Search found 227 matches
- Tue Jul 02, 2019 7:48 pm
- Forum: Modding
- Topic: [Mod] Downloader
- Replies: 2
- Views: 4530
Re: [Mod] Downloader
I've done some work on handling dependencies. If a mod has dependencies they will be download as well. This should work with a large tree of dependencies.
- Sun Jun 23, 2019 8:13 pm
- Forum: Modding
- Topic: [Mod] Downloader
- Replies: 2
- Views: 4530
[Mod] Downloader
Since SUMLauncher is having some issues I thought I'd give making a mod downloader a shot. This one is made in AngelScript and is pulling files from my own webserver. Currently there are only a few example mods that can be installed and enabled. They don't actually do anything. The download speed is...
- Fri Aug 18, 2017 5:02 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Multiplayer
- Replies: 8
- Views: 7372
Re: Multiplayer
Yes, there is a mod. People can contribute or come up with ideas on how to make it better on this Github page.
https://github.com/ogmp
https://github.com/ogmp
- Tue May 16, 2017 11:12 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Overgrowth sumlauncher mods problem
- Replies: 3
- Views: 2975
Re: Overgrowth sumlauncher mods problem
Maybe it doesn't have write access to the OG folder. Or the temp folder if ti uses one.droger97 wrote:I wana to install maps/mods but i download and Extracting Cealing up unlimited time i try one hour and Nothing happens see video: https://youtu.be/kuPLkoSa8kw
- Fri Apr 28, 2017 7:49 am
- Forum: Modding
- Topic: [OGMP] Overgrowth Multiplayer Mod
- Replies: 157
- Views: 533006
Re: [OGMP] Overgrowth Multiplayer Mod
YesSKIÞ wrote:Any plans for this to be updated to the newest patch as it's now broken again?
- Sun Apr 02, 2017 9:32 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: This game moves way too fast.
- Replies: 4
- Views: 3333
Re: This game moves way too fast.
A difficulty setting is being implemented at the moment. So it should be easier for new players in the future.
(Even though I don't agree with that.)
(Even though I don't agree with that.)
- Wed Mar 01, 2017 12:52 pm
- Forum: Modding
- Topic: Hide/Delete Movement Object (Character)
- Replies: 7
- Views: 6492
Re: Hide/Delete Movement Object (Character)
If you want to delete every NPC you can check if it's controlled array<int> movement_objects = GetObjectIDsType(_movement_object); for(uint i = 0; i < movement_objects.size(); i++){ MovementObject@ current_mo = ReadCharacterID(movement_objects[i]); if(!current_mo.controlled){ DeleteObjectID(movement...
- Wed Mar 01, 2017 12:53 am
- Forum: Modding
- Topic: Hide/Delete Movement Object (Character)
- Replies: 7
- Views: 6492
Re: Hide/Delete Movement Object (Character)
Something like
Code: Select all
array<int> movement_objects = GetObjectIDsType(_movement_object);
for(uint i = 0; i < movement_objects.size(); i++){
DeleteObjectID(movement_objects[i]);
}
- Tue Jan 24, 2017 7:12 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: armor question
- Replies: 24
- Views: 13860
Re: armor question
I did an internship at Wolfire. Had access to the source.samjb1992 wrote:how did you do it then?Gyrth wrote: Yeah I made it. It's not possible in the current version of OG.
- Mon Jan 23, 2017 10:34 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: armor question
- Replies: 24
- Views: 13860
Re: armor question
Getting the attack direction and checking is there is armour attached to that side. It's unfinished and unpolished. A better looking one will end up in the game I'm sure. did you script this? and if so what file and did you attach it to the armor object in its xml file? Yeah I made it. It's not pos...
- Mon Jan 23, 2017 10:28 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: armor question
- Replies: 24
- Views: 13860
Re: armor question
Getting the attack direction and checking is there is armour attached to that side. It's unfinished and unpolished. A better looking one will end up in the game I'm sure.
- Mon Jan 23, 2017 10:13 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: armor question
- Replies: 24
- Views: 13860
Re: armor question
Something like this? Armour catches a hit and falls off.
- Thu Jan 19, 2017 4:56 pm
- Forum: Modding
- Topic: [OGMP] Overgrowth Multiplayer Mod
- Replies: 157
- Views: 533006
Re: [OGMP] Overgrowth Multiplayer Mod
Updated client files for supporting beta1. And setup 2 public servers. Go get it: https://github.com/ogmp/ogmp_client
- Wed Jan 18, 2017 12:47 pm
- Forum: Modding
- Topic: [OGMP] Overgrowth Multiplayer Mod
- Replies: 157
- Views: 533006
Re: [OGMP] Overgrowth Multiplayer Mod
Not yet.evilpenquin wrote:Does this mod work for beta?
- Sun Jan 15, 2017 5:45 pm
- Forum: Modding
- Topic: [Map] Infinite
- Replies: 2
- Views: 4220
[Map] Infinite
This is a level entirely made in script. You can move around infinitely. Blocks will generate around the character. If you want different colours and block sizes edit the Data/Script/infinite.as script. The variables that you can change are at the top. Don't save the level, or else you will have an ...