Search found 41 matches
- Tue Jan 10, 2012 8:58 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: [Auto Updater] SUMLauncher - 3.0.8
- Replies: 1542
- Views: 2555990
Re: SUM Overgrowth Utilities
I had to use a program called BetterZip, to extract the .jar file. Otherwise, I had the same issue on OS X 10.6.8
- Tue Jan 10, 2012 2:44 pm
- Forum: Modding
- Topic: Project Showoff
- Replies: 798
- Views: 245186
Re: Project Showoff
Tried it out in Chrome, looks cool.
- Tue Jan 10, 2012 2:09 pm
- Forum: Modding
- Topic: [Mod] Community Content Browser List
- Replies: 494
- Views: 88837
Re: Mod: Main Menu with Custom Maps (Over 50 user maps inclu
That fixed it for me, thank you.
- Tue Jan 10, 2012 11:26 am
- Forum: Modding
- Topic: [Mod] Community Content Browser List
- Replies: 494
- Views: 88837
Re: Mod: Main Menu with Custom Maps (Over 50 user maps inclu
This is odd, I updated using the mod menu, however, I do not see the mods menu with all the custom maps. It worked previously with OG A163 and before I used OG SUM.
Mac OSX 10.6.8 OG A164
Mac OSX 10.6.8 OG A164
- Sun Jan 08, 2012 6:02 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: [Auto Updater] SUMLauncher - 3.0.8
- Replies: 1542
- Views: 2555990
Re: SUM Overgrowth Utilities
Entered forum key and it works for me, though I have nothing to update at the moment Will wait for A164 to be released and test again.
- Sun Jan 08, 2012 5:45 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: [Auto Updater] SUMLauncher - 3.0.8
- Replies: 1542
- Views: 2555990
Re: SUM Overgrowth Utilities
Just wondering, why is the Java app asking for the Overgrowth Secret Preorder Forum Key?
- Fri Jan 06, 2012 9:33 am
- Forum: Modding
- Topic: Last's Blood Mod / no death mod
- Replies: 625
- Views: 174334
Re: Last's Blood Mod / no death mod
I like how your mod is coming along! Regarding slow motion, can you code your mod to affect the speed or rate of the slow motion? For example when pressing TAB, I would like the rate of slow motion to be faster.
Re: Oni Mod
silverfish: Thanks for the video!
Re: Oni Mod
last: Thank you so much for fixing the textures. They look great! I don't know why I was having problems in making them. Not sure what is wrong with the ninja files. They don't appear switched to me, maybe I'm blind.
I will update the links to the mod to the one you posted.
I will update the links to the mod to the one you posted.
- Mon Jan 02, 2012 4:28 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Bug reporting station
- Replies: 1041
- Views: 239538
Re: Bug reporting station
Whenever I try to take a screenshot, I get the error message: "Problem exporting .jpeg file"
Mac version.
Mac version.
Re: Oni Mod
Here are the files for the Oni Mod, load the map oni.xml to play.
http://ogmods.antonriehl.com/downloads/oni%20mod.zip Textures fixed by last.
last, if you have some time please look and see what I'm doing wrong with the normal maps. This version is using the plain, blank_normal file.
http://ogmods.antonriehl.com/downloads/oni%20mod.zip Textures fixed by last.
last, if you have some time please look and see what I'm doing wrong with the normal maps. This version is using the plain, blank_normal file.
Re: Konoko
Here is the problem I'm having: http://edt.oni2.net/OG/konoko_normal.jpg The konoko_normal is the one "last" made, blank_normal is the solid blue map. I get a red tint with last's normal map. I am using the ShaderName: cubemapobjchar for object space maps. So far the 100% texture with the ...
Re: Konoko
Silverfish: I'm still working on tweaking the models. Currently having issues with the textures. I was able to run xnormal, but, I must be doing something wrong, when I used the created normal maps, the characters look shiny.
Hopefully, in a week, I can release the models.
Hopefully, in a week, I can release the models.
Re: Konoko
Korban3: The secret was getting the Parent with Automatic Weights to work with Konoko. Then as you said, use the pose position to adjust the weights of the bones. I still need to tweak the models and weights some more, but hopefully soon I will release the models. For your otters, be sure that each ...