Search found 607 matches

by samjb1992
Mon Apr 30, 2018 6:36 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: .DS_Store file causing mod collisions on mac
Replies: 4
Views: 4464

Re: .DS_Store file causing mod collisions on mac

is there away I can prevent them from being made? most of these mods are my mods
by samjb1992
Sat Apr 28, 2018 9:22 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: .DS_Store file causing mod collisions on mac
Replies: 4
Views: 4464

.DS_Store file causing mod collisions on mac

hay guys does anyone know if there is a fix for mods conflicting due to the invisible files on mac called .DS_Store? I tried deleting them but when I open the fold they are in ever again the OS will just make a new one in side the folder again. any help would be great.
by samjb1992
Sat Apr 28, 2018 3:42 pm
Forum: Modding
Topic: [CHARACTER] phantom rabbit Updated (4/28/18)
Replies: 22
Views: 6885

Re: [CHARACTER] phantom rabbit Updated (7/15/14)

folder system changed for the mod format and has also been uploaded to the steam workshop
by samjb1992
Wed Mar 28, 2018 2:05 pm
Forum: Modding
Topic: long sword
Replies: 7
Views: 3423

Re: long sword

I have made an alternate model of the sword that has better texture and I think shape as well. they are both loadable from the spawner UI
by samjb1992
Fri Mar 23, 2018 2:40 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: fails to map nav zip on mac
Replies: 3
Views: 4198

Re: fails to map nav zip on mac

so when i got on a map and turned off the auto navmesh gen setting I can load all maps. so it's something wrong with auto navmesh creation thats causing the problem
by samjb1992
Wed Mar 21, 2018 1:42 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Bug reporting station
Replies: 1041
Views: 220501

Re: Bug reporting station

I've had this bug for a while now were a lot of maps when loading get to the navmesh generation and throw an error that it hads a problem loading the navmesh.zip file. as an update this error only happens to custom maps and some of the sandbox maps. main story,laguru story,therium2,and test levels a...
by samjb1992
Wed Mar 21, 2018 1:18 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: fails to map nav zip on mac
Replies: 3
Views: 4198

fails to map nav zip on mac

So the problem i'm having is that when I try to load a map it tries to load or generate the navmesh and then throws an error that says "Problem opening zipfile Data/LevelNavmeshes/DreamLand/DreamLandVally_1.nav.zip" the dream land part is replaced with what ever map I'm trying to load when...
by samjb1992
Wed Mar 21, 2018 11:05 am
Forum: Modding
Topic: weapon pack from sum launcher hull fixes
Replies: 1
Views: 3042

weapon pack from sum launcher hull fixes

hay guy, I was informed that some of the hulls in the 2 weapon packs of mine on sum launcher was causing errors. I have fixed the issue. here are the link to the fixed packs: https://www.dropbox.com/s/s1dem4931hti3g4/weaponpacks.zip?dl=0 these are ready for you to just replace the sum launcher ones ...
by samjb1992
Sun Mar 11, 2018 6:27 pm
Forum: Modding
Topic: custom weapon requests
Replies: 97
Views: 24646

Re: custom weapon requests

Sledge wrote:Wow. Is that a khopesh?
Neat! I don't suppose you could make a scythe?
i can try and make one when i have some more free time sure
by samjb1992
Wed Jan 31, 2018 11:59 am
Forum: Overgrowth - Secret Preorder Forum
Topic: Multiplayer
Replies: 8
Views: 6947

Re: Multiplayer

The OGMP mod lets you host a server yourself. Just takes some compiling and firewall setup to get it working, and then you have to convince people to show up :) does hosting it on a non business isp matter? I host my own web server for testing my website with php and such but i can't have to much t...
by samjb1992
Wed Jan 31, 2018 11:51 am
Forum: Modding
Topic: level script question
Replies: 1
Views: 1794

level script question

hello everyone, I was just wondering if it is possible to have a level script of some sort that generates a random or different path for an npc to follow each time you play the level? The use for this would be i have a level that has trees and fog on the whole level and want the npc monster thats th...
by samjb1992
Sat Dec 30, 2017 3:18 pm
Forum: Modding
Topic: custom weapon requests
Replies: 97
Views: 24646

Re: custom weapon requests

the dog bone sword throws this error Same with odd wapon and sythe sword And war hammer I think have something going on with the normal map i’ll look into it. thanks for letting me know. it looks from the error that the hull object is messed up some how so i’ll open the blender file and mess with i...
by samjb1992
Fri Dec 29, 2017 11:59 am
Forum: Modding
Topic: custom weapon requests
Replies: 97
Views: 24646

Re: custom weapon requests

edoantonioco wrote:Some weapons need to be fixed like the dog bone sword. But is a very cool weapon pack, for more exposure it would be nice to have them on the workshop
what needs to be fixed?
by samjb1992
Sat Oct 21, 2017 3:26 pm
Forum: Modding
Topic: Parameter for jump kick damage
Replies: 4
Views: 1344

Re: Parameter for jump kick damage

If you mean the leg cannon move than you can go to its attack file and change it there.
if you want to change the damage in the attack file than go to the games data folder and the path would look like: Data/Attacks/legcannon.xml. just know this changes it for everyone so enemy's too.
by samjb1992
Sat Oct 21, 2017 3:21 pm
Forum: Modding
Topic: 'Hit points' damage ajusting
Replies: 2
Views: 1255

Re: 'Hit points' damage ajusting

I don't thing you can do body parts, seeing as the attack xml where damage is stored just has damage and sharp damage but its only does over all. If you want you can message the mod creator and ask if he/she can help with that if its possible. the creator who is gyrth i believe might be easier to co...