Good news. I have found some time for updating this mod.
This is for alpha 207
Search found 2162 matches
- Wed Aug 20, 2014 3:34 am
- Forum: Modding
- Topic: Last's Blood Mod / no death mod
- Replies: 625
- Views: 148408
- Thu Jul 31, 2014 11:57 am
- Forum: Modding
- Topic: Last's Blood Mod / no death mod
- Replies: 625
- Views: 148408
Re: Last's Blood Mod / no death mod
Sorry guys and girls. My life has some major changes right now and i may not be able to reply your questions or even update this mod right away. Sure i will keep updating this, but don't count on the mod update right after David has made another update for the game. Updating this mod will take some ...
- Sat Jul 12, 2014 1:57 pm
- Forum: Modding
- Topic: [SCRIPT] Cpt. Morgen's 3 & 4 Player versus mode / FFA
- Replies: 5
- Views: 2228
Re: [SCRIPT] Cpt. Morgen's 3 & 4 Player versus mode / FFA
I give you 4 thumbs up and all the internet.
Ok enough with jokes.
Good to see some new script mods.
Ok enough with jokes.
Good to see some new script mods.
- Thu Jul 10, 2014 3:41 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: What do you want to be implemented in the next build?
- Replies: 722
- Views: 102940
Re: What do you want to be implemented in the next build?
For pro google users only I do remember on one of the Alpha videos, David said he could edit an enemy's path of vision to fit a certain shape. So if an enemy was wearing a helmet with a visor, it would limit his vision. May I ask how many alphas ago? I have no idea. A lot of them, that's for sure. H...
- Tue Jul 08, 2014 1:34 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: What do you want to be implemented in the next build?
- Replies: 722
- Views: 102940
Re: What do you want to be implemented in the next build?
There is a line of code in aschar.as, where is defined this FOV 3d object, that you can change.
Code: Select all
GetCharactersInHull("Data/Models/fov.obj", transform, nearby_characters);
- Mon Jul 07, 2014 12:09 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Unofficial Overgrowth a206 build
- Replies: 31
- Views: 15314
Re: Unofficial Overgrowth a206 build
Am I somehow being stupid? I usually am First, there is edit button __________________________________________________ ↑ up here Please use it. Also no one is stupid, it is just called lack of knowledge. Now maybe you have caused this yourself by deleting some files? I suggest you redownload the g...
- Sun Jul 06, 2014 5:38 am
- Forum: Modding
- Topic: Last's Blood Mod / no death mod
- Replies: 625
- Views: 148408
Re: Last's Blood Mod / no death mod
Weird. My mod don't modify this file at all. There must be something else. I would try to delete cache files with SUM launcher and then try to launch the game again. When this don't work then download this retarget.zip file unpack it into Overgrowth\Data\Animations folder and run the game again. Eve...
- Thu Jul 03, 2014 11:47 am
- Forum: Modding
- Topic: [Tutorial] Medpack Cutscene using Dialogue Editor
- Replies: 4
- Views: 1850
- Thu Jul 03, 2014 11:40 am
- Forum: Modding
- Topic: [MAP] Diamask: The Jade Pass
- Replies: 13
- Views: 5078
Re: [MAP] Diamask: The Jade Pass
That's because currently the only option to get this into SUM is trough Anton who manages SUM launcher server. This is not automated thing yet, so it will take some time.Space Wolf Hudson wrote:Btw, why does this map not show up in SUMLauncher?
- Wed Jul 02, 2014 8:30 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Alpha 207 not launching on Mac
- Replies: 16
- Views: 4159
Re: Alpha 207 not launching on Mac
Have you also tried to enable steam advanced testing feature? Because Steam automatically downloads updates to every user, I am trying out doing an advance build of Alpha 205 to sanity-check it, and make sure it still works. If you would like to try this, please go to your Steam library, right-click...
- Tue Jul 01, 2014 12:48 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Saving Levels
- Replies: 6
- Views: 2017
Re: Saving Levels
It can also be in Data\Levels\project60Tain wrote:Just clicking "save level" overwrites whatever level you opened. So it'd be in your Data\Levels\whateverFileYouOpened.xml
- Thu Jun 26, 2014 4:03 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: The unoffical first RP thread for Overgrowth
- Replies: 4
- Views: 1690
Re: The unoffical first RP thread for Overgrowth
Just in case, you do know that there have been few roleplays here before yours.
Starting a roleplay *DEAD*
Overgrowth Role Play
Roleplay: War in Onia
Starting a roleplay *DEAD*
Overgrowth Role Play
Roleplay: War in Onia
- Thu Jun 26, 2014 3:53 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Recommended Specs?
- Replies: 1
- Views: 1285
Re: Recommended Specs?
It is really hard to tell. Currently there are few things that can really create low frame rate. First is the amount of AI in the level. This really stresses your CPU. Now second thing is physics when ragdolling. Now add there all the AI's fighting to each other and you are pretty much screwed alrea...
- Thu Jun 26, 2014 3:25 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: What do you want to be implemented in the next build?
- Replies: 722
- Views: 102940
Re: What do you want to be implemented in the next build?
Ranged weaponry. Throw what is in your hand. I mean like a bow. Maybe a belt where you can put several daggers. BEcause if i throw my weapon i don't have one left you know? :) This is called balanced game. You can throw but when you do this there is a chance that you miss, he catches it, or even be...
- Tue Jun 24, 2014 11:09 am
- Forum: Modding
- Topic: Last's Blood Mod / no death mod
- Replies: 625
- Views: 148408
Re: Last's Blood Mod / no death mod
It is already binded so that f key is flying mod toggle and h key is for lazzzzer eyes