Search found 4159 matches
- Wed Jul 13, 2011 7:11 pm
- Forum: Wolfire
- Topic: Blocking ragdolls.
- Replies: 8
- Views: 5096
Re: Blocking ragdolls.
No, it's in Alpha. The definition of an Alpha is unstable, largely noncompatible, and extremely buggy. They haven't optimized yet. It'll get fixed eventually, but just remember that Alphas normally don't even have a playable 'game' build. OG doesn't play great on my card, but I still play, and still...
- Wed Jul 13, 2011 6:18 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: NEW CHARACTERS
- Replies: 82
- Views: 12386
Re: NEW CHARACTERS
That's what I started to work on, but I can't get the import/export phxbn files to work. I can't get them to add to the addons list in blender. Anyone know how to get them to work?johndh wrote:It's far better to rig in Blender.
- Wed Jul 13, 2011 6:14 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: how do i enable blood ingame?
- Replies: 4
- Views: 996
Re: how do i enable blood ingame?
Well, you could add a new bleeding function based off of the cut throat one, or change the throat cutting and add that function in everytime some one gets hit. Or you could use Last's blood mod, that adds a lot of blood too.
- Wed Jul 13, 2011 12:07 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Legend of Whaleman, the Bagpipes of Time
- Replies: 13
- Views: 1900
Re: A New Mod I'd Really Like To Do
Thanks, learn_more. That's gonna help a ton. And I'll make sure I add that, Rovert. I was trying to think of how to make it more Wolfire related. Like when you go forward in time, you have a beard, and you get an item that turns your beard pink to serve some random purpose. I'm almost to the point w...
- Wed Jul 13, 2011 12:07 pm
- Forum: Modding
- Topic: Legend of Whaleman, the Bagpipes of Time
- Replies: 16
- Views: 2494
Re: A New Mod I'd Really Like To Do
Thanks, learn_more. That's gonna help a ton. And I'll make sure I add that, Rovert. I was trying to think of how to make it more Wolfire related. Like when you go forward in time, you have a beard, and you get an item that turns your beard pink to serve some random purpose. I'm almost to the point w...
- Tue Jul 12, 2011 9:36 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Adding Multiplayer
- Replies: 3
- Views: 672
Re: Adding Multiplayer
It's in the agenda, but it's pretty low on the priorities list, and if something needs to be cut, it's a prime candidate for it. I'm hoping that, eventually, there will be a character customization option, or even a function to load a custom character.xml, but when it gets it's first few builds, i t...
Re: Fan Art
Hey! More water. Maybe all this art with water is trying to push a point to Wolfire. (Hint, hint: Water FTW) But I'm alright if they don't. Just have to mod it in, once I got a real good hold on AS.
- Tue Jul 12, 2011 8:20 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Legend of Whaleman, the Bagpipes of Time
- Replies: 13
- Views: 1900
Re: A New Mod I'd Really Like To Do
So lets see: -Walk button, slightly slower run pace? Check. -New character? Claymore is check, new model not made. -Auto ledge jump? Working on it. Speaking of jumping off edges, does anyone know how to get the collision sphere to move forward from the player? Here's the code snippet I want: this_mo...
- Tue Jul 12, 2011 8:20 pm
- Forum: Modding
- Topic: Legend of Whaleman, the Bagpipes of Time
- Replies: 16
- Views: 2494
Re: A New Mod I'd Really Like To Do
So lets see: -Walk button, slightly slower run pace? Check. -New character? Claymore is check, new model not made. -Auto ledge jump? Working on it. Speaking of jumping off edges, does anyone know how to get the collision sphere to move forward from the player? Here's the code snippet I want: this_mo...
- Tue Jul 12, 2011 4:56 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: NEW CHARACTERS
- Replies: 82
- Views: 12386
Re: NEW CHARACTERS
Yeah, I was wondering why the rigging wouldn't start up. Wanted to rig all kinds of weird crap... And a new character.
- Tue Jul 12, 2011 2:25 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Legend of Whaleman, the Bagpipes of Time
- Replies: 13
- Views: 1900
Re: A New Mod I'd Really Like To Do
Well, the walk button dorked with the AI, but I just updated, so I'm gonna fix this stuff now that I now where it all is. And thanks Endoperez, I think I'll use that claymore. It's pretty much what I wanted.
- Tue Jul 12, 2011 2:25 am
- Forum: Modding
- Topic: Legend of Whaleman, the Bagpipes of Time
- Replies: 16
- Views: 2494
Re: A New Mod I'd Really Like To Do
Well, the walk button dorked with the AI, but I just updated, so I'm gonna fix this stuff now that I now where it all is. And thanks Endoperez, I think I'll use that claymore. It's pretty much what I wanted.
- Mon Jul 11, 2011 6:01 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Legend of Whaleman, the Bagpipes of Time
- Replies: 13
- Views: 1900
Re: A New Mod I'd Really Like To Do
Alright! A walk button. Took me a bit to get it figured out. I think I broke the enemy AI though. It'll moonwalk until you get close enough to attack, and I'm not sure if the button press makes them walk too. But it makes the player walk :P Next is...Dang. Well, that's gonna be a project. And your w...
- Mon Jul 11, 2011 6:01 pm
- Forum: Modding
- Topic: Legend of Whaleman, the Bagpipes of Time
- Replies: 16
- Views: 2494
Re: A New Mod I'd Really Like To Do
Alright! A walk button. Took me a bit to get it figured out. I think I broke the enemy AI though. It'll moonwalk until you get close enough to attack, and I'm not sure if the button press makes them walk too. But it makes the player walk :P Next is...Dang. Well, that's gonna be a project. And your w...
- Mon Jul 11, 2011 3:42 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Legend of Whaleman, the Bagpipes of Time
- Replies: 13
- Views: 1900
Re: A New Mod I'd Really Like To Do
Yes, precisely. You can see it in the videos showing John's bedroom/workplace, and the one where they introduce wall climbing on their channel. Thanks for the offer, I'll check it out. I just got a new setup for the walk key, I wasn't sure how to set it up earlier, so I put in config.txt, and it did...