Search found 190 matches

by Horridius
Sat Dec 08, 2012 2:04 pm
Forum: Modding
Topic: Flying Mod
Replies: 307
Views: 44417

Re: Flying Mod

Haha that swoop is hilarious, gonna play around with it a bit this evening.
by Horridius
Sun Dec 02, 2012 5:27 pm
Forum: Modding
Topic: Flying Mod
Replies: 307
Views: 44417

Re: Flying Mod

Just wanted to congratulate you on your progress with the flying mod crypto. It comes close to perfection. I can't honestly say much anymore, maybe only that you can't aim past a certain point when aiming up. Maybe if you'd want to add more things, diving down and grabbing enemies would be cool. Fly...
by Horridius
Thu Nov 29, 2012 9:42 am
Forum: Modding
Topic: Flying Mod
Replies: 307
Views: 44417

Re: Flying Mod

adwuga wrote:While this is basically impossible(probably), the only thing left to make it feel like a giant bird of prey is grabbing the enemies and dropping them to their deaths. That was awesome with the rat things.
Oh yes, like the pterodactyl in primal carnage, grab targets and drop them at great heights.
by Horridius
Thu Nov 29, 2012 3:16 am
Forum: Modding
Topic: Flying Mod
Replies: 307
Views: 44417

Re: Flying Mod

The precision flying is going much better with the new version. It's also relatively easy to take down ground targets while flying with the rat throwing knife. I was encountering so much awesome things that I decided to make a video.

by Horridius
Wed Nov 28, 2012 6:50 pm
Forum: Modding
Topic: [CHARACTER] the bird rabbit hybrid
Replies: 20
Views: 5769

Re: [CHARACTER] the bird rabbit hybrid

last wrote:You find the actor file that you need to load into the game in OG_Bird.zip\OG_Bird\Data\Custom\samjb1992\characters\OG_Bird\Objects/OG_BirdActor.xml
I made that mistake again after all this time lol :oops: .
by Horridius
Wed Nov 28, 2012 3:49 pm
Forum: Modding
Topic: Flying Mod
Replies: 307
Views: 44417

Re: Flying Mod

Yes better actually and less confusing for new users since the glide was basically only a fixed vertical aimed "dive" (which is now actually the glide"). The flying feels great, it's starting to get really awesome. I think it's no longer necessary to use the jump animation when flappi...
by Horridius
Wed Nov 28, 2012 2:11 pm
Forum: Modding
Topic: [CHARACTER] the bird rabbit hybrid
Replies: 20
Views: 5769

Re: [CHARACTER] the bird rabbit hybrid

Awesome, I feel like the flying mod opened the door to many flying characters being made. Besides how is the phantom rabbit going? That one looked unique and interesting as well. the phantom is going very well, i am working on more animations and am very close to releasing some new movement animati...
by Horridius
Wed Nov 28, 2012 1:48 pm
Forum: Modding
Topic: [CHARACTER] the bird rabbit hybrid
Replies: 20
Views: 5769

Re: [CHARACTER] the bird rabbit hybrid

Advance123 wrote:Looks like it could be a flying squirrel. Good job, very interesting.
A squirrel, yes that's one the other few flying mammals besides the bat. Well he can't keep flying, more like gliding. Maybe it could be modded in that certain animals can only glide, not flap.
by Horridius
Wed Nov 28, 2012 1:47 pm
Forum: Modding
Topic: [CHARACTER] the bird rabbit hybrid
Replies: 20
Views: 5769

Re: [CHARACTER] the bird rabbit hybrid

Awesome, I feel like the flying mod opened the door to many flying characters being made. Besides how is the phantom rabbit going? That one looked unique and interesting as well.
by Horridius
Wed Nov 28, 2012 1:13 pm
Forum: Modding
Topic: Flying Mod
Replies: 307
Views: 44417

Re: Flying Mod

... :) You should definitely try the version of the mod that came out right around the same time as my video (it came out while I was uploading, so my video technically came out afterwards, but not enough to use the latest control scheme) - It allows you to use just RMB 90% of the time, because tha...
by Horridius
Wed Nov 28, 2012 9:10 am
Forum: Modding
Topic: Flying Mod
Replies: 307
Views: 44417

Re: Flying Mod

Nice video Anton, that are some nice flying skills. But I had problems when flying at high speeds through the towers. You go so fast that you can't get your altitude right in time. In the heat of that moment I sometimes got confused with the shared buttons and I didn't manage to get my altitude righ...
by Horridius
Mon Nov 26, 2012 4:46 pm
Forum: Modding
Topic: Flying Mod
Replies: 307
Views: 44417

Re: Flying Mod

Hey Horridius, what about making hotspots that react when you fly through? And perhaps putting them into the air together with simple ring-shaped meshes? I don't have any real ideas for tomorrow, that sounds like something that wouldn't be too hard to put together. Maybe but I was more thinking to ...
by Horridius
Sun Nov 25, 2012 2:36 pm
Forum: Modding
Topic: Flying Mod
Replies: 307
Views: 44417

Re: Flying Mod

Personally I find using space better and now we can leg kick again. I fixed the animations for the bat by commenting out that one line of code and tried to switch gliding to right click (like in the first versions) and diving to left click while holding right click. I got gliding working but broke d...
by Horridius
Sun Nov 25, 2012 12:57 pm
Forum: Modding
Topic: Flying Mod
Replies: 307
Views: 44417

Re: Flying Mod

Hmm yes that can cause some confusion. Maybe flapping should go to space (doesn't matter if right click or not). Then right click gliding and left click while holding right click to dive. That way you could still do an easy leg cannon.
by Horridius
Sun Nov 25, 2012 12:35 pm
Forum: Modding
Topic: Flying Mod
Replies: 307
Views: 44417

Re: Flying Mod

Looks good but the control scheme is starting to get a bit complex now (not to understand but while playing). I would say to bring back gliding to Right click, flapping to left click while holding right click (so that way we can still easily do a leg cannon) and dive to space while holding right cli...