Search found 9 matches
- Mon Jan 26, 2015 4:41 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Will there be more gameplay mechanics or moves?
- Replies: 5
- Views: 1193
Will there be more gameplay mechanics or moves?
I was wondering if Wolfire were planning on adding more mechanics or moves? I was thinking about this while watching the 2014 GDA talk on procedural animation by David Rosenb (Great talk.), and thought that these kinds of things would be a lot of fun; A "rabbit leap", where the character c...
- Fri May 25, 2012 7:47 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Unique/emergent gameplay mechanics possibilities?
- Replies: 19
- Views: 3053
Re: Unique/emergent gameplay mechanics possibilities?
And I tried to explain it earlier, but the building objects with rope + wood was just some random items I chose to illustrate a point about emergent gameplay systems, and the possibilities even with a couple of items that players have control over (System.). And it doesn't necessarily indicate emer...
- Wed May 23, 2012 10:31 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Unique/emergent gameplay mechanics possibilities?
- Replies: 19
- Views: 3053
- Wed May 23, 2012 10:29 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Unique/emergent gameplay mechanics possibilities?
- Replies: 19
- Views: 3053
Re: Unique/emergent gameplay mechanics possibilities?
Yeah, it doesn't seem like any games have anything similar to a realworld rope in a game well, actually ... http://www.youtube.com/watch?v=2YtYfXzWisk Wow, that is amazing. I was actually about to edit my post and suggest that someone just needs to try and find a solution, cause it seems like an is...
- Wed May 23, 2012 10:21 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Unique/emergent gameplay mechanics possibilities?
- Replies: 19
- Views: 3053
Re: Unique/emergent gameplay mechanics possibilities?
The Just Cause ropes seem to attach to two objects, pieces of terrain etc, and then apply one-way force from first to second. You can, for example, attach a plane to a tree, and the plane starts circling the tree. The force might be two-way in some cases, e.g. when you attach a car into a plane, bu...
- Tue May 22, 2012 5:17 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Unique/emergent gameplay mechanics possibilities?
- Replies: 19
- Views: 3053
Re: Unique/emergent gameplay mechanics possibilities?
Having object physics doesn't mean there's rope physics. Even if there's rope physics, it's rope physics with one or both ends attached to a static point in space. I don't know of any game or any engine which would simulate the physics of a rope attached to two objects that move when someone walks ...
- Tue May 22, 2012 3:52 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Unique/emergent gameplay mechanics possibilities?
- Replies: 19
- Views: 3053
Re: Unique/emergent gameplay mechanics possibilities?
Thanks for replying. I don't know what the engine limits are, but it seems like it'd be possible to incorporate a climbing/rope mechanic -- since you can already grab a ledge and drag yourself up, for example. And since their engine has a procedural animination feature built into it, I wonder how ha...
- Sat May 19, 2012 6:08 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Unique/emergent gameplay mechanics possibilities?
- Replies: 19
- Views: 3053
Unique/emergent gameplay mechanics possibilities?
Since this game supports such a wide range of awesome procedural animations, has great physics and so on, do you think it's possible that they would consider implementing some 'exotic'/unique gameplay mechanics? Like, picking up a chair/an item (The game already has something very similar to this.),...
- Mon Apr 30, 2012 6:21 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: new fighting moves
- Replies: 12
- Views: 1972
Re: new fighting moves
I saw some videos that claimed you controlled which leg to kick with (2 different buttons.), but it was a video of an older alpha version.
Was this feature removed, or was it never part of the game, and it's always been a context sensitive combat system?
Was this feature removed, or was it never part of the game, and it's always been a context sensitive combat system?