Search found 1938 matches

by akazi
Wed Aug 12, 2015 2:06 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: characters are messed up
Replies: 5
Views: 957

Re: characters are messed up

animations are animated use the rabbit guard model and rig, so they really only fit rabbits correctly. We just don't have animations fit for any other characters yet.
by akazi
Sun Aug 09, 2015 3:32 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Post Cool Overgrowth Screenshots
Replies: 302
Views: 68174

Re: Post Cool Overgrowth Screenshots

the sand is really lokking neat Because I edited the terrain out of the level, I had to make a block model and just put the sand texture on it. For now, it sounds like you're walking on stone, but David hasn't implemented working footstep sounds yet. I think the material sounds for objects should b...
by akazi
Thu Jul 30, 2015 9:37 pm
Forum: Modding
Topic: Multiple textures on a single model?
Replies: 13
Views: 2964

Re: Multiple textures on a single model?

I've done this similar thing in Blender a few times, although I still don't know the exact process for it. You can send me the models and see if I can help out.
by akazi
Thu Jul 23, 2015 6:27 pm
Forum: Modding
Topic: [MOD] New throat-cut decal
Replies: 6
Views: 1807

Re: [MOD] New throat-cut decal

Okay, now it should really be fixed. XD It's also updated to the latest alpha 209
by akazi
Sat Jul 18, 2015 3:04 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Camera going through objects
Replies: 2
Views: 513

Re: Camera going through objects

Open cam.as in your scripts folder. go to line 109 and look for

Code: Select all

float _camera_collision_radius = 
and change it to say 0.0f;
by akazi
Wed Jul 15, 2015 3:51 pm
Forum: Modding
Topic: [Character] Alien Spitter [Aliens:Colonial Marines]
Replies: 6
Views: 4900

Re: [Character] Alien Spitter [Aliens:Colonial Marines]

Anton wrote:Your Voice file was pointing to the wrong location, but I've updated that for the version I uploaded into SUMLauncher. :)
oops, thanks. :D
by akazi
Tue Jul 14, 2015 8:03 pm
Forum: Modding
Topic: [Character] Alien Spitter [Aliens:Colonial Marines]
Replies: 6
Views: 4900

[Character] Alien Spitter [Aliens:Colonial Marines]

Image

Model: Gearbox Software
textures:Gearbox Software
Comes with fully working mouth, hand morphs, and custom sounds

https://www.dropbox.com/s/ide1cod0q031m ... r.zip?dl=0
by akazi
Sat Jul 11, 2015 4:40 pm
Forum: Randomness
Topic: Gore reviews
Replies: 41
Views: 102336

Re: Gore reviews

NIce job on these videos, you actually made me want to reinstall red orchestra again.
by akazi
Sat Jul 11, 2015 3:31 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: What do you think should be added to the game?
Replies: 13
Views: 2008

Re: What do you think should be added to the game?

niscool wrote:If u want to see a real time example of needing to fix hitboxes in slow motion go to https://www.youtube.com/watch?v=YwQwtoFLRQM it is very apparant XD
I think this is something they plan on fixing.
by akazi
Fri Jul 03, 2015 5:25 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Highest Arena level I've been able to achieve...
Replies: 5
Views: 1164

Re: Highest Arena level I've been able to achieve...

My skill sucks, but at least the audience was happy. :D
Image
by akazi
Sun Jun 28, 2015 5:10 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Footstep sounds
Replies: 3
Views: 682

Re: Footstep sounds

Been broken for a while, but I think they have plans to bring it back. It kinda drives me crazy sometimes not having proper sounds for objects.
by akazi
Fri Jun 26, 2015 12:13 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Problem with the cat character
Replies: 3
Views: 811

Re: Problem with the cat character

Cats while crouch walking can move faster then other races too.
by akazi
Sun Jun 21, 2015 3:20 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Post Cool Overgrowth Screenshots
Replies: 302
Views: 68174

Re: Post Cool Overgrowth Screenshots

This is what happens when you load in an object.xml file instead of a level.xml from the main menu.
Image
by akazi
Wed Jun 17, 2015 3:10 pm
Forum: Randomness
Topic: Thank you akazi
Replies: 2
Views: 6352

Re: Thank you akazi

Thank Anton, he's the awesome dude that puts all the work into adding new content. But glad you're happy.
by akazi
Mon Jun 15, 2015 10:51 pm
Forum: Modding
Topic: [Map] [WIP] Path Of Blood
Replies: 5
Views: 1533

Re: [Map] [WIP] Path Of Blood

Hey, I was trying to get this map working, and I have been running into a few different issues. I keep getting this error: Skeleton file and model have different vertex counts And I am missing this object: Data/Objects/characters/dogs/light_armored_dog_actor.xml There may be more issues as well tha...