Search found 18 matches

by alividlife
Mon Jan 30, 2012 10:59 am
Forum: Overgrowth - Secret Preorder Forum
Topic: Supported Video Cards
Replies: 826
Views: 207078

Re: Supported Video Cards

1. Nvidia GeForce GTX 280
2. Desktop
3. Microsoft Windows 7 Enterprise
4. Alpha's 164-167
5. Works
6. Depending on Clutter, FPS can drop down to 1 FPS. At other times, it's 60 FPS idle, and 30 FPS during most combat.
by alividlife
Mon Jan 30, 2012 10:35 am
Forum: Overgrowth - Secret Preorder Forum
Topic: Graphical options(?)
Replies: 8
Views: 2733

Re: Graphical options(?)

Could there be a way to possibly modify the slow motion effect so it's at a rough speed of 95 percent real-time or something? So that way I could play more of the player made levels or some of the stock ones? Or would the engine still bottleneck on my CPU? Some of the levels are .. sorta playable wi...
by alividlife
Sat Jan 21, 2012 4:51 am
Forum: Overgrowth - Secret Preorder Forum
Topic: Wall Slide
Replies: 20
Views: 4190

Re: Wall Slide

=) very cool Johannes I don't give a crap if it's realistic, it needs to be fun and not glitch out the game or break the game... Also.. I am trying to think of a way to articulate the thought of allowing Modders to add this ability. The biggest and best resale strategy for a game is to offer the cho...
by alividlife
Thu Jan 19, 2012 6:09 am
Forum: Overgrowth - Secret Preorder Forum
Topic: Wall Slide
Replies: 20
Views: 4190

Re: Wall Slide

I like it... That could be a very interesting dynamic...
Hell rabbits have claws right?
Cat Race should at least have this ability.
by alividlife
Thu Jan 12, 2012 6:16 am
Forum: Modding
Topic: [Mod] Community Content Browser List
Replies: 494
Views: 92079

Re: Mod: Main Menu with Custom Maps (Over 55 user maps inclu

Hey Anton (you can call me Abe btw :) ), I hope your not annoyed with my recent concerns, but I noticed someone else mentioning that certain custom models and textures lead to insane levels of FPS drops. For example, I use a GTX 250 and I get 30-60 FPS consistently in all vanilla flavored maps, and ...
by alividlife
Thu Jan 12, 2012 5:59 am
Forum: Overgrowth - Secret Preorder Forum
Topic: [Auto Updater] SUMLauncher - 3.0.8
Replies: 1542
Views: 2732013

Re: SUM Overgrowth Utilities

Just a quick mention, I recently updated to the Alpha 1.2, and I just dropped it into the correct folder, but upon launching SUM I get an error saying I need to update. Please visit the forum thread and download the exe wrapper. This program will not be able to update further without it. Disregardin...
by alividlife
Thu Jan 12, 2012 5:46 am
Forum: Overgrowth - Secret Preorder Forum
Topic: Features missing
Replies: 7
Views: 2438

Re: Features missing

Hah while we are at it, This should be added to the game as well!! http://forums.wolfire.com/viewtopic.php?f=16&t=12471 :D Yes, I tested out some more, and I also sent a quick bug report to the wolfire team .... (it always feels so redundant, because I am sure they have heard the foliage issues ...
by alividlife
Thu Jan 12, 2012 5:05 am
Forum: Overgrowth - Secret Preorder Forum
Topic: Features missing
Replies: 7
Views: 2438

Re: Features missing

@Anton, is it Aubery's level you are mentioning or the player made one, or is it both? I recommend SUM Loader http://forums.wolfire.com/viewtopic.php?f=16&t=14201 or editing the config file so you can see the line of site of enemies? There's probably a good opportunity to fine tune this issue wi...
by alividlife
Wed Jan 11, 2012 2:13 am
Forum: Overgrowth - Secret Preorder Forum
Topic: [Auto Updater] SUMLauncher - 3.0.8
Replies: 1542
Views: 2732013

Re: SUM Overgrowth Utilities

It sounds to me like your config file has some sort of improper formatting - I would suggest deleting your config.txt file (in your My Documents/Wolfire/Overgrowth/Data/ folder), starting Overgrowth up once (to recreate the config file), then try it again. @Aaron, Yup, that was it, I actually tried...
by alividlife
Tue Jan 10, 2012 5:26 am
Forum: Overgrowth - Secret Preorder Forum
Topic: [Auto Updater] SUMLauncher - 3.0.8
Replies: 1542
Views: 2732013

Re: SUM Overgrowth Utilities

Works! Some issues very quickly (which I probably should of just e-mailed, but thought I would just leave this message here) Update worked correctly and game worked, but upon clicking "Edit Config" from the .jar executable SUMlauncher.jar (version 1_1) I received this error: Error reading ...
by alividlife
Mon Jan 09, 2012 9:38 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: [Auto Updater] SUMLauncher - 3.0.8
Replies: 1542
Views: 2732013

Re: SUM Overgrowth Utilities

Ok, sounds good, I think then perhaps I will wait with downloading the Alpha to help with testing... This could be an incredible addition to an already amazing game.

I was going to send the log file, but it didn't seem like it would help much heh

You guys are awesome. :D
by alividlife
Mon Jan 09, 2012 9:29 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: [Auto Updater] SUMLauncher - 3.0.8
Replies: 1542
Views: 2732013

Re: SUM Overgrowth Utilities

I have the recent version of Java, but I too have my Overgrowth executable in a separate drive (E:\VIDEO GAMES\Wolfire Games\Overgrowth), so the error I receive is: ""Error: Unable to access jarfile E:\VIDEO"" Although it's probably not wise, I am going to try and find the requir...
by alividlife
Sun Jan 08, 2012 8:12 am
Forum: Modding
Topic: Suspension Custom Map
Replies: 54
Views: 13441

Re: Suspension Custom Map

I have been trying my hand at some custom levels, and was wondering if you guys had any "pro-tips" for navigating the editor? I have been trying to learn on my own, but I am getting glitches here and there, should probably send bug reports *another thing I need to learn how to do! You guys...
by alividlife
Sat Jan 07, 2012 2:02 am
Forum: Modding
Topic: Suspension Custom Map
Replies: 54
Views: 13441

Re: Suspension Custom Map

I do really like the idea of a script that would immediately set you back to spawn point after falling.. I noticed Horridius had some script in his video that would basically move you like an elevator, which would be an interesting concept, and perhaps give the level more of a "flow" and l...
by alividlife
Fri Jan 06, 2012 3:30 am
Forum: Modding
Topic: Suspension Custom Map
Replies: 54
Views: 13441

Re: Suspension Custom Map

Hah... and here I thought this level was just a cruel joke :lol: How do you accomplish this wall rolling witchcraft!? Either way that looks extremely impressive Horridius, especially that last part were you go back to wall jumping. I liked how it synced up with the music as well. Well.. here goes me...