Here's a thread with some script folders but it's no where complete:
viewtopic.php?f=16&t=15409
Search found 99 matches
- Thu Nov 22, 2012 9:19 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Where's the link to old script dumps?
- Replies: 1
- Views: 368
- Thu Oct 25, 2012 6:09 pm
- Forum: Modding
- Topic: [MAP] The Village
- Replies: 6
- Views: 1639
Re: [MAP] The Village
Beware of the fiddler in the cabin. I caught him doing some nasty stuff but his trickery backfired.
- Thu Oct 25, 2012 3:04 pm
- Forum: Modding
- Topic: [Map] The Body
- Replies: 7
- Views: 1916
Re: [Map] The Body
This could be one of those educational tools that will scar kids for life.
- Wed Oct 24, 2012 1:26 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Playable Character as a Dog?
- Replies: 5
- Views: 879
Re: Playable Character as a Dog?
To make a playable dog character first find it in the 02 menu. It should be under headline characters/playable. Select it and press ctrl+p to make it a player character. Done correctly you should see green outlines around him.
Select character and press u to access individual parameters.
Select character and press u to access individual parameters.
- Wed Oct 24, 2012 1:01 pm
- Forum: Modding
- Topic: QuickSaveMod Now With Item Saving ~ by Hg341
- Replies: 19
- Views: 3275
Re: QuickSaveMod Now With HotSpots! ~ by Hg341
This resetmind() code you added already seems to have fixed the issues I had with AI. Weapon respawning and tracking different health amounts would be icing on the cake. I noticed that the code resets dead enemies to unconcious. Perhaps change if (save_knocked_out !=_awake) {knocked_out = _unconscio...
- Sun Oct 21, 2012 1:19 pm
- Forum: Modding
- Topic: QuickSaveMod Now With Item Saving ~ by Hg341
- Replies: 19
- Views: 3275
Re: QuickSaveMod Now With HotSpots! ~ by Hg341
Works like a charm. Fun to see this growing out of that first simple teleporting.
- Tue Oct 16, 2012 10:29 am
- Forum: Modding
- Topic: QuickSaveMod Now With Item Saving ~ by Hg341
- Replies: 19
- Views: 3275
Re: First mod(script) ~ very simple position saving and tele
Ahh yes that's great. I actually tinkered already with a health check so characters that were alive will recover health. Not perfect since they recover full health and also you have to press load button twice if they've been killed but gets the job done. Feel free to improve on it. vec3 savepos = th...
- Tue Oct 16, 2012 8:10 am
- Forum: Modding
- Topic: QuickSaveMod Now With Item Saving ~ by Hg341
- Replies: 19
- Views: 3275
Re: First mod(script) ~ very simple position saving and tele
Excellent idea. Sort of a primitive quicksave system.
Might be worth expanding a bit on it to track enemy positions and such and voila you got an awesome quicksave mod.
Might be worth expanding a bit on it to track enemy positions and such and voila you got an awesome quicksave mod.
- Sun Oct 14, 2012 3:32 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Speculation on how David may be planning to improve enemy AI
- Replies: 10
- Views: 1748
Re: Speculation on how David may be planning to improve enem
Would indeed be cool if the enemies tried to surround you and use group tactics. Not just when chasing but also when fighting. Question is how much can be added to the AI at the moment considering it's already quite taxing on performance. I sure hope the next AI tweaks will contain some optimization...
- Sun Oct 14, 2012 1:06 pm
- Forum: Modding
- Topic: [MAP] Slice the Splitters
- Replies: 3
- Views: 1123
Re: [MAP] Slice the Splitters
Yeah don't hold me responsible for any symbolic interpretations.
If you want to climb the highest buildings and find the knives you will need the mod but it's not really required. Though "installing" it is simply a matter of copypasteing a single script file.
If you want to climb the highest buildings and find the knives you will need the mod but it's not really required. Though "installing" it is simply a matter of copypasteing a single script file.
- Sun Oct 14, 2012 10:38 am
- Forum: Modding
- Topic: [MAP] Slice the Splitters
- Replies: 3
- Views: 1123
[MAP] Slice the Splitters
slicethesplittersthumbnail.png I wanted to create a map divided in zones that could be tackled in any order. That way the player can explore and choose how to beat the map and at the same time have a sense of direction where to go next. Another focus was to create parkour opportunities and I think ...
- Fri Oct 12, 2012 6:13 pm
- Forum: Modding
- Topic: [Tutorial] Creating your first map
- Replies: 101
- Views: 103244
Re: [Tutorial] Creating your first map
Ok. Though it's the other way around for me. SumLauncher uses the regular folder and standalone OG saves to virtualstore. Either way I read a bit about this and as I understand it's a built in feature in windows vista and 7. Programs generally shouldn't write stuff to "Program Files". If t...
- Fri Oct 12, 2012 6:36 am
- Forum: Modding
- Topic: [Tutorial] Creating your first map
- Replies: 101
- Views: 103244
Re: [Tutorial] Creating your first map
Can I ask a question? When you edit a map, where is it stored, because I look in the Overgrowth installation folder and all the maps are the basic maps that come with the game with no edits, so I was wondering where your custom maps are stored? EDIT: nevermind, found out it was deep in the 'Virtual...
- Sun Oct 07, 2012 10:43 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: My PC not letting me play OG?
- Replies: 8
- Views: 1266
Re: My PC not letting me play OG?
Turns out,norton had a reason to remove it. IT HAD A VIRUS. Why? Why would overgrowth give me a virus? The virus is known as WS.Reputation.1. This is what Symantec said about it: Behavior WS.Reputation.1 is a detection for files that have a low reputation score based on analyzing data from Symantec...
- Sat Sep 15, 2012 10:35 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Youtube Partnership! whoo hoo
- Replies: 9
- Views: 1787
Re: Youtube Partnership! whoo hoo
I see an annoying amount of people trying to make a quick buck on youtube. You probably have a better shot at robbing a bank. There's nothing less satisfying to watch than desperate youtubers trying to catch the crowds attention. Record and edit stuff that genuinly interests you and the channel migh...