Search found 1938 matches
- Wed Aug 12, 2015 2:06 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: characters are messed up
- Replies: 5
- Views: 957
Re: characters are messed up
animations are animated use the rabbit guard model and rig, so they really only fit rabbits correctly. We just don't have animations fit for any other characters yet.
- Sun Aug 09, 2015 3:32 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Post Cool Overgrowth Screenshots
- Replies: 302
- Views: 68174
Re: Post Cool Overgrowth Screenshots
the sand is really lokking neat Because I edited the terrain out of the level, I had to make a block model and just put the sand texture on it. For now, it sounds like you're walking on stone, but David hasn't implemented working footstep sounds yet. I think the material sounds for objects should b...
- Thu Jul 30, 2015 9:37 pm
- Forum: Modding
- Topic: Multiple textures on a single model?
- Replies: 13
- Views: 2964
Re: Multiple textures on a single model?
I've done this similar thing in Blender a few times, although I still don't know the exact process for it. You can send me the models and see if I can help out.
- Thu Jul 23, 2015 6:27 pm
- Forum: Modding
- Topic: [MOD] New throat-cut decal
- Replies: 6
- Views: 1807
Re: [MOD] New throat-cut decal
Okay, now it should really be fixed. XD It's also updated to the latest alpha 209
- Sat Jul 18, 2015 3:04 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Camera going through objects
- Replies: 2
- Views: 513
Re: Camera going through objects
Open cam.as in your scripts folder. go to line 109 and look for and change it to say 0.0f;
Code: Select all
float _camera_collision_radius =
- Wed Jul 15, 2015 3:51 pm
- Forum: Modding
- Topic: [Character] Alien Spitter [Aliens:Colonial Marines]
- Replies: 6
- Views: 4900
Re: [Character] Alien Spitter [Aliens:Colonial Marines]
oops, thanks.Anton wrote:Your Voice file was pointing to the wrong location, but I've updated that for the version I uploaded into SUMLauncher.
- Tue Jul 14, 2015 8:03 pm
- Forum: Modding
- Topic: [Character] Alien Spitter [Aliens:Colonial Marines]
- Replies: 6
- Views: 4900
[Character] Alien Spitter [Aliens:Colonial Marines]
Model: Gearbox Software
textures:Gearbox Software
Comes with fully working mouth, hand morphs, and custom sounds
https://www.dropbox.com/s/ide1cod0q031m ... r.zip?dl=0
- Sat Jul 11, 2015 4:40 pm
- Forum: Randomness
- Topic: Gore reviews
- Replies: 41
- Views: 102336
Re: Gore reviews
NIce job on these videos, you actually made me want to reinstall red orchestra again.
- Sat Jul 11, 2015 3:31 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: What do you think should be added to the game?
- Replies: 13
- Views: 2008
Re: What do you think should be added to the game?
I think this is something they plan on fixing.niscool wrote:If u want to see a real time example of needing to fix hitboxes in slow motion go to https://www.youtube.com/watch?v=YwQwtoFLRQM it is very apparant XD
- Fri Jul 03, 2015 5:25 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Highest Arena level I've been able to achieve...
- Replies: 5
- Views: 1164
Re: Highest Arena level I've been able to achieve...
My skill sucks, but at least the audience was happy.
- Sun Jun 28, 2015 5:10 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Footstep sounds
- Replies: 3
- Views: 682
Re: Footstep sounds
Been broken for a while, but I think they have plans to bring it back. It kinda drives me crazy sometimes not having proper sounds for objects.
- Fri Jun 26, 2015 12:13 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Problem with the cat character
- Replies: 3
- Views: 811
Re: Problem with the cat character
Cats while crouch walking can move faster then other races too.
- Sun Jun 21, 2015 3:20 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Post Cool Overgrowth Screenshots
- Replies: 302
- Views: 68174
Re: Post Cool Overgrowth Screenshots
This is what happens when you load in an object.xml file instead of a level.xml from the main menu.
- Wed Jun 17, 2015 3:10 pm
- Forum: Randomness
- Topic: Thank you akazi
- Replies: 2
- Views: 6352
Re: Thank you akazi
Thank Anton, he's the awesome dude that puts all the work into adding new content. But glad you're happy.
- Mon Jun 15, 2015 10:51 pm
- Forum: Modding
- Topic: [Map] [WIP] Path Of Blood
- Replies: 5
- Views: 1533
Re: [Map] [WIP] Path Of Blood
Hey, I was trying to get this map working, and I have been running into a few different issues. I keep getting this error: Skeleton file and model have different vertex counts And I am missing this object: Data/Objects/characters/dogs/light_armored_dog_actor.xml There may be more issues as well tha...