Search found 31 matches

by Aleph
Thu Nov 01, 2012 12:05 am
Forum: Receiver
Topic: A Gunsmith's Analysis (Updated for RC7)
Replies: 66
Views: 84097

Re: A Gunsmith's Analysis (Updated for RC7)

I've posted this somewhere else before, but I think the FP-45 would make an interesting addition to the game.
by Aleph
Wed Oct 24, 2012 6:10 pm
Forum: Receiver
Topic: A Gunsmith's Analysis (Updated for RC7)
Replies: 66
Views: 84097

Re: A Gunsmith's Perspective

Great post. Apparently David is working on something related to the things you mentioned (here and here.)
by Aleph
Fri Oct 19, 2012 3:51 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Sliding
Replies: 16
Views: 2653

Re: Sliding

Hiding.
by Aleph
Tue Sep 18, 2012 8:28 pm
Forum: Receiver
Topic: Possible Additions for Next Receiver Build
Replies: 168
Views: 233779

Re: Possible Additions for Next Receiver Build

New idea: rename this game to "Receivergrowth", you play as Turner, a member of the reciever cult, who has to use guns to shoot other rabbits in the face and defeat the evil Mindkill.
by Aleph
Mon Sep 17, 2012 2:39 pm
Forum: Receiver
Topic: Possible Additions for Next Receiver Build
Replies: 168
Views: 233779

Re: Possible Additions for Next Receiver Build

Hello there if we're thinking of going down the mini carbine route, don't forget the "broomhandle" mauser, with it's woodenstock/holster. If it's good enough for Han Solo or Prussian Cavalry then it's good enough for me. Google it! https://www.google.co.uk/search?q=mauser+broomhandle&...
by Aleph
Tue Sep 11, 2012 5:59 pm
Forum: Receiver
Topic: Multiplayer Implementation is happening.
Replies: 88
Views: 84226

Re: Multiplayer Implementation is happening.

Good luck! If you pull this off you are a genius.
by Aleph
Sat Sep 08, 2012 8:22 pm
Forum: Receiver
Topic: Possible Additions for Next Receiver Build
Replies: 168
Views: 233779

Re: Possible Additions for Next Receiver Build

-New weapon: FP-45 Liberator Can anyone inform me on what's interesting/dynamic about this gun? Never heard of it before... And what would you like the ingame functionality to be like? Sell it to me baby! :twisted: It was a gun designed in the US in WWII intended for mass-production: these guns wou...
by Aleph
Sat Sep 08, 2012 1:00 am
Forum: Receiver
Topic: Possible Additions for Next Receiver Build
Replies: 168
Views: 233779

Re: Possible Additions for Next Receiver Build

Additions I would like: -Leaning -Prone -New weapon: FP-45 Liberator -Silencers -Gun-range mode. -Better game performance. I also think that the Wolfire team should try to turn Receiver into a much more ambitious game: larger maps, much more weapons, more enemies, more backstory, etc. This change wo...
by Aleph
Wed Jul 25, 2012 12:46 am
Forum: Overgrowth - Secret Preorder Forum
Topic: What do you want to be implemented in the next build?
Replies: 722
Views: 93527

Re: What do you want to be implemented in the next build?

- Weapon hierarchy: the AI grabs weapons first according to their strength (for example, sword > knife) - Doing a cartwheel inmediately after landing from a jump should reduce fall damage - Guards should inspect dead bodies - Choking/grabing from behind should only work with small weapons - Better r...
by Aleph
Wed Jul 25, 2012 12:38 am
Forum: Overgrowth - Secret Preorder Forum
Topic: Maps crash to main menu a minute or so after loading.
Replies: 14
Views: 1875

Re: Maps crash to main menu a minute or so after loading.

I'm having the same problem but I cant figure out what causes the crash.
by Aleph
Tue Jul 24, 2012 11:30 am
Forum: Overgrowth - Secret Preorder Forum
Topic: Another Linux poll!
Replies: 12
Views: 1975

Re: Another Linux poll!

I use Xubuntu and Ubuntu
by Aleph
Tue Jul 17, 2012 11:28 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Missing files
Replies: 3
Views: 667

Re: Missing files

You should first search before posting, there's another thread going on about the same issue. Fix is here.
by Aleph
Tue Jul 17, 2012 11:24 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: so many BUGS!
Replies: 3
Views: 702

Re: so many BUGS!

That's why the game is labeled as "Overgrowth Alpha" in the preorder page.
by Aleph
Sun Jul 15, 2012 3:29 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: BVH Animation
Replies: 6
Views: 840

Re: BVH Animation

I was going to ask the same question... why was it disabled? I joined the alpha one month ago so I never got to try it.
by Aleph
Sun Jul 15, 2012 1:21 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Rain and snow?
Replies: 4
Views: 900

Re: Rain and snow?

I think this would help set the tone and atmoshpere of certain levels, for example falling snow reinforces the idea of a cold place, etc