Search found 5 matches
- Mon May 16, 2011 5:25 pm
- Forum: Modding
- Topic: Overgrowth 3D Reference Guide (Alpha)
- Replies: 33
- Views: 42933
Re: Overgrowth 3D Reference Guide (Alpha)
Any way currently to do animated textures with uv offsetting?
- Sun Jan 09, 2011 3:25 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Concepts and modeling.
- Replies: 7
- Views: 1346
Re: Concepts and modeling.
Sorry the lack of updates, in the process of moving and getting a new computer (yay! no more working on a laptop) more to come soon.
- Sat Dec 25, 2010 7:52 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Concepts and modeling.
- Replies: 7
- Views: 1346
Re: Concepts and modeling.
i don't like using normal generated ao's i always bake within maya, and i will have to invert the green channel as maya uses a diff up axis
- Fri Dec 24, 2010 11:19 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Concepts and modeling.
- Replies: 7
- Views: 1346
Re: Concepts and modeling.
the shield is actually the high poly from a somewhat failed test in baking lighting information into the diffuse http://i159.photobucket.com/albums/t127/willy-wilson/sheild.png right now i just don't have much time due to the holidays and i don't have many things done that would fit into overgrowth ...
- Thu Dec 23, 2010 11:31 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Concepts and modeling.
- Replies: 7
- Views: 1346
Concepts and modeling.
Old high-poly shield used as a test.
and a weapon ironicly enough based off of an Indian weapon called a rabbit stick.
and a weapon ironicly enough based off of an Indian weapon called a rabbit stick.