Search found 43 matches

by floogin
Thu Apr 27, 2017 9:09 pm
Forum: Lugaru
Topic: Red Dawn Official Trailer
Replies: 50
Views: 103236

Re: Red Dawn Official Trailer

Has this been released yet? I remember being excited for it 8 years ago when I first heard about it. I hate to be that person, so sorry in advance for bumping an old thread.
by floogin
Thu Mar 19, 2015 7:51 pm
Forum: Modding
Topic: [Mod] Rocket
Replies: 23
Views: 4752

Re: [Mod] Rocket

Awesome! This would fit right in with a North Korea themed map.
by floogin
Sun Jan 26, 2014 4:37 pm
Forum: Modding
Topic: [CHARACTER] phantom rabbit Updated (4/28/18)
Replies: 22
Views: 6750

Re: [CHARACTER] phantom rabbit Updated (1/25/14)

Wow! Looks sick! :)
by floogin
Tue Jan 14, 2014 10:10 pm
Forum: Randomness
Topic: Video game design
Replies: 10
Views: 10167

Re: Video game design

thanks, that worked!
Also, you wouldn't happen to remember the sound functions. I am having difficulty playing a sound every time I hit an enemy. For example, When I hit 2 enemies in a row, the sound plays once. It should play twice.
I used
if place_meeting(x,y,obj_enemy)
{
sound_play_(sound1)
}
by floogin
Tue Jan 14, 2014 12:23 pm
Forum: Randomness
Topic: Video game design
Replies: 10
Views: 10167

Re: Video game design

Thanks Korbin! So right now I am making enemies. I have the player die when he place_meets with the enemies at all. I have the enemy Die when the blob place meets with the enemy's head. The code looks like this Player step event if place_meeting(x,y,obj_enemy) { room_restart } Enemy step event if pl...
by floogin
Mon Jan 13, 2014 4:48 pm
Forum: Randomness
Topic: Video game design
Replies: 10
Views: 10167

Re: Video game design

Well, I bought game maker, and started learning it. Also Is anyone experience with this program who would be willing to help me with something?
by floogin
Tue Nov 05, 2013 12:27 pm
Forum: Randomness
Topic: Video game design
Replies: 10
Views: 10167

Re: Video game design

Thanks guys for the ideas. I'll definately give game maker a try
by floogin
Mon Nov 04, 2013 7:10 pm
Forum: Randomness
Topic: Video game design
Replies: 10
Views: 10167

Video game design

Hey guys,
For a school project I've decided to make a video game. I was thinking about using adobe flash to make it. Are there any other ideas in terms of programs? I have a bit of understanding about how games work, but that knowledge is basic. Also what kind of simple do you guys think would be fun?
by floogin
Sun Jun 02, 2013 8:06 pm
Forum: Modding
Topic: CUSTOM CHARACTER: TENGU
Replies: 210
Views: 32025

Re: CUSTOM CHARACTER: TENGU

Hey, Welcome back!
by floogin
Fri May 31, 2013 6:41 pm
Forum: Modding
Topic: [Map] Ruins of Forgotten Empires
Replies: 9
Views: 1988

Re: [Map] Ruins of Forgotten Empires

Wow, Nice job! :D
by floogin
Mon Apr 29, 2013 6:26 pm
Forum: Modding
Topic: Flying Mod
Replies: 307
Views: 38643

Re: Flying Mod

Can the AI use this mod?
by floogin
Wed Apr 24, 2013 8:28 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Possible Foxes in Overgrowth?
Replies: 20
Views: 2974

Re: Possible Foxes in Overgrowth?

There is a model for it. Here is the link.
viewtopic.php?f=16&t=12101&hilit=New+character
by floogin
Tue Jan 22, 2013 7:42 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: animals on all 4s
Replies: 5
Views: 963

Re: animals on all 4s

ok thanks :)
by floogin
Tue Jan 22, 2013 5:40 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: animals on all 4s
Replies: 5
Views: 963

animals on all 4s

Wouldn't it be cool if a few animals in overgrowth were on all 4's? I know this kinda goes against the whole human- animal thing. But that would still be interesting.
by floogin
Sat Nov 24, 2012 8:47 am
Forum: Modding
Topic: Flying Mod
Replies: 307
Views: 38643

Re: Flying Mod

Can enemy AI Use this?