Search found 123 matches
- Mon Aug 29, 2016 6:26 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Could not find back in Hash map
- Replies: 5
- Views: 1566
Re: Could not find back in Hash map
Might help to remove your config file, or generally just purging the local cache directory.
- Mon Aug 22, 2016 4:20 am
- Forum: Modding
- Topic: [Arena Map] Forest Themed Arena
- Replies: 4
- Views: 1547
Re: [Arena Map] Forest Themed Arena
Nice, cool map =)
- Mon Aug 22, 2016 4:17 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Key
- Replies: 1
- Views: 645
Re: Key
You can retrieve the key by rightclicking the game in the steam library and then pressing the "CD Keys" item. Then follow the instructions on this page and you should be set =)
viewtopic.php?f=13&t=16422
viewtopic.php?f=13&t=16422
- Mon Aug 22, 2016 4:13 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: windows driver is the end
- Replies: 2
- Views: 774
Re: windows driver is the end
Hi JGaming!
What's your hardware setup?
What's your hardware setup?
- Fri Aug 19, 2016 6:25 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Unofficial Overgrowth a226 build
- Replies: 16
- Views: 7523
Re: Unofficial Overgrowth a226 build
And yes, i believe it is more stable!
It has been our focus to clean it up and not release until it reached a certain quality, rather than the old "release on a date, no matter the state" method we were trying out.
It has been our focus to clean it up and not release until it reached a certain quality, rather than the old "release on a date, no matter the state" method we were trying out.
- Fri Aug 19, 2016 6:22 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Unofficial Overgrowth a226 build
- Replies: 16
- Views: 7523
Re: Unofficial Overgrowth a226 build
Perupator, when was the last time you opened up the computer and blew it clean with compressed air?
I personally do it as a yearly thing on all my machines, as it's about that time things are getting really clogged.
I personally do it as a yearly thing on all my machines, as it's about that time things are getting really clogged.
- Thu Aug 18, 2016 8:36 am
- Forum: Modding
- Topic: Epic First Person Mod REMASTERED b3
- Replies: 49
- Views: 27522
Re: Epic First Person Mod REMASTERED a216
Cool, nice work!
- Wed Aug 17, 2016 6:11 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Nitpicks
- Replies: 15
- Views: 17099
Re: Nitpicks
61 and 62 are restrictions of the underlying navmesh library. I would love to have multiple areas, and considered it for a while but it was too much work (there are a lot of things you have to balance when you have a limited budget ;) ). Additionally the limitation for 61 comes from the clipping bei...
- Tue Aug 16, 2016 7:37 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: a226 testing (updated)
- Replies: 30
- Views: 9019
Re: a226 testing (updated)
Hey, all you 64-bit linux lovers out there. The current official_alpha version on steam has a functional 64-bit build on it, you should all try it out and see it works out for you, please report back here with your result (both bad and good). Make sure to follow lukas instructions in the first post ...
- Tue Aug 16, 2016 12:18 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: a226 testing (updated)
- Replies: 30
- Views: 9019
Re: a226 testing (updated)
I'd like to add that some objects might have cached data generated. This will happen for objects that aren't in any of the shipped levels.
- Mon Aug 15, 2016 3:25 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Unofficial Overgrowth a225 build
- Replies: 30
- Views: 10163
Re: Unofficial Overgrowth a225 build
I'm playing around with building a 64-bit version of linux for release. I use it myself when i develop so it only seems right to try and make it publicly available. As others have noted, i believe the user base of 64-bit linux is larger than the 32-bit user base. Especially if you consider the overl...
- Fri Aug 12, 2016 1:10 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: uh, i got a problem
- Replies: 10
- Views: 3242
Re: uh, i got a problem
Hi sonic
The shader warning error can usually be fixed by updating the drivers.
Otherwise it's fixed in the upcoming release. You could try advance_testing on steam if you're interested in an early sneak peek.
The shader warning error can usually be fixed by updating the drivers.
Otherwise it's fixed in the upcoming release. You could try advance_testing on steam if you're interested in an early sneak peek.
- Thu Jun 09, 2016 7:36 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Possible temp fix to PreDraw(); error crash
- Replies: 7
- Views: 2960
Re: Possible temp fix to PreDraw(); error crash
We don't have a time machine We just work on a two week cycle, so while alpha A is out, alpha B gets frozen and work on alpha C starts. Which is why the numbers can seem like a big jump. It's intended as a way to minimize bugs for the alpha release.
- Tue Jun 07, 2016 10:26 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Possible temp fix to PreDraw(); error crash
- Replies: 7
- Views: 2960
Re: Possible temp fix to PreDraw(); error crash
I'm making the modding system a little smarter to minimize these issues in the future. One thing i'm doing is making the FileCollision warning smarter, meaning it will only warn if an activated mod is colliding with another. I'll also add a check for the declared version of the game, so that unteste...
- Tue Jun 07, 2016 4:25 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Level Start Issues in Alpha 224
- Replies: 8
- Views: 1451
Re: Level Start Issues in Alpha 224
Thanks man!
Every single pre-order means a lot to us.
Every single pre-order means a lot to us.