Search found 21 matches

by FlyingShisno
Thu Feb 07, 2013 3:00 am
Forum: Overgrowth - Secret Preorder Forum
Topic: SUGGESTION: Blood Loss and First Aid
Replies: 7
Views: 1113

Re: SUGGESTION: Blood Loss and First Aid

Still, this will be awesome. Getting badly cut up in a battle and having to flee and hide so you can slow the bleeding? Awesome.

I don't know if it'll actually work that way, but it'll be cool if it does. :p
by FlyingShisno
Thu Feb 07, 2013 2:58 am
Forum: Overgrowth - Secret Preorder Forum
Topic: Unofficial Overgrowth a197 build
Replies: 79
Views: 14881

Re: Unofficial Overgrowth a197 build

While mine doesn't crash, Gladiator mode runs slower for me, when levels such as that normally run smooth. Great update btw. I used to do the first challenge over and over because I prefer one on one duels. But occasionally I wanted to fight more, and Gladiator mode scratches my itch perfectly! That...
by FlyingShisno
Wed Oct 24, 2012 8:00 pm
Forum: Receiver
Topic: FPS dropping fix
Replies: 14
Views: 16521

Re: FPS dropping fix

The recent update seemed to fix my performance issues, at least for now.

So it was unoptimized shadows that was making it chug? I've just been calling it black magic.
by FlyingShisno
Wed Oct 24, 2012 7:58 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Download Receiver for free! (7-day FPS game)
Replies: 672
Views: 244156

Re: Download Receiver for free! (7-day FPS game)

Awesome! Did you guys do stuff to increase performance? Because I've been having no issues in this update. Like going slow. Runs so smooth now. I have updated my video card since the last update, maybe its that? I'm not very good at computer. And thank you so much for fixing "bullet pops out of...
by FlyingShisno
Tue Sep 11, 2012 10:09 pm
Forum: Receiver
Topic: Press Check
Replies: 10
Views: 10108

Re: Press Check

owennerd123 wrote:As stated, if you HOLD T and then HOLD R, the slide will lock back with NO rounds ejected. Then you just press T to release the slide lock.
Were looking for a reliable way to check the chamber. Even if done correctly, it still ejects the bullet most of the time.
by FlyingShisno
Mon Sep 10, 2012 1:16 pm
Forum: Receiver
Topic: Spawning Stories
Replies: 5
Views: 6575

Re: Spawning Stories

Once, I spawned and almost immediately heard a 'beep' behind me, and was shot. Turns out I was only 4 feet from a turret.
by FlyingShisno
Mon Sep 10, 2012 1:14 pm
Forum: Receiver
Topic: Did... I shoot myself?
Replies: 12
Views: 13091

Re: Did... I shoot myself?

You shot yourself. There's been a bit of a Receiver Russian Roulette forum game as a result of this. You can find some of the videos on YouTube. Yeah, but i was shooting straight away from me, not at the ground. This happened to me. I was about 2 feet away from the turret when I shot it, and it bou...
by FlyingShisno
Mon Sep 10, 2012 12:33 pm
Forum: Receiver
Topic: Possible Additions for Next Receiver Build
Replies: 168
Views: 233758

Re: Possible Additions for Next Receiver Build

This has probably been mentioned, but how about single use items like a EMP grenade? Where when thrown, it will disable everything in the "set/chunk/room" it detonated in. You could start out with one, and none could be found. It would be pretty stupid to use it in an area that only has on...
by FlyingShisno
Sat Sep 08, 2012 3:30 am
Forum: Receiver
Topic: Possible Additions for Next Receiver Build
Replies: 168
Views: 233758

Re: Possible Additions for Next Receiver Build

I just wonder, how would you disarm a turret with it constantly spinning? I remember this one being brought up. While it's not facing you, run up and pull the wires that are near the center. It's not exactly spinning fast. Or tip it over. Or tape the camera. Or sit on it and spin around. Or pick it...
by FlyingShisno
Tue Sep 04, 2012 4:12 am
Forum: Receiver
Topic: Is there bullet drop in Receiver?
Replies: 5
Views: 6284

Re: Is there bullet drop in Receiver?

Yeah, I'm having a hard time telling too. If there is, then it's really small.

Yeah, that's probably it. With it, I've noticed that Drones are way easier to kill now.
by FlyingShisno
Tue Sep 04, 2012 1:12 am
Forum: Receiver
Topic: Is there bullet drop in Receiver?
Replies: 5
Views: 6284

Is there bullet drop in Receiver?

I'm having a hard time noticing if there is. Sometimes I can shoot down a drone from quite a distance, without having to aim up. Sometimes I can't hit it at all, despite doing the same thing at roughly the same distance. Though I may be hitting the "invulnerable" parts, it's hard to tell f...
by FlyingShisno
Mon Sep 03, 2012 7:42 am
Forum: Receiver
Topic: Receiver Russian Roulette
Replies: 21
Views: 19615

Re: Receiver Russian Roulette

Dude, you check this?: viewtopic.php?f=13&t=15610&start=540 Go to David's comment and download the files. I had to go to the humble store. Before, he just edited his original post with the details and link, so I never bothered checking the rest of the comments. Edit: And unless they link th...
by FlyingShisno
Sat Jul 28, 2012 8:08 am
Forum: Overgrowth - Secret Preorder Forum
Topic: Help, I preordered overgrowth and I can't download it!
Replies: 1
Views: 438

Re: Help, I preordered overgrowth and I can't download it!

It looks like you already linked it. There's a pre-order banner right next to your username. Go to the humble bundle site and register an account with the same email you used to register on this forum. Then just login to the humble bundle site and you'll be able to see the download. Alternatively, i...
by FlyingShisno
Sun Jul 22, 2012 7:57 am
Forum: Receiver
Topic: Receiver opinion
Replies: 2
Views: 4359

Re: Receiver opinion

Receiver was made for the 7-day FPS challenge, and I'm assuming it was done for fun. Due to the limited time, there are many bugs, as you've already noticed. Anton(a dev) said they will be doing updates, but their primary focus is Overgrowth. I believe their current goal for the next release is bug ...
by FlyingShisno
Thu Jul 19, 2012 3:06 am
Forum: Receiver
Topic: Receiver: Wow. I love it!
Replies: 34
Views: 27931

Re: Receiver: Wow. I love it!

I think most of the ease of outsmarting turrets is fixed to their predictability. Their modules should take half damage sometimes, causing a camera that may flicker, motors may reverse, etc. This is a great idea. Once you get a firm hold on the controls, the only time a turret is actually dangerous...