weekly build
Replies: 24
Views: 5271

Re: Unofficial Overgrowth a119, weekly build

Nice work as always wolfire, prompt updates even when moving is a pretty good track record, I'm going to go try and build a little city to fit inside the red towering monoliths now included, to the blender!
by Vox
Tue Jan 18, 2011 5:02 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Unofficial Overgrowth a114, weekly build
Replies: 90
Views: 18785

Re: Unofficial Overgrowth a114, weekly build

More stuff on sunflare mess up:


I got into a position where this happens constantly, and I got an image of it at it's peak:
Image
by Vox
Tue Jan 18, 2011 12:46 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Unofficial Overgrowth a114, weekly build
Replies: 90
Views: 18785

Re: Unofficial Overgrowth a114, weekly build

Some glitches and stuff: (all below with a114 with an ATI 4870X2 grapihcs card using the 10.12 drivers) Grabbing ledges / getting inside objects: First lets try to jump up into this object: http://i257.photobucket.com/albums/hh223/VoxFF/grab01.png Now lets grab the pole behind us: http://i257.photo...
by Vox
Tue Jan 18, 2011 6:37 am
Forum: Overgrowth - Secret Preorder Forum
Topic: Unofficial Overgrowth a114, weekly build
Replies: 90
Views: 18785

Yes! He did what I was hoping for. Now the fighting is so immensely cool. Can't wait to try it! Also, how do I make myself a wolf? key's 1 through 5 to change character. It might be worth having a sticky topic for FAQ, I know there is already an FAQ but it seems allot of people need to know the con...