Search found 29 matches

by Cat_Fuzz
Sun Feb 24, 2013 5:22 am
Forum: Overgrowth - Secret Preorder Forum
Topic: NOOOOOOOOOOOOOOOOOOO!!!!!!!
Replies: 89
Views: 13781

Re: NOOOOOOOOOOOOOOOOOOO!!!!!!!

SO ALLOW ME TO PUT THIS THREAD SLIGHTLY MORE ON TRACK AND NOT BE SOME BULLSHIT ARGUEMENT ABOUT MULTIPLAYER / OLD-SCHOOL GAMING / WESTERN GOVERNMENTS OR GENERAL SHITPOSTING.... There's a chance that Overgrowth will just be Lugaru HD. It wouldn't be the end of the world, but it would be a shame and a...
by Cat_Fuzz
Mon Feb 11, 2013 1:14 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: NOOOOOOOOOOOOOOOOOOO!!!!!!!
Replies: 89
Views: 13781

Re: NOOOOOOOOOOOOOOOOOOO!!!!!!!

A linear story doesn't have to take place in a linear map. The original Half-Life is a great example of that. There's nothing about a linear story that "funnels you into a corridor and forces you to make decisions that you wouldn't make yourself." About the having choices part, you still ...
by Cat_Fuzz
Fri Feb 08, 2013 6:51 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: NOOOOOOOOOOOOOOOOOOO!!!!!!!
Replies: 89
Views: 13781

Re: NOOOOOOOOOOOOOOOOOOO!!!!!!!

Since when did "linear" gain connotations of "bad" or "not fun"? Indeed. Every game I've played/seen that was open-world has quickly devolved into "do whatever I want just because." That's a lot of fun in many cases, but you don't end up taking the story seri...
by Cat_Fuzz
Fri Feb 08, 2013 7:59 am
Forum: Overgrowth - Secret Preorder Forum
Topic: NOOOOOOOOOOOOOOOOOOO!!!!!!!
Replies: 89
Views: 13781

Re: NOOOOOOOOOOOOOOOOOOO!!!!!!!

I wouldn't be so happy pre-ordering this if it turns out to be Lugaru with a few new items and a better engine/graphics. It would be kinda disappointing to end-up with a game that had this great combat system, the ability for customization of units and maps, and just boxed it all into levels which l...
by Cat_Fuzz
Thu Aug 23, 2012 8:02 am
Forum: Overgrowth - Secret Preorder Forum
Topic: Describe Overgrowth in one word
Replies: 62
Views: 10799

Re: Describe Overgrowth in one word

Buggy. :P

But on a serious note, I'd say potential.
by Cat_Fuzz
Thu Aug 23, 2012 7:58 am
Forum: Overgrowth - Secret Preorder Forum
Topic: best idea for the game ever!
Replies: 6
Views: 1080

Re: best idea for the game ever!

so, not quite the best idea for the game ever? Neenah Neenah, I hear the hyperbole police.

Also, you can counter the shoulder throw, and evade it. So I don't see the problem.

Worst comes to worst, edit the stats using the "u" key so that they counter throws less.
by Cat_Fuzz
Tue Aug 14, 2012 7:49 am
Forum: Overgrowth - Secret Preorder Forum
Topic: Ideas for future updates
Replies: 18
Views: 3073

Re: Ideas for future updates

I'm not just going to go buy another game just for the dismemberment. I think this should be a toggle on/off thing. Not a personal dig at yourself, but I love how since Minecraft, most of the gaming community want their indie games to have a full array of toggle-able options and checks to customize...
by Cat_Fuzz
Sun Aug 12, 2012 7:59 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Ideas for future updates
Replies: 18
Views: 3073

Re: Ideas for future updates

1. Yea, I'd like this, but it'll probably be implemented later. 2. I'd also like this, but it should only be if the AI punches the animal you are holding: If they hit you it should be as it is now. 3. I'd just like there to be more music, but not an option to play your own music. Probably will have ...
by Cat_Fuzz
Tue Aug 07, 2012 2:47 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Cinematic camera for level objectives
Replies: 4
Views: 743

Re: Cinematic camera for level objectives

I'd love to see this and a replay cam. Sometimes the fighting is so fast that you can't capture some of your most spectacular fighting victories/defeats.
by Cat_Fuzz
Tue Aug 07, 2012 2:38 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Full Fledged Animal Forms
Replies: 7
Views: 1170

Re: Full Fledged Animal Forms

I'm not so sure about animal running, but I hope they can animate the models in the future to reflect the different races, because obv. at the minute, they all run and jump around like rabbits. It would be great to see some different rigs and armatures for the other races, with animations that bette...
by Cat_Fuzz
Sun Aug 05, 2012 8:40 am
Forum: Overgrowth - Secret Preorder Forum
Topic: Incredible AI
Replies: 7
Views: 1381

Re: Incredible AI

Now let's be careful with it - there's a difference between increarsing and decrearsing challenge and destroying features. There are two kinds of difficulty in a videogame - one that makes it good (hard levels, hard gameplay permadeath or whatever) and one that makes it shitty (senseless stuff like...
by Cat_Fuzz
Sat Aug 04, 2012 7:53 am
Forum: Overgrowth - Secret Preorder Forum
Topic: Incredible AI
Replies: 7
Views: 1381

Re: Incredible AI

After seeing this thread http://forums.wolfire.com/viewtopic.php?f=13&t=6815 , I've now begun looking at playing with the AI script to see what can be achieved. I'm going to try to add these abilities as parameters, so that players can adjust how much they roll, how often they throw weapons, and...
by Cat_Fuzz
Sat Aug 04, 2012 7:51 am
Forum: Overgrowth - Secret Preorder Forum
Topic: What do you want to be implemented in the next build?
Replies: 722
Views: 123032

Re: What do you want to be implemented in the next build?

Even though it's been stated that this probably won't happen, I would love this game to be more open-ended than Lugaru was, maybe a cross between open world and linear, like Jak and Daxter was. I really like the idea that there may be towns and such along the way were you can purchase or get weapons...
by Cat_Fuzz
Sat Aug 04, 2012 7:42 am
Forum: Overgrowth - Secret Preorder Forum
Topic: Stealth mechanics
Replies: 3
Views: 828

Re: Stealth mechanics

I think that the reason they do this is because it makes a distinction between lethal and non-lethal take-downs. You can only perform lethal take-downs with a weapon, and non-lethal takedowns with just your fists. Not only would allowing a necksnap give too much power to the unarmed player, but it w...
by Cat_Fuzz
Thu Aug 02, 2012 7:50 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: *_WEAPONS_*
Replies: 15
Views: 2260

Re: *_WEAPONS_*

I don't mind as long as there are no Japanese themed weapons in the vanilla game, it would totally ruin the lore side of things. Perfectly happy for people to mod them in, but just no to there being masamunes and tonfas in the game itself. I'd personally quite like to see more of the Rabbit weapons,...