Search found 1938 matches
- Thu Feb 02, 2017 9:35 pm
- Forum: Modding
- Topic: [Character] Chameleon (Playable)
- Replies: 17
- Views: 8762
Re: [Character] Chameleon (Playable)
I had the pleasure and re-rigged the character. he works again but with a few problems. His feet sink in the ground when standing normal. and his left thumb is turned all the way around for some reason. http://www.youtube.com/watch?v=8BP2Y5xdQyU I'll see if I can't fix those issues before linking th...
- Thu Feb 02, 2017 9:26 pm
- Forum: Modding
- Topic: [Character] Frog (playable)
- Replies: 37
- Views: 13946
Re: [Character] Frog (playable)
would be a good idea to ya.Anton wrote:(Is the chameleon fix something I should update as well?)
- Mon Jan 30, 2017 8:09 pm
- Forum: Modding
- Topic: [Character] Frog (playable)
- Replies: 37
- Views: 13946
Re: [Character] Frog (playable)
Probably needs re-rigged like the chameleon did.H20000 wrote:I installed this mod on SUM and when I try to spawn it my game crashes. Does anyone know of a fix?
[EDIT] So I fixed the frog, should now work!
http://ogmods.antonriehl.com/downloads. ... rogfix.zip
- Mon Jan 16, 2017 10:56 am
- Forum: Modding
- Topic: [Map] Infinite
- Replies: 2
- Views: 5273
Re: [Map] Infinite
Pretty dang awesome!
- Fri Jan 06, 2017 11:18 pm
- Forum: Modding
- Topic: [Character] Widowmaker from Overwatch
- Replies: 0
- Views: 5358
[Character] Widowmaker from Overwatch
Third character port from Overwatch is Widowmaker! http://i.imgur.com/FgZtjEa.jpg she includes a mask so you can color her whatever you want (Thanks Halzoid from Discord for helping me with the texture mask) https://i.gyazo.com/73542158f2d4248ad94eaa22947f5261.gif Comes with a full set of sounds (Th...
- Sat Dec 17, 2016 9:53 am
- Forum: Modding
- Topic: Blender Rigging Help
- Replies: 3
- Views: 3001
Re: Blender Rigging Help
I'll check out the file, see whats up, and see if I can find the problem. So a problem that I see is, you scaled the rig to the model instead of scaling the model to the rig. You can't scale the rig or it probably wont work. Here is a fix, I scaled down the model, applied the rig to the models propo...
- Sat Dec 17, 2016 6:18 am
- Forum: Modding
- Topic: [Character] Reinhardt from Overwatch
- Replies: 3
- Views: 6702
Re: [Character] Reinhardt from Overwatch
Should work on any platform the game supports, so yes.daxtart wrote:Damn! That looks cool! Does it work on mac??
- Tue Dec 06, 2016 3:11 am
- Forum: Modding
- Topic: [MOD]Assassins Creed hidden blade+
- Replies: 4
- Views: 9356
Re: [MOD]Assassins Creed hidden blade+
neat quick weapons. for your character coat tail, you could use the tail bones of the OG rig to give it some physics.
- Mon Nov 28, 2016 2:38 pm
- Forum: Modding
- Topic: Phenomes...
- Replies: 4
- Views: 3459
Re: Phenomes...
So in the character xml there is a tag called "morphs" inside of it you have all of the morph targets used for the game, this is janners xml file as an example. https://i.gyazo.com/46e56115626dc99133dc0c283f2318cb.png For the fist you have steps, he has four so in blender you create a simp...
- Mon Nov 28, 2016 12:26 am
- Forum: Modding
- Topic: [Character] Reinhardt from Overwatch
- Replies: 3
- Views: 6702
[Character] Reinhardt from Overwatch
Hi, so the second character ported over from Overwatch is Reinhardt, here he is. http://i.imgur.com/r6R40IB.jpg He is fully tintable https://i.gyazo.com/06b63296cd9ee5faaae64ef88823bcc4.gif Reinhardt also has hit, block hit, land hit, attack, death, suspicious and engage noises. Also comes with his ...
- Thu Nov 17, 2016 12:00 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: old and not working category
- Replies: 3
- Views: 3630
Re: old and not working category
I named the tab that because those assets were some of the first created, it also has unfinished objects that either an missing textures or not fully complete like the staff. I probably could have given it a better name. ;P You dont have to delete anything in your level in order to share it.
- Tue Nov 08, 2016 6:18 pm
- Forum: Modding
- Topic: [Character] Genji from Overwatch
- Replies: 9
- Views: 7997
Re: [Character] Genji from Overwatch
Thanks, yeah I will probably make more.RylanLego wrote:This is awesome akazi! Do you think you'll make any more characters?
- Sun Nov 06, 2016 8:54 pm
- Forum: Modding
- Topic: [Character] Genji from Overwatch
- Replies: 9
- Views: 7997
Re: [Character] Genji from Overwatch
hmm that is a weird error message. i've never seen it before. Maybe you could load it in the internal testing branch on steam? See if it makes a difference, not sure why it would though. [edit] So you might be trying to load in the wrong character xml file. the actor file is located in the objects f...
- Sat Nov 05, 2016 11:51 pm
- Forum: Modding
- Topic: [Character] Genji from Overwatch
- Replies: 9
- Views: 7997
[Character] Genji from Overwatch
Hi, so I ported over genji from blizzards game Overwatch, I hope you guys like him! I have the default genji color map: http://i.imgur.com/otmIgKn.jpg and a tintable version: http://i.imgur.com/zHucxmX.jpg (The tintable version is more washed out so the colors you pick show better) https://i.gyazo.c...
- Fri Nov 04, 2016 10:07 pm
- Forum: Modding
- Topic: Overgrowth animations
- Replies: 9
- Views: 4777
Re: Overgrowth animations
The eyes move by morph targets. eye, mouth and fist movement are created using them.Killerkitty wrote:Oh, that makes sense....but what about the eyes? The mesh doesn't have separate eyes. How do they move?