Search found 41 matches

by EdT
Tue Jan 10, 2012 8:58 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: [Auto Updater] SUMLauncher - 3.0.8
Replies: 1542
Views: 2555990

Re: SUM Overgrowth Utilities

I had to use a program called BetterZip, to extract the .jar file. Otherwise, I had the same issue on OS X 10.6.8
by EdT
Tue Jan 10, 2012 2:44 pm
Forum: Modding
Topic: Project Showoff
Replies: 798
Views: 245186

Re: Project Showoff

Tried it out in Chrome, looks cool.
by EdT
Tue Jan 10, 2012 2:09 pm
Forum: Modding
Topic: [Mod] Community Content Browser List
Replies: 494
Views: 88837

Re: Mod: Main Menu with Custom Maps (Over 50 user maps inclu

That fixed it for me, thank you.
by EdT
Tue Jan 10, 2012 11:26 am
Forum: Modding
Topic: [Mod] Community Content Browser List
Replies: 494
Views: 88837

Re: Mod: Main Menu with Custom Maps (Over 50 user maps inclu

This is odd, I updated using the mod menu, however, I do not see the mods menu with all the custom maps. It worked previously with OG A163 and before I used OG SUM.

Mac OSX 10.6.8 OG A164
by EdT
Sun Jan 08, 2012 6:02 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: [Auto Updater] SUMLauncher - 3.0.8
Replies: 1542
Views: 2555990

Re: SUM Overgrowth Utilities

Entered forum key and it works for me, though I have nothing to update at the moment :) Will wait for A164 to be released and test again.
by EdT
Sun Jan 08, 2012 5:45 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: [Auto Updater] SUMLauncher - 3.0.8
Replies: 1542
Views: 2555990

Re: SUM Overgrowth Utilities

Just wondering, why is the Java app asking for the Overgrowth Secret Preorder Forum Key?
by EdT
Fri Jan 06, 2012 9:33 am
Forum: Modding
Topic: Last's Blood Mod / no death mod
Replies: 625
Views: 174334

Re: Last's Blood Mod / no death mod

I like how your mod is coming along! Regarding slow motion, can you code your mod to affect the speed or rate of the slow motion? For example when pressing TAB, I would like the rate of slow motion to be faster.
by EdT
Tue Jan 03, 2012 11:50 pm
Forum: Modding
Topic: Oni Mod
Replies: 54
Views: 23403

Re: Oni Mod

silverfish: Thanks for the video!
by EdT
Mon Jan 02, 2012 6:51 pm
Forum: Modding
Topic: Oni Mod
Replies: 54
Views: 23403

Re: Oni Mod

last: Thank you so much for fixing the textures. They look great! I don't know why I was having problems in making them. Not sure what is wrong with the ninja files. They don't appear switched to me, maybe I'm blind.

I will update the links to the mod to the one you posted.
by EdT
Mon Jan 02, 2012 4:28 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Bug reporting station
Replies: 1041
Views: 239538

Re: Bug reporting station

Whenever I try to take a screenshot, I get the error message: "Problem exporting .jpeg file"
Mac version.
by EdT
Mon Jan 02, 2012 4:12 pm
Forum: Modding
Topic: Oni Mod
Replies: 54
Views: 23403

Re: Oni Mod

Here are the files for the Oni Mod, load the map oni.xml to play.
http://ogmods.antonriehl.com/downloads/oni%20mod.zip Textures fixed by last.

last, if you have some time please look and see what I'm doing wrong with the normal maps. This version is using the plain, blank_normal file.
by EdT
Sun Jan 01, 2012 7:19 pm
Forum: Modding
Topic: Oni Mod
Replies: 54
Views: 23403

Re: Konoko

Here is the problem I'm having: http://edt.oni2.net/OG/konoko_normal.jpg The konoko_normal is the one "last" made, blank_normal is the solid blue map. I get a red tint with last's normal map. I am using the ShaderName: cubemapobjchar for object space maps. So far the 100% texture with the ...
by EdT
Sun Jan 01, 2012 3:05 pm
Forum: Modding
Topic: Oni Mod
Replies: 54
Views: 23403

Re: Konoko

Silverfish: I'm still working on tweaking the models. Currently having issues with the textures. I was able to run xnormal, but, I must be doing something wrong, when I used the created normal maps, the characters look shiny.

Hopefully, in a week, I can release the models.
by EdT
Thu Dec 29, 2011 10:30 pm
Forum: Modding
Topic: Oni Mod
Replies: 54
Views: 23403

Re: Konoko

Making more progress: http://youtu.be/4tBIjRMKSME

Yes, I know, I'm terrible at the game :D
by EdT
Tue Dec 27, 2011 6:35 pm
Forum: Modding
Topic: Oni Mod
Replies: 54
Views: 23403

Re: Konoko

Korban3: The secret was getting the Parent with Automatic Weights to work with Konoko. Then as you said, use the pose position to adjust the weights of the bones. I still need to tweak the models and weights some more, but hopefully soon I will release the models. For your otters, be sure that each ...