Search found 2162 matches

by last
Wed Aug 20, 2014 3:34 am
Forum: Modding
Topic: Last's Blood Mod / no death mod
Replies: 625
Views: 126053

Re: Last's Blood Mod / no death mod

Good news. I have found some time for updating this mod.
This is for alpha 207
by last
Thu Jul 31, 2014 11:57 am
Forum: Modding
Topic: Last's Blood Mod / no death mod
Replies: 625
Views: 126053

Re: Last's Blood Mod / no death mod

Sorry guys and girls. My life has some major changes right now and i may not be able to reply your questions or even update this mod right away. Sure i will keep updating this, but don't count on the mod update right after David has made another update for the game. Updating this mod will take some ...
by last
Sat Jul 12, 2014 1:57 pm
Forum: Modding
Topic: [SCRIPT] Cpt. Morgen's 3 & 4 Player versus mode / FFA
Replies: 5
Views: 1949

Re: [SCRIPT] Cpt. Morgen's 3 & 4 Player versus mode / FFA

I give you 4 thumbs up and all the internet.
Ok enough with jokes.
Good to see some new script mods.
by last
Thu Jul 10, 2014 3:41 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: What do you want to be implemented in the next build?
Replies: 722
Views: 93505

Re: What do you want to be implemented in the next build?

For pro google users only I do remember on one of the Alpha videos, David said he could edit an enemy's path of vision to fit a certain shape. So if an enemy was wearing a helmet with a visor, it would limit his vision. May I ask how many alphas ago? I have no idea. A lot of them, that's for sure. H...
by last
Tue Jul 08, 2014 1:34 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: What do you want to be implemented in the next build?
Replies: 722
Views: 93505

Re: What do you want to be implemented in the next build?

There is a line of code in aschar.as, where is defined this FOV 3d object, that you can change.

Code: Select all

GetCharactersInHull("Data/Models/fov.obj", transform, nearby_characters);
by last
Mon Jul 07, 2014 12:09 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Unofficial Overgrowth a206 build
Replies: 31
Views: 12639

Re: Unofficial Overgrowth a206 build

Am I somehow being stupid? I usually am First, there is edit button __________________________________________________ ↑ up here Please use it. Also no one is stupid, it is just called lack of knowledge. Now maybe you have caused this yourself by deleting some files? I suggest you redownload the g...
by last
Sun Jul 06, 2014 5:38 am
Forum: Modding
Topic: Last's Blood Mod / no death mod
Replies: 625
Views: 126053

Re: Last's Blood Mod / no death mod

Weird. My mod don't modify this file at all. There must be something else. I would try to delete cache files with SUM launcher and then try to launch the game again. When this don't work then download this retarget.zip file unpack it into Overgrowth\Data\Animations folder and run the game again. Eve...
by last
Thu Jul 03, 2014 11:40 am
Forum: Modding
Topic: [MAP] Diamask: The Jade Pass
Replies: 13
Views: 4425

Re: [MAP] Diamask: The Jade Pass

Space Wolf Hudson wrote:Btw, why does this map not show up in SUMLauncher? :o
That's because currently the only option to get this into SUM is trough Anton who manages SUM launcher server. This is not automated thing yet, so it will take some time.
by last
Wed Jul 02, 2014 8:30 am
Forum: Overgrowth - Secret Preorder Forum
Topic: Alpha 207 not launching on Mac
Replies: 16
Views: 3506

Re: Alpha 207 not launching on Mac

Have you also tried to enable steam advanced testing feature? Because Steam automatically downloads updates to every user, I am trying out doing an advance build of Alpha 205 to sanity-check it, and make sure it still works. If you would like to try this, please go to your Steam library, right-click...
by last
Tue Jul 01, 2014 12:48 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Saving Levels
Replies: 6
Views: 1699

Re: Saving Levels

Tain wrote:Just clicking "save level" overwrites whatever level you opened. So it'd be in your Data\Levels\whateverFileYouOpened.xml
It can also be in Data\Levels\project60
by last
Thu Jun 26, 2014 4:03 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: The unoffical first RP thread for Overgrowth
Replies: 4
Views: 1420

Re: The unoffical first RP thread for Overgrowth

Just in case, you do know that there have been few roleplays here before yours.
Starting a roleplay *DEAD*
Overgrowth Role Play
Roleplay: War in Onia
by last
Thu Jun 26, 2014 3:53 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Recommended Specs?
Replies: 1
Views: 1048

Re: Recommended Specs?

It is really hard to tell. Currently there are few things that can really create low frame rate. First is the amount of AI in the level. This really stresses your CPU. Now second thing is physics when ragdolling. Now add there all the AI's fighting to each other and you are pretty much screwed alrea...
by last
Thu Jun 26, 2014 3:25 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: What do you want to be implemented in the next build?
Replies: 722
Views: 93505

Re: What do you want to be implemented in the next build?

Ranged weaponry. Throw what is in your hand. I mean like a bow. Maybe a belt where you can put several daggers. BEcause if i throw my weapon i don't have one left you know? :) This is called balanced game. You can throw but when you do this there is a chance that you miss, he catches it, or even be...
by last
Tue Jun 24, 2014 11:09 am
Forum: Modding
Topic: Last's Blood Mod / no death mod
Replies: 625
Views: 126053

Re: Last's Blood Mod / no death mod

It is already binded so that f key is flying mod toggle and h key is for lazzzzer eyes :twisted: