Search found 675 matches

by Nuky
Thu Aug 20, 2009 1:30 am
Forum: Wolfire
Topic: New Installment of OG fan fiction, Sept.8
Replies: 17
Views: 4670

Re: New OG Fan Fiction

First of all, Grats on posting this, Kehaar! It was a pretty fun read. =) Pretty darn fun read, indeed. 8) Oh, and ... <...> as well as opening up opportunities for an adverb. i.e. quickly filled with the sound, or suddenly filled with the sound. Heck, you could strike 'the' from the sentence <...> ...
by Nuky
Fri Oct 31, 2008 6:30 pm
Forum: Wolfire
Topic: Digg the whale man!
Replies: 16
Views: 3542

Re: Digg

Dugg. 8)
by Nuky
Fri Oct 24, 2008 4:50 pm
Forum: Wolfire
Topic: Ask the Overgrowth team your questions on Overgrowth
Replies: 30
Views: 7289

Re: Ask the Overgrowth team your questions on Overgrowth

Are you going to be the next Valve? D=
by Nuky
Tue Oct 07, 2008 7:31 pm
Forum: Wolfire
Topic: Can Lugaru 2 Run on my 486 MHz Computer with 8MBs of Ram?
Replies: 23
Views: 4430

Re: Can Lugaru 2 Run on my 486 MHz Computer with 8MBs of Ram?

This must be a joke of some sort. :)
by Nuky
Tue Oct 07, 2008 7:28 pm
Forum: Wolfire
Topic: New Overgrowth article
Replies: 45
Views: 6699

Re: New Overgrowth article

Managed to catch a small glimpse of him today! :o
by Nuky
Thu Oct 02, 2008 1:57 pm
Forum: Wolfire
Topic: So. Secret Preorder forum, ehh?
Replies: 12
Views: 3376

Re: So. Secret Preorder forum, ehh?

You mean a thirty. :wink:
by Nuky
Wed Oct 01, 2008 5:57 pm
Forum: Wolfire
Topic: The (sort of) Official David Appreciation Thread
Replies: 33
Views: 7536

Re: The (sort of) Official David Appreciation Thread

I give you my condolences (about the tray), as well as a bunch of appreciations. 8)
by Nuky
Fri Aug 29, 2008 2:26 pm
Forum: Wolfire
Topic: PHIL WEINHOLTS
Replies: 25
Views: 6662

Re: PHIL WEINHOLTS

Who?
by Nuky
Fri Aug 29, 2008 11:40 am
Forum: Wolfire
Topic: Wolfire IRC channel!
Replies: 8
Views: 2307

Re: Wolfire IRC channel!

Just received the news. I'm in!
by Nuky
Wed Aug 20, 2008 3:33 pm
Forum: Lugaru
Topic: Lugaru 2 is dead [aswell]
Replies: 47
Views: 10373

I'm with zam, here.
by Nuky
Fri Jun 27, 2008 5:10 pm
Forum: Lugaru
Topic: lugaru 2 is cool
Replies: 17
Views: 5302

Teehee. You guise are funny. :)
by Nuky
Fri Jun 27, 2008 5:03 pm
Forum: Lugaru
Topic: Let's figure out NumNext!
Replies: 16
Views: 5670

As far as I know, the main bug with the non-linearity is that Lugaru takes all your choices into account with a delay of one level. Say the player has just beaten some level after choosing option 2 from 2 possible levels, and he is now presented with a new choice of 2 possible next levels. No matte...
by Nuky
Thu Jun 26, 2008 12:25 pm
Forum: Lugaru
Topic: Invasion [map][updated]
Replies: 8
Views: 2728

I like it. It is pretty chill and sneakable. So far it's simple, in a good way. Not tons of tiny floating boxes to fall down from, et cetera. ;P

Looking forward to seeing more.

P.S. You ARE aware of the 8-AI maximum cap, right? =(
by Nuky
Thu Jun 26, 2008 12:05 pm
Forum: Lugaru
Topic: Let's figure out NumNext!
Replies: 16
Views: 5670

Yeah, I do agree, but it's worth trying, and getting the facts straight, at least. Or even figure out what's going wrong, and so try to patch it (which I cannot do =P)
by Nuky
Wed Jun 25, 2008 4:09 pm
Forum: Lugaru
Topic: Let's figure out NumNext!
Replies: 16
Views: 5670

Yes. Too high, or any other unfamiliar numbers, or letters, or signs, causes the clicky-icons to all gather at the maps very first pixel; 0,0. That is also a good indicator that you have missed something, and there's something wrong in your campaign file. =/