Search found 4159 matches

by Korban3
Wed Jul 13, 2011 7:11 pm
Forum: Wolfire
Topic: Blocking ragdolls.
Replies: 8
Views: 5096

Re: Blocking ragdolls.

No, it's in Alpha. The definition of an Alpha is unstable, largely noncompatible, and extremely buggy. They haven't optimized yet. It'll get fixed eventually, but just remember that Alphas normally don't even have a playable 'game' build. OG doesn't play great on my card, but I still play, and still...
by Korban3
Wed Jul 13, 2011 6:18 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: NEW CHARACTERS
Replies: 82
Views: 12386

Re: NEW CHARACTERS

johndh wrote:It's far better to rig in Blender. ;)
That's what I started to work on, but I can't get the import/export phxbn files to work. I can't get them to add to the addons list in blender. Anyone know how to get them to work?
by Korban3
Wed Jul 13, 2011 6:14 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: how do i enable blood ingame?
Replies: 4
Views: 996

Re: how do i enable blood ingame?

Well, you could add a new bleeding function based off of the cut throat one, or change the throat cutting and add that function in everytime some one gets hit. Or you could use Last's blood mod, that adds a lot of blood too.
by Korban3
Wed Jul 13, 2011 12:07 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Legend of Whaleman, the Bagpipes of Time
Replies: 13
Views: 1900

Re: A New Mod I'd Really Like To Do

Thanks, learn_more. That's gonna help a ton. And I'll make sure I add that, Rovert. I was trying to think of how to make it more Wolfire related. Like when you go forward in time, you have a beard, and you get an item that turns your beard pink to serve some random purpose. I'm almost to the point w...
by Korban3
Wed Jul 13, 2011 12:07 pm
Forum: Modding
Topic: Legend of Whaleman, the Bagpipes of Time
Replies: 16
Views: 2494

Re: A New Mod I'd Really Like To Do

Thanks, learn_more. That's gonna help a ton. And I'll make sure I add that, Rovert. I was trying to think of how to make it more Wolfire related. Like when you go forward in time, you have a beard, and you get an item that turns your beard pink to serve some random purpose. I'm almost to the point w...
by Korban3
Tue Jul 12, 2011 9:36 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Adding Multiplayer
Replies: 3
Views: 672

Re: Adding Multiplayer

It's in the agenda, but it's pretty low on the priorities list, and if something needs to be cut, it's a prime candidate for it. I'm hoping that, eventually, there will be a character customization option, or even a function to load a custom character.xml, but when it gets it's first few builds, i t...
by Korban3
Tue Jul 12, 2011 8:30 pm
Forum: Wolfire
Topic: Fan Art
Replies: 2182
Views: 1634443

Re: Fan Art

Hey! More water. Maybe all this art with water is trying to push a point to Wolfire. (Hint, hint: Water FTW) But I'm alright if they don't. Just have to mod it in, once I got a real good hold on AS.
by Korban3
Tue Jul 12, 2011 8:20 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Legend of Whaleman, the Bagpipes of Time
Replies: 13
Views: 1900

Re: A New Mod I'd Really Like To Do

So lets see: -Walk button, slightly slower run pace? Check. -New character? Claymore is check, new model not made. -Auto ledge jump? Working on it. Speaking of jumping off edges, does anyone know how to get the collision sphere to move forward from the player? Here's the code snippet I want: this_mo...
by Korban3
Tue Jul 12, 2011 8:20 pm
Forum: Modding
Topic: Legend of Whaleman, the Bagpipes of Time
Replies: 16
Views: 2494

Re: A New Mod I'd Really Like To Do

So lets see: -Walk button, slightly slower run pace? Check. -New character? Claymore is check, new model not made. -Auto ledge jump? Working on it. Speaking of jumping off edges, does anyone know how to get the collision sphere to move forward from the player? Here's the code snippet I want: this_mo...
by Korban3
Tue Jul 12, 2011 4:56 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: NEW CHARACTERS
Replies: 82
Views: 12386

Re: NEW CHARACTERS

Yeah, I was wondering why the rigging wouldn't start up. Wanted to rig all kinds of weird crap... And a new character.
by Korban3
Tue Jul 12, 2011 2:25 am
Forum: Overgrowth - Secret Preorder Forum
Topic: Legend of Whaleman, the Bagpipes of Time
Replies: 13
Views: 1900

Re: A New Mod I'd Really Like To Do

Well, the walk button dorked with the AI, but I just updated, so I'm gonna fix this stuff now that I now where it all is. And thanks Endoperez, I think I'll use that claymore. It's pretty much what I wanted.
by Korban3
Tue Jul 12, 2011 2:25 am
Forum: Modding
Topic: Legend of Whaleman, the Bagpipes of Time
Replies: 16
Views: 2494

Re: A New Mod I'd Really Like To Do

Well, the walk button dorked with the AI, but I just updated, so I'm gonna fix this stuff now that I now where it all is. And thanks Endoperez, I think I'll use that claymore. It's pretty much what I wanted.
by Korban3
Mon Jul 11, 2011 6:01 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Legend of Whaleman, the Bagpipes of Time
Replies: 13
Views: 1900

Re: A New Mod I'd Really Like To Do

Alright! A walk button. Took me a bit to get it figured out. I think I broke the enemy AI though. It'll moonwalk until you get close enough to attack, and I'm not sure if the button press makes them walk too. But it makes the player walk :P Next is...Dang. Well, that's gonna be a project. And your w...
by Korban3
Mon Jul 11, 2011 6:01 pm
Forum: Modding
Topic: Legend of Whaleman, the Bagpipes of Time
Replies: 16
Views: 2494

Re: A New Mod I'd Really Like To Do

Alright! A walk button. Took me a bit to get it figured out. I think I broke the enemy AI though. It'll moonwalk until you get close enough to attack, and I'm not sure if the button press makes them walk too. But it makes the player walk :P Next is...Dang. Well, that's gonna be a project. And your w...
by Korban3
Mon Jul 11, 2011 3:42 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Legend of Whaleman, the Bagpipes of Time
Replies: 13
Views: 1900

Re: A New Mod I'd Really Like To Do

Yes, precisely. You can see it in the videos showing John's bedroom/workplace, and the one where they introduce wall climbing on their channel. Thanks for the offer, I'll check it out. I just got a new setup for the walk key, I wasn't sure how to set it up earlier, so I put in config.txt, and it did...