Search found 36 matches

by Deadlyfluffball
Thu Aug 07, 2014 11:41 am
Forum: Overgrowth - Secret Preorder Forum
Topic: I'm on 207 and it's running unplayably slow?
Replies: 1
Views: 474

I'm on 207 and it's running unplayably slow?

Recently I fucked up my overgrowth by trying to install a mod but did it incorrectly in a way I couldn't fix so I deleted overgrowth and re installed it on the SUM Launcher etc. But now when I run it through the SUM launcher it goes one frame per every 5 or 10 seconds. Help?
by Deadlyfluffball
Fri Jun 21, 2013 10:01 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: So I've uninstalled and re-installed a lot of times...
Replies: 4
Views: 720

Re: So I've uninstalled and re-installed a lot of times...

There isn't any kind of limit to the number of times you can install. It is however against the EULA to share your download link, and if you try to download the game too many times at the same time (like different IP addresses), there will be delay. Oh that's not what this is about :P Plus I delete...
by Deadlyfluffball
Thu Jun 20, 2013 6:04 am
Forum: Overgrowth - Secret Preorder Forum
Topic: So I've uninstalled and re-installed a lot of times...
Replies: 4
Views: 720

So I've uninstalled and re-installed a lot of times...

For different reasons, most from problems that I caused so don't worry this isn't a complaint. I was just wondering if there would ever be a thing where people that did this very early on get something neat and there would be a chance that I considering it looks like I pretty much barely downloaded ...
by Deadlyfluffball
Thu Dec 06, 2012 12:26 am
Forum: Receiver
Topic: Multiplayer Implementation is happening.
Replies: 88
Views: 84410

Re: Multiplayer Implementation is happening.

Any updates to report?
by Deadlyfluffball
Mon Oct 29, 2012 2:29 am
Forum: Receiver
Topic: Multiplayer Implementation is happening.
Replies: 88
Views: 84410

Re: Multiplayer Implementation is happening.

How is the project doing friend? Hope it`s going smoothly.


And if you are dealing with life things then please do so, haste makes waste as they say.
by Deadlyfluffball
Mon Oct 15, 2012 9:11 pm
Forum: Receiver
Topic: Multiplayer Implementation is happening.
Replies: 88
Views: 84410

Re: Multiplayer Implementation is happening.

I think this project is dead, no updates that I know of anyway. It is not dead, I've just had a TON of things to do these last couple of weeks. But some progress has been made. The game is already around 80% converted from Javascript to C#. Which means the performance will be the same if not better...
by Deadlyfluffball
Mon Oct 15, 2012 12:42 am
Forum: Receiver
Topic: Multiplayer Implementation is happening.
Replies: 88
Views: 84410

Re: Multiplayer Implementation is happening.

I think this project is dead, no updates that I know of anyway.
by Deadlyfluffball
Mon Sep 03, 2012 5:13 am
Forum: Receiver
Topic: How to play Russian Roulette in Receiver
Replies: 0
Views: 4721

How to play Russian Roulette in Receiver

I figured out how to play Russian Roulette with yourself on Receiver, check it out in the link below.

http://www.youtube.com/watch?v=rTSMXKGmcyM&feature=plcp
by Deadlyfluffball
Wed Aug 29, 2012 11:59 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Skipping a ton of files while updating menu mod!
Replies: 2
Views: 505

Re: Skipping a ton of files while updating menu mod!

The files it skips are ones it does not need to update or re-download.
by Deadlyfluffball
Wed Aug 29, 2012 10:05 pm
Forum: Modding
Topic: Die by the Sword Mod [Perhaps. Just Maybe]
Replies: 41
Views: 5173

Re: Die by the Sword Mod [Perhaps. Just Maybe]

Yeah, I actually sort of have a plan. You know that animation in which Turner drags bodies? Well it's only one key frame. One. The hands and feet are placed via inverse kinematics, in the script IIRC. Which is exactly what I need. I just need to cause weapons to be lethal all the time [hardest part...
by Deadlyfluffball
Wed Aug 29, 2012 6:08 pm
Forum: Modding
Topic: The Epic First Person Mod v1.0 - a207
Replies: 278
Views: 43902

Re: The Epic First Person Mod v0.5

Timbles wrote:
Korban3 wrote:Yeah, I'll update it sometime today. Got a secret project to release first, though ;)
oooooooooooooooooooooooo
wonder what it is!
Maybe it`s the gun mod? Or....HATS! Not sure why hats, but it would be cool with the new update thing.
by Deadlyfluffball
Wed Aug 29, 2012 5:01 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: I screwed up...really bad...[update]
Replies: 8
Views: 1229

Re: I screwed up...really bad...[update]

David wrote:Earlier today I noticed that a couple of the attachable items are missing convex hull files, which might cause that problem: https://dl.dropbox.com/u/3236655/hullfix.zip

Thanks! It fixed the problem! Now I can have awesome rabbit samurais!
by Deadlyfluffball
Tue Aug 28, 2012 10:47 pm
Forum: Modding
Topic: The Epic First Person Mod v1.0 - a207
Replies: 278
Views: 43902

Re: The Epic First Person Mod v0.5

Sorry to bother you Korbs, but could you maybe.....update it....don`t if it`s to much trouble of course just you know, asking.

And I`m having way to much tech trouble to even think of attempting it myself...
by Deadlyfluffball
Tue Aug 28, 2012 9:43 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: I screwed up...really bad...[update]
Replies: 8
Views: 1229

Re: I screwed up...really bad...

I could do with just deleting the saves so the map is back to normal.

So I removed the Red Desert.xml, where can I get a fresh one? Just incase I just moved it to a different folder, but anyway do I just use the SUM launcher or what?
by Deadlyfluffball
Tue Aug 28, 2012 9:09 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: I screwed up...really bad...[update]
Replies: 8
Views: 1229

I screwed up...really bad...[update]

So I was setting up all the rabbits with a bunch of armor, saved and pressed l. The game crashed, tried loading the map again, crashed before I even got in. Is there a way I can delete the save file that screwed me over? [Update] Okay so the wooden plates are okay and do nothing, but when I put medi...