Sorry guys. Game installation has been sacrificed. No fun and games for me.
I serve a new master now The singularity is approaching and demands worship. Maybe the supercomputer will spare me like a useful imp.
Search found 99 matches
- Fri Jun 28, 2013 1:27 am
- Forum: Modding
- Topic: Flying Mod
- Replies: 307
- Views: 43369
- Fri May 03, 2013 9:44 am
- Forum: Modding
- Topic: Mod JumpControl with double jump
- Replies: 14
- Views: 2728
Re: Mod JumpControl with double jump
Yeah this sort of evolved into the flying mod. The only thing missing there is double jump. Otherwise handles pretty much the same.
- Mon Apr 29, 2013 9:55 pm
- Forum: Modding
- Topic: Flying Mod
- Replies: 307
- Views: 43369
Re: Flying Mod
Can the AI use this mod? I think in theory, yes, but they don't know how. They do, so they'll flap their arms while attacking you in the air. I thought I sorted that out earlier. Sure it's still there? I had some ideas about a flying AI but never got anything useful out of it. Hard to even get them...
- Sat Mar 30, 2013 5:11 am
- Forum: Modding
- Topic: Custom musicS!?
- Replies: 8
- Views: 1381
Re: Custom musicS!?
Yes it's possible to randomise any theme with same technique. Now you go ahead and do it
- Tue Mar 26, 2013 6:53 am
- Forum: Modding
- Topic: Custom musicS!?
- Replies: 8
- Views: 1381
Re: Custom musicS!?
What mod does is replace the combat music with 3 randomly selected custom tracks.
Plug 'n play version. Complete with Whaleman approved music.
Plug 'n play version. Complete with Whaleman approved music.
- Mon Mar 25, 2013 6:57 pm
- Forum: Modding
- Topic: Custom musicS!?
- Replies: 8
- Views: 1381
Re: Custom musicS!?
I remember this being discussed before http://forums.wolfire.com/viewtopic.php?f=16&t=17315&p=184603&hilit=music#p184603 Don't think there is a way to randomize xml file directly. Hg341 had idea to mod UpdateMusic() method in challengelevel.as and I agree it seems to be the best way. I a...
- Mon Mar 25, 2013 4:47 pm
- Forum: Modding
- Topic: Video Tutorials
- Replies: 2
- Views: 824
Re: Video Tutorials
Brb gonna link to this. Worthy of recursive excellence.
- Wed Mar 20, 2013 4:20 am
- Forum: Modding
- Topic: Flying Mod
- Replies: 307
- Views: 43369
Re: Flying Mod
I DuckDuckGoed it and seems both expressions can be used. Duck sounds cuter but is also a brand. Can't trust the brands!
- Tue Mar 19, 2013 2:43 pm
- Forum: Modding
- Topic: Flying Mod
- Replies: 307
- Views: 43369
Re: Flying Mod
Ohh lord the script files have mutated. Nothing a little duct tape can't handle:
- Sun Mar 03, 2013 10:47 am
- Forum: Modding
- Topic: Flying Mod
- Replies: 307
- Views: 43369
Re: Flying Mod
You save it and extract to get a folder called Data. Merge this data folder with game data folder. As you did with mod previously. But this is very basic computer stuff, and if you are unsure how to download and extract files I warn you there is a chance you will mess up game and not know how to fix...
- Sun Mar 03, 2013 10:22 am
- Forum: Modding
- Topic: Flying Mod
- Replies: 307
- Views: 43369
Re: Flying Mod
Yes sounds like you have problems with a shader. Look in mod folder for file flying_mod.as. Find and remove or comment out this line: MakeParticle("Data/Custom/NMcCoy/Particles/sparkle2.xml", head_pos, spin_vel); I've done it for you: Data.zip So install mod as normal but update the file f...
- Wed Feb 27, 2013 4:10 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: "Access is Denied"
- Replies: 4
- Views: 821
Re: "Access is Denied"
Programs don't have admin rights even if you have and can't write to Program Files. A neat workaround is the first time you make a change you save the file to desktop and then drag it to its location. After doing this one time notepad and other programs should be able to overwrite the file even if i...
- Wed Feb 20, 2013 5:01 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Flying Mod?
- Replies: 10
- Views: 1534
Re: Flying Mod?
Without more specific information about problems it's hard to help. Did nothing happen when you installed mod? Then you probably didn't copypaste correctly. - Make sure you found correct game data folder (The one in Program Files, not My Documents) - Overwrite files when asked to. - Look at map stru...
- Tue Feb 12, 2013 9:05 am
- Forum: Modding
- Topic: Flying Mod
- Replies: 307
- Views: 43369
Re: Flying Mod
That's how I like to play too.
Set flyingActive to false in beginning of flying_mod.as
Here is file, special price just for you:
Set flyingActive to false in beginning of flying_mod.as
Code: Select all
bool flyingActive = false;
- Tue Feb 12, 2013 8:41 am
- Forum: Modding
- Topic: Flying Mod
- Replies: 307
- Views: 43369
Re: Flying Mod
I've been looking at the flying mod, and at the bat model that Le Petit Docteur made. I would really like to find the model, but in the thread he posted regarding the character ideas, (i.e. the cricket and of course the bat) I haven't found a download for the model. All of it has been tests from wh...